📄 list2004.cpp
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#include <iostream>
using namespace std;
const int DefaultSize = 10;
class Array
{
public:
// constructors
Array(int itsSize = DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType;}
// operators
Array& operator=(const Array&);
int& operator[](int offSet);
const int& operator[](int offSet) const;
// accessors
int GetitsSize() const { return itsSize; }
// friend function
friend ostream& operator<< (ostream&, const Array&);
class xBoundary {}; // define the exception class
private:
int *pType;
int itsSize;
};
Array::Array(int size):
itsSize(size)
{
pType = new int[size];
for (int i = 0; i < size; i++)
pType[i] = 0;
}
Array& Array::operator=(const Array &rhs)
{
if (this == &rhs)
return *this;
delete [] pType;
itsSize = rhs.GetitsSize();
pType = new int[itsSize];
for (int i = 0; i < itsSize; i++)
{
pType[i] = rhs[i];
}
return *this;
}
Array::Array(const Array &rhs)
{
itsSize = rhs.GetitsSize();
pType = new int[itsSize];
for (int i = 0; i < itsSize; i++)
{
pType[i] = rhs[i];
}
}
int& Array::operator[](int offSet)
{
int size = GetitsSize();
if (offSet >= 0 && offSet < GetitsSize())
return pType[offSet];
throw xBoundary();
return pType[0]; // appease MSC
}
const int& Array::operator[](int offSet) const
{
int mysize = GetitsSize();
if (offSet >= 0 && offSet < GetitsSize())
return pType[offSet];
throw xBoundary();
return pType[0]; // appease MSC
}
ostream& operator<< (ostream& output, const Array& theArray)
{
for (int i = 0; i<theArray.GetitsSize(); i++)
output << "[" << i << "] " << theArray[i] << endl;
return output;
}
int main()
{
Array intArray(20);
try
{
for (int j = 0; j< 100; j++)
{
intArray[j] = j;
cout << "intArray[" << j << "] okay..." << endl;
}
}
catch (Array::xBoundary)
{
cout << "Unable to process your input!" << endl;
}
cout << "Done." << endl;
return 0;
}
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