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📄 comport.h

📁 这是一个多线程实现的串口通信类
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/*************************************************************************************************
*                        
*        模块名称:多线程串口通讯类        
*        编制人:liu_sir    日期:2003.4.20 -4.30       
*        版本:v1.0 
*        主要类说明:
*             CComPort 串口类  内聚合一个CSerialPort类用于串口的操作
*                      接收模式说明:
*   	                 1.ManualReceiveByQuery,  //手动查询接收
*		                 2.ManualReceiveByConst,  //定数接收(按照一定数量接收)
*		                 3.AutoReceiveBySignal,   //信号自动接收
*                        4.AutoReceiveByBreak,	   //自动中断接收
*                     推荐使用:1或3
*		     CReadComThread 串口读线程类  和CComPort关联起来进行操作
*       
*
***************************************************************************************************/
#pragma once
//接收函数
#ifndef COMPORT_H
#define COMPORT_H

typedef void (* FOnReceiveData)(LPVOID,void*,DWORD);
typedef void (* FOnComBreak)(LPVOID,DWORD,COMSTAT stat);


#include "serialport.h"
// CComPort 命令目标
namespace LsComm{

class CReadComThread;

class CComPort 
{
public:
	enum ReceiveMode
	{
		ManualReceiveByQuery,  //手动查询接收
		ManualReceiveByConst,  //定数接收
		AutoReceiveBySignal,   //信号自动接收
        AutoReceiveByBreak,	   //自动中断接收
	};
    //Enums
	enum FlowControl
	{
		NoFlowControl,
		CtsRtsFlowControl,
		CtsDtrFlowControl,
		DsrRtsFlowControl,
		DsrDtrFlowControl,
		XonXoffFlowControl
	};

	enum Parity
	{    
		EvenParity,
		MarkParity,
		NoParity,
		OddParity,
		SpaceParity
	};

	enum StopBits
	{
		OneStopBit,
		OnePointFiveStopBits,
		TwoStopBits
	};

	CComPort();
	virtual ~CComPort();


	  //1.打开,关闭串口函数
	  void Open(int nPort,ReceiveMode mode=AutoReceiveBySignal, DWORD dwBaud = 9600, Parity parity = NoParity, BYTE DataBits = 8, 
		  StopBits stopbits = OneStopBit, FlowControl fc = NoFlowControl);
      void Close();

      //2.设置接收函数,中断处理函数 
	  void SetReceiveFunc(FOnReceiveData pfnOnReceiveData,LPVOID pSender);
      void SetBreakHandleFunc(FOnComBreak pfnOnComBreak);

	  //3.获取自身参数
	  int GetCurPortNum() { return this->m_CurPortNum;  }
	  CSerialPort* GetSerialPort(); 
	  HANDLE GetCloseHandle();
	  ReceiveMode GetReceiveMode();

      //4.(线程类)通知接收处理函数     
	  void ReceiveData(void* pBuf,DWORD InBufferCount);//线程调用的接收函数
	  void ComBreak(DWORD dwMask);

	  //6.输入,输出函数--返回实际个数
	  DWORD GetInBufferCount();
	  DWORD GetInput(void* pBuf,DWORD Count,DWORD dwMilliseconds=1000);
	  DWORD Output(void* pBuf,DWORD Count);
	  bool IsOverlapped() { return m_IsOverlapped; }
protected:
	CSerialPort* m_pPort;                           //内含串口类
	CReadComThread* m_pReadThread;                  //读串口线程 

	LPVOID m_pSender;                               //保存的父窗体指针
	int m_CurPortNum;                               //当前端口号 
    FOnReceiveData m_pfnOnReceiveData;              //接收信号函数
	FOnComBreak    m_pfnOnComBreak;                 //串口事件处理函数
    ReceiveMode    m_RecvMode;                      //接收模式

	HANDLE         m_hWriteEvent;                    //写事件
	OVERLAPPED     m_WriteOverlapped;                //写重叠结构

	bool m_IsOverlapped;                            //是否重叠结构;
private:
    HANDLE m_hCloseEvent; //E: A event handle to close thread  //Chinese:结束线程事件

};

DWORD WINAPI ThreadFunc(LPVOID  lpParam ); //线程调用函数 

class CReadComThread
{
public:
    /*1.构造与系构函数
	*/
	CReadComThread();
    virtual ~CReadComThread();          
    
	/* 2.创建,结束,复位 
	*/
    void Create();                         //创建线程
    void Terminate();                      //结束线程
    void Resume();                         //复位 
	bool IsTerminated()	{return this->m_IsTerminated; }
     
	/*3.绑定串口,异步读取
	*/
	void BandSerialPort(CComPort* pPort);  //绑定串口
	DWORD ReadInput(void* pBuf,DWORD Count,DWORD dwMilliseconds);//异步读取输入

	friend DWORD WINAPI ThreadFunc(LPVOID  lpParam ); 
protected:
	DWORD dwThreadId;//线程号  
    bool IsClose;
    /*4.设置异步读取事件,异步中断事件以及处理事件
	*/
	bool SetReadEvent(OVERLAPPED& overlapped);//设置启动读事件
	bool HandleReadEvent(OVERLAPPED& overlapped);//处理读事件
    bool HandleData(); //处理读取数据
    
	bool SetBreakEvent(DWORD& dwMask);//设置串口中断事件,通过DWMask参数的改变返回监听状态
	bool HandleBreakEvent(DWORD dwMask);//处理串口中断事件

	/*5.手动模式,信号模式,中断模式执行线程
	*/
	void ExecuteByAutoSignalRecvMode();
	void ExecuteByAutoBreakRecvMode();
	void ExecuteByManualQueryRecvMode();
	void ExecuteByManualConstRecvMode();
    void Execute(void);                    //线程执行
   
private:
	HANDLE m_hThread;           //线程句柄
	CComPort* m_pPort;          //关联串口指针

    byte  m_InputBuffer[2048];  //接收缓冲区
	byte* m_pBuffer;            //实际的内存 
	DWORD m_InBufferCount;      //接收个数 

	OVERLAPPED m_ReadOverlapped;     //读取重叠结构
	OVERLAPPED m_BreakOverlapped;    //串口中断事件结构
    
	bool m_IsTerminated;            //是否结束线程 

};

}

#endif

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