📄 softfloat.c
字号:
return a>>63;
}
/*----------------------------------------------------------------------------
| Normalizes the subnormal double-precision floating-point value represented
| by the denormalized significand `aSig'. The normalized exponent and
| significand are stored at the locations pointed to by `zExpPtr' and
| `zSigPtr', respectively.
*----------------------------------------------------------------------------*/
static void
normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr )
{
int8 shiftCount;
shiftCount = countLeadingZeros64( aSig ) - 11;
*zSigPtr = aSig<<shiftCount;
*zExpPtr = 1 - shiftCount;
}
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| double-precision floating-point value, returning the result. After being
| shifted into the proper positions, the three fields are simply added
| together to form the result. This means that any integer portion of `zSig'
| will be added into the exponent. Since a properly normalized significand
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| than the desired result exponent whenever `zSig' is a complete, normalized
| significand.
*----------------------------------------------------------------------------*/
INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig )
{
return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig;
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper double-precision floating-
| point value corresponding to the abstract input. Ordinarily, the abstract
| value is simply rounded and packed into the double-precision format, with
| the inexact exception raised if the abstract input cannot be represented
| exactly. However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| returned. If the abstract value is too small, the input value is rounded
| to a subnormal number, and the underflow and inexact exceptions are raised
| if the abstract input cannot be represented exactly as a subnormal double-
| precision floating-point number.
| The input significand `zSig' has its binary point between bits 62
| and 61, which is 10 bits to the left of the usual location. This shifted
| significand must be normalized or smaller. If `zSig' is not normalized,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| and it must not require rounding. In the usual case that `zSig' is
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
{
int8 roundingMode;
flag roundNearestEven;
int16 roundIncrement, roundBits;
flag isTiny;
roundingMode = float_rounding_mode;
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundIncrement = 0x200;
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
roundIncrement = 0;
}
else {
roundIncrement = 0x3FF;
if ( zSign ) {
if ( roundingMode == float_round_up ) roundIncrement = 0;
}
else {
if ( roundingMode == float_round_down ) roundIncrement = 0;
}
}
}
roundBits = zSig & 0x3FF;
if ( 0x7FD <= (bits16) zExp ) {
if ( ( 0x7FD < zExp )
|| ( ( zExp == 0x7FD )
&& ( (sbits64) ( zSig + roundIncrement ) < 0 ) )
) {
float_raise( float_flag_overflow | float_flag_inexact );
return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 );
}
if ( zExp < 0 ) {
isTiny =
( float_detect_tininess == float_tininess_before_rounding )
|| ( zExp < -1 )
|| ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) );
shift64RightJamming( zSig, - zExp, &zSig );
zExp = 0;
roundBits = zSig & 0x3FF;
if ( isTiny && roundBits ) float_raise( float_flag_underflow );
}
}
if ( roundBits ) float_exception_flags |= float_flag_inexact;
zSig = ( zSig + roundIncrement )>>10;
zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
if ( zSig == 0 ) zExp = 0;
return packFloat64( zSign, zExp, zSig );
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper double-precision floating-
| point value corresponding to the abstract input. This routine is just like
| `roundAndPackFloat64' except that `zSig' does not have to be normalized.
| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
| floating-point exponent.
*----------------------------------------------------------------------------*/
static float64
normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
{
int8 shiftCount;
shiftCount = countLeadingZeros64( zSig ) - 1;
return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount );
}
#ifdef FLOATX80
/*----------------------------------------------------------------------------
| Returns the fraction bits of the extended double-precision floating-point
| value `a'.
*----------------------------------------------------------------------------*/
INLINE bits64 extractFloatx80Frac( floatx80 a )
{
return a.low;
}
/*----------------------------------------------------------------------------
| Returns the exponent bits of the extended double-precision floating-point
| value `a'.
*----------------------------------------------------------------------------*/
INLINE int32 extractFloatx80Exp( floatx80 a )
{
return a.high & 0x7FFF;
}
/*----------------------------------------------------------------------------
| Returns the sign bit of the extended double-precision floating-point value
| `a'.
*----------------------------------------------------------------------------*/
INLINE flag extractFloatx80Sign( floatx80 a )
{
return a.high>>15;
}
/*----------------------------------------------------------------------------
| Normalizes the subnormal extended double-precision floating-point value
| represented by the denormalized significand `aSig'. The normalized exponent
| and significand are stored at the locations pointed to by `zExpPtr' and
| `zSigPtr', respectively.
*----------------------------------------------------------------------------*/
static void
normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr )
{
int8 shiftCount;
shiftCount = countLeadingZeros64( aSig );
*zSigPtr = aSig<<shiftCount;
*zExpPtr = 1 - shiftCount;
}
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into an
| extended double-precision floating-point value, returning the result.
*----------------------------------------------------------------------------*/
INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig )
{
floatx80 z;
z.low = zSig;
z.high = ( ( (bits16) zSign )<<15 ) + zExp;
return z;
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and extended significand formed by the concatenation of `zSig0' and `zSig1',
| and returns the proper extended double-precision floating-point value
| corresponding to the abstract input. Ordinarily, the abstract value is
| rounded and packed into the extended double-precision format, with the
| inexact exception raised if the abstract input cannot be represented
| exactly. However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| returned. If the abstract value is too small, the input value is rounded to
| a subnormal number, and the underflow and inexact exceptions are raised if
| the abstract input cannot be represented exactly as a subnormal extended
| double-precision floating-point number.
| If `roundingPrecision' is 32 or 64, the result is rounded to the same
| number of bits as single or double precision, respectively. Otherwise, the
| result is rounded to the full precision of the extended double-precision
| format.
| The input significand must be normalized or smaller. If the input
| significand is not normalized, `zExp' must be 0; in that case, the result
| returned is a subnormal number, and it must not require rounding. The
| handling of underflow and overflow follows the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
static floatx80
roundAndPackFloatx80(
int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
)
{
int8 roundingMode;
flag roundNearestEven, increment, isTiny;
int64 roundIncrement, roundMask, roundBits;
roundingMode = float_rounding_mode;
roundNearestEven = ( roundingMode == float_round_nearest_even );
if ( roundingPrecision == 80 ) goto precision80;
if ( roundingPrecision == 64 ) {
roundIncrement = LIT64( 0x0000000000000400 );
roundMask = LIT64( 0x00000000000007FF );
}
else if ( roundingPrecision == 32 ) {
roundIncrement = LIT64( 0x0000008000000000 );
roundMask = LIT64( 0x000000FFFFFFFFFF );
}
else {
goto precision80;
}
zSig0 |= ( zSig1 != 0 );
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
roundIncrement = 0;
}
else {
roundIncrement = roundMask;
if ( zSign ) {
if ( roundingMode == float_round_up ) roundIncrement = 0;
}
else {
if ( roundingMode == float_round_down ) roundIncrement = 0;
}
}
}
roundBits = zSig0 & roundMask;
if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
if ( ( 0x7FFE < zExp )
|| ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) )
) {
goto overflow;
}
if ( zExp <= 0 ) {
isTiny =
( float_detect_tininess == float_tininess_before_rounding )
|| ( zExp < 0 )
|| ( zSig0 <= zSig0 + roundIncrement );
shift64RightJamming( zSig0, 1 - zExp, &zSig0 );
zExp = 0;
roundBits = zSig0 & roundMask;
if ( isTiny && roundBits ) float_raise( float_flag_underflow );
if ( roundBits ) float_exception_flags |= float_flag_inexact;
zSig0 += roundIncrement;
if ( (sbits64) zSig0 < 0 ) zExp = 1;
roundIncrement = roundMask + 1;
if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
roundMask |= roundIncrement;
}
zSig0 &= ~ roundMask;
return packFloatx80( zSign, zExp, zSig0 );
}
}
if ( roundBits ) float_exception_flags |= float_flag_inexact;
zSig0 += roundIncrement;
if ( zSig0 < roundIncrement ) {
++zExp;
zSig0 = LIT64( 0x8000000000000000 );
}
roundIncrement = roundMask + 1;
if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
roundMask |= roundIncrement;
}
zSig0 &= ~ roundMask;
if ( zSig0 == 0 ) zExp = 0;
return packFloatx80( zSign, zExp, zSig0 );
precision80:
increment = ( (sbits64) zSig1 < 0 );
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
increment = 0;
}
else {
if ( zSign ) {
increment = ( roundingMode == float_round_down ) && zSig1;
}
else {
increment = ( roundingMode == float_round_up ) && zSig1;
}
}
}
if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
if ( ( 0x7FFE < zExp )
|| ( ( zExp == 0x7FFE )
&& ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) )
&& increment
)
) {
roundMask = 0;
overflow:
float_raise( float_flag_overflow | float_flag_inexact );
if ( ( roundingMode == float_round_to_zero )
|| ( zSign && ( roundingMode == float_round_up ) )
|| ( ! zSign && ( roundingMode == float_round_down ) )
) {
return packFloatx80( zSign, 0x7FFE, ~ roundMask );
}
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
}
if ( zExp <= 0 ) {
isTiny =
( float_detect_tininess == float_tininess_before_rounding )
|| ( zExp < 0 )
|| ! increment
|| ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) );
shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 );
zExp = 0;
if ( isTiny && zSig1 ) float_raise( float_flag_underflow );
if ( zSig1 ) float_exception_flags |= float_flag_inexact;
if ( roundNearestEven ) {
increment = ( (sbits64) zSig1 < 0 );
}
else {
if ( zSign ) {
increment = ( roundingMode == float_round_down ) && zSig1;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -