dice.cpp

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// dice.cpp : Implementation of CDiceApp and DLL registration.

#include "stdafx.h"
#include "dice.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


CDiceApp NEAR theApp;

const GUID CDECL BASED_CODE _tlid =
		{ 0xf19149d3, 0x9c7e, 0x48ef, { 0xa3, 0x29, 0x76, 0x56, 0x86, 0x5e, 0x67, 0xc6 } };
const WORD _wVerMajor = 1;
const WORD _wVerMinor = 0;


////////////////////////////////////////////////////////////////////////////
// CDiceApp::InitInstance - DLL initialization

BOOL CDiceApp::InitInstance()
{
	BOOL bInit = COleControlModule::InitInstance();

	if (bInit)
	{
		// TODO: Add your own module initialization code here.
	}

	return bInit;
}


////////////////////////////////////////////////////////////////////////////
// CDiceApp::ExitInstance - DLL termination

int CDiceApp::ExitInstance()
{
	// TODO: Add your own module termination code here.

	return COleControlModule::ExitInstance();
}


/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry

STDAPI DllRegisterServer(void)
{
	AFX_MANAGE_STATE(_afxModuleAddrThis);

	if (!AfxOleRegisterTypeLib(AfxGetInstanceHandle(), _tlid))
		return ResultFromScode(SELFREG_E_TYPELIB);

	if (!COleObjectFactoryEx::UpdateRegistryAll(TRUE))
		return ResultFromScode(SELFREG_E_CLASS);

	return NOERROR;
}


/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry

STDAPI DllUnregisterServer(void)
{
	AFX_MANAGE_STATE(_afxModuleAddrThis);

	if (!AfxOleUnregisterTypeLib(_tlid, _wVerMajor, _wVerMinor))
		return ResultFromScode(SELFREG_E_TYPELIB);

	if (!COleObjectFactoryEx::UpdateRegistryAll(FALSE))
		return ResultFromScode(SELFREG_E_CLASS);

	return NOERROR;
}

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