dice.h

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#if !defined(AFX_DICE_H__70E39755_93E3_4ADF_B2E4_CCD3A9C2E0FD__INCLUDED_)
#define AFX_DICE_H__70E39755_93E3_4ADF_B2E4_CCD3A9C2E0FD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// CDice wrapper class

class CDice : public CWnd
{
protected:
	DECLARE_DYNCREATE(CDice)
public:
	CLSID const& GetClsid()
	{
		static CLSID const clsid
			= { 0xb2e07673, 0xf099, 0x47c1, { 0x90, 0xcb, 0x71, 0x72, 0x69, 0x1, 0x7e, 0xa1 } };
		return clsid;
	}
	virtual BOOL Create(LPCTSTR lpszClassName,
		LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect,
		CWnd* pParentWnd, UINT nID,
		CCreateContext* pContext = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect, CWnd* pParentWnd, UINT nID,
		CFile* pPersist = NULL, BOOL bStorage = FALSE,
		BSTR bstrLicKey = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
		pPersist, bStorage, bstrLicKey); }

// Attributes
public:
	long GetRollingInterval();
	void SetRollingInterval(long);
	unsigned long GetBallColor();
	void SetBallColor(unsigned long);
	unsigned long GetPanelColor();
	void SetPanelColor(unsigned long);

// Operations
public:
	void StartRolling(short max);
	void AboutBox();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DICE_H__70E39755_93E3_4ADF_B2E4_CCD3A9C2E0FD__INCLUDED_)

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