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📄 csync.h

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#pragma once
#ifndef AXPIPE_CSYNC_H
#define AXPIPE_CSYNC_H
/*! \file CSync.h
    \brief Thread synchronization class AxPipe::CSync

    @(#) $Id: CSync.h,v 1.2 2004/01/01 20:05:54 svante Exp $

    AxPipe - Binary Stream Framework

    Copyright (C) 2003 Svante Seleborg/Axon Data, All rights reserved.

    This program is free software; you can redistribute it and/or modify it under the terms
    of the GNU General Public License as published by the Free Software Foundation;
    either version 2 of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
    without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along with this program;
    if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
    Boston, MA 02111-1307 USA

    The author may be reached at mailto:axpipe@axondata.se and http://axpipe.sourceforge.net

    Why is this framework released as GPL and not LGPL?
    See http://www.gnu.org/philosophy/why-not-lgpl.html

----
\verbatim
    CSync.h                         Thread synchronization class

    E-mail                          YYYY-MM-DD              Reason
    axpipe@axondata.se              2003-12-05              Initial
\endverbatim
*/
#include "AxPipe.h"

#include "AxAssert.h"
#define AXLIB_ASSERT_FILE "CSync.h"

namespace AxPipe {
/// \brief Provide single-process mutual exclusion synchronization
///
/// This is typically used as an additional base class for objects that need
/// assured mutually exclusive access. Specifically CSignal objects derive from this.
class CCriticalSection {
private:
    int m_iLockCount;
    CRITICAL_SECTION cs;

public:
    CCriticalSection() {
        InitializeCriticalSection(&cs);
        m_iLockCount = 0;
    }

public:
    ~CCriticalSection() {
        DeleteCriticalSection(&cs);
    }

public:
    /// \brief Get lock, or wait until we do get it. It's ok to call multiple times.
    void GetLock() {
        EnterCriticalSection(&cs);
        m_iLockCount++;
    }

public:
    /// \brief Release lock. We must have it. Must release the same number as we get locks.
    void ReleaseLock() {
        m_iLockCount--;
        LeaveCriticalSection(&cs);
    }

public:
    /// \brief Create an instance of this class in a block that needs exclusive access. 
    template<class T> class Lock {
        T *m_pcs;
    
    public:
        Lock(T *pcs) {
            ASSPTR(pcs);
            if ((m_pcs = pcs) != NULL) {
                pcs->GetLock();
            }
        }
    
    public:
        void ReleaseLock() {
            if (m_pcs != NULL) {
                m_pcs->ReleaseLock();
                m_pcs = NULL;
            }
        }
    
    public:
        ~Lock() {
            if (m_pcs != NULL) {
                m_pcs->ReleaseLock();
            }
        }
    };
};
/// \brief Thread synchronization.
///
/// Event-based thread synchronization.
class CSync {
private:
    HANDLE m_hEvent;                        ///< The event object to synchronize with.
public:
    CSync();                                ///< Create the event.
    ~CSync();                               ///< Close the event.
    bool Wait(int iMs = -1);                ///< Wait for someone to call Signal() for iMs milliseconds.
    bool Signal();                          ///< Send a signal to someone who's waiting with Wait().
};
/// \brief A small collection of objects and methods for thread sync
///
/// Threads often need synchronized access to shared data, and control
/// the the passing of the data. This class implements methods for this
/// under a 'work' paradigm. Thread A wants to pass off a piece of work
/// in some form of shared medium, i.e. shared memory for example, to
/// thread B. The sequence is then:
///     A                                   B
///                                         ...
///                                         WorkWait()
///     ...
///     WorkStart()
///     WorkSignal()
///                                         ...
///                                         WorkEnd()
///
/// The methods ensure that when WorkStart() returns, no other thread is between
/// WorkStart() and WorkEnd(). It's also guaranteed that when WorkSignal()
/// returns, thread B has received the signal via WorkWait(). Owneship of the
/// shared resource passes from A to B upon return from WorkSignal() and WorkWait()
/// respectively. Thread B relinquishes it's hold, upon call to WorkEnd(), and as
/// previously noted Thread A get's ownership upon return of WorkStart().
class CThreadSync {
    HANDLE m_hSemaphore;                    ///< Enable serialization of requests for processing, can't use a Mutex, as it's sometimes the same thread we need to control
    CSync m_Work,                           ///< Signal when worker has work to do.
          m_Accepted;                       ///< Signal when worker has accepted signal.
public:
    CThreadSync();                          ///< Initialize sync objects
    ~CThreadSync();                         ///< Clean up
    void WorkStart();                       ///< Initiate one Work() cycle
    void WorkSignal();                      ///< Signal that we've prepared for more Work()
    void WorkWait();                        ///< Wait for more to be ready for Work()
    void WorkEnd();                         /// End one Work() cycle
};

/// \brief a Template class that will create a thread for a method virtual int Main()
template <class T> class CThreadMain : public T {
    DWORD m_dwThreadId;                     ///< The ThreadId of the started thread.
    HANDLE m_hThread;                       ///< Handle to the worker thread.
private:
    /// \brief static helper to get back into the class after starting the thread
    /// Calls the virtual Main(), returns the result of that as the thread exit code.
    /// \param lpParam the 'this' pointer of the class containing the worker thread.
    static DWORD WINAPI Main(LPVOID lpParam) {
        return ((CThreadMain<T> *)lpParam)->Main();
    }

    /// \brief The main() of the thread, derived classes must override
    ///
    /// A separate thread will be started, calling this function and
    /// returning it's return value as the thread exit code.
    ///
    /// \return The thread exit code
    virtual int Main() {
        ASSCHK(false, _T("Override of 'virtual int Main()' missing"));
        return 0;
    }
public:
    /// \brief Create thread and set priority.
    ///
    /// The thread will not start, it is created initially suspended. Use
    /// CThreadMain::Run() to start it.
    CThreadMain() {
        // As we can't set a proper process prio below 2k version, we manually inherit current
        // thread priority.
        int iCurPrio = GetThreadPriority(GetCurrentThread());
        ASSAPI((m_hThread = CreateThread(NULL, 0, Main, this, CREATE_SUSPENDED, &m_dwThreadId))!= NULL);
        SetThreadPriority(m_hThread, iCurPrio);
    }

    /// \brief Wait for the worker thread to terminate, then close handles etc.
    virtual ~CThreadMain() {
        ASSAPI(WaitForSingleObject(m_hThread, INFINITE) == WAIT_OBJECT_0);
        ASSAPI(CloseHandle(m_hThread));
    }

    /// \brief Start the thread running
    void Run() {
        ResumeThread(m_hThread);
    }

    /// \brief Wait for the worker thread to end - called from outside worker thread, Obviously.
    void Wait() {
        WaitForSingleObject(m_hThread, INFINITE);
    }
};
}; // namespace AxPipe
#endif AXPIPE_CSYNC_H

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