⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 readme.txt

📁 一款3d台球游戏,包含引擎代码和资源,非常精致
💻 TXT
字号:
-----------------------------------------------------------
READ ME (15 January 2003)
Billiard ball simulator 
-----------------------------------------------------------
Created by Nelis Franken
-----------------------------------------------------------

Contents:

1. Running the game

2. System Requirements

3. Keys / Input handling (moving and shooting)

4. Features

5. Known Issues / Bugs

6. Questions / Comments


-----------------------------------------------------------
1. Running the game
-----------------------------------------------------------

Double click on 'billiards.exe', or type it at the command
prompt to run the game.


-----------------------------------------------------------
2. System Requirements
-----------------------------------------------------------

This game requires 16mb of available memory, and a relatively
fast CPU (depending on the resolution). It also requires a
good 3D Accellerator (GeForce2 or better) for optimal
performance. This game has not been tested on a huge variety
of graphics cards, but any NVIDIA-based card should be fine.
The game defaults to desktop resolution, but looks best in
1024x768. Finally, it is highly recommended that the game be 
run in Windows 2000, Windows XP or ME, since some slowdown 
has been observed in Windows 98 based systems. It will also 
compile and run without modification in any Linux environment, 
given that the GLUT and OpenAL libraries have been installed.


-----------------------------------------------------------
3. Keys / Movement
-----------------------------------------------------------

Mouse movement/input is recommended. 
The mouse behaviours are:

 * Look around 
 	-> Hold-Move Left-Mouse-button
 
 * Aim and look around 
 	-> Hold-Move Right-Mouse-button
 
 * Increase/Decrease power of shot (while aiming)
 	-> Hold-Move forward/backward Right-Mouse-button
 
 * Shoot 
 	-> Release Right-Mouse-button
 	
 * Zoom in/out
 	-> Hold-Move forward/backward Middle-Mouse-button


Key input is as follows:

 * Rotate-left:		A or Keypad-Left
 * Rotate-right:	D or Keypad-Right
 * Zoom in		W or Keypad-Up
 * Zoom out		S or Keypad-Down
 * Ascend:		Z
 * Descend:		X
 * Toggle shoot mode	space
 * Increase shot power	G
 * Decrease shot power	F
 * Shoot		T
 * Toggle laser aim	L
 * Exit			ESC


-----------------------------------------------------------
4. Features
-----------------------------------------------------------

The game boasts some nice features apart from the pretty
(self made) textures. 
 - Realistic reflections (table on floor)
 - Real-time shadows (balls on table carpet, although not
   terribly obvious that they are real-time, trust me, they
   are - the light is just positioned in such a manner that
   you don't notice the changes that much)
 - Anti-aliasing (on the table markings (lines) and laser
   aiming guide).
 - SOUND! Made possible by the multi-platform OpenAL sound
   libraries available at www.openal.org (Creative Labs seem
   to have a hand in putting these together).
 - Realistic physics. Okay, relatively realistic. There are
   some minor bugs relating to hitting a shot at full power
   and there are no spin (or jump shots) available, but the
   basics seem to work most of the time.
 - Multiple input methods (keyboard / mouse)
 - A way too complex and totally under-utilized stairs
   generation function. Lots of undocumented customizeable
   features to render stairs that will hopefully be displayed 
   in a later project.
 - Multi-platform compatible code.
 - Reduced CPU load. This may seem trivial, but the CPU does
   nothing (or close to nothing) when the balls don't roll
   around on the table, leaving it open for use by other
   applications.
 

Then, the game made use of the following OpenGL features:
 - Blending (used in anti-aliasing and the reflections)
 - Display lists (the reason why everything still renders
   relatively fast - it gets cached using display lists)
 - Texturing (from bitmap image files)
 - Mip-mapping (of textures)
 - Dynamic lighting (spot light and omni light)
 - Quadrics (used for the balls and pillars) 
 - Bitmap fonts (GLUT)
  

-----------------------------------------------------------
5. Known Issues / Bugs
-----------------------------------------------------------

 - Have not been extensively tested on any other 3D cards
   (apart from NVIDIA-based ones), so there might still be
   some unresolved issues relating to driver updates etc.
 - Texture blinking (around pockets and below balls). This
   is fixed by downloading the latest drivers for your graphics
   card.
 - Inverse spinning of balls. When shooting at full power and
   hitting a ball on an outer edge may sometimes cause the
   stationary ball to move in the opposite direction. No fix
   yet, but it has to do with the way collision testing is done
   and the absence of a custom timing function. Working on it.
 - Magnetic table edges. A ball may once in a while get stuck 
   in the table sides. Same problem as above, will get fixed soon.
 - Texture flipping. When the balls get to rest, the textures
   sometimes flip 180 degrees. No idea why, but will try to
   fix it.
 - The game seems to be EXTREMELY slow on Windows98 based systems,
   irrespective of the CPU or graphics card in use. No idea why. 
   Maybe due to the fact that it was compiled under Windows 2000? 
   Will try to recompile under Windows98 and see what happens.


-----------------------------------------------------------
6. Questions / Comments
-----------------------------------------------------------

For any questions or comments don't hesitate to contact me
at igor@global.co.za

Enjoy!

Nelis Franken


⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -