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📄 dice.cpp

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💻 CPP
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


#include "stdafx.h"
#include "dice.h"

/////////////////////////////////////////////////////////////////////////////
// CDice

IMPLEMENT_DYNCREATE(CDice, CWnd)

/////////////////////////////////////////////////////////////////////////////
// CDice properties

long CDice::GetRollingInterval()
{
	long result;
	GetProperty(0x1, VT_I4, (void*)&result);
	return result;
}

void CDice::SetRollingInterval(long propVal)
{
	SetProperty(0x1, VT_I4, propVal);
}

unsigned long CDice::GetBallColor()
{
	unsigned long result;
	GetProperty(0x2, VT_I4, (void*)&result);
	return result;
}

void CDice::SetBallColor(unsigned long propVal)
{
	SetProperty(0x2, VT_I4, propVal);
}

unsigned long CDice::GetPanelColor()
{
	unsigned long result;
	GetProperty(0x3, VT_I4, (void*)&result);
	return result;
}

void CDice::SetPanelColor(unsigned long propVal)
{
	SetProperty(0x3, VT_I4, propVal);
}

/////////////////////////////////////////////////////////////////////////////
// CDice operations

void CDice::StartRolling(short max)
{
	static BYTE parms[] =
		VTS_I2;
	InvokeHelper(0x4, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
		 max);
}

void CDice::AboutBox()
{
	InvokeHelper(0xfffffdd8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

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