📄 list2006.cpp
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#include <iostream>
using namespace std;
const int DefaultSize = 10;
class Array
{
public:
// constructors
Array(int itsSize = DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType;}
// operators
Array& operator=(const Array&);
int& operator[](int offSet);
const int& operator[](int offSet) const;
// accessors
int GetitsSize() const { return itsSize; }
// friend function
friend ostream& operator<< (ostream&, const Array&);
// define the exception classes
class xBoundary {};
class xSize {};
class xTooBig : public xSize {};
class xTooSmall : public xSize {};
class xZero : public xTooSmall {};
class xNegative : public xSize {};
private:
int *pType;
int itsSize;
};
Array::Array(int size):
itsSize(size)
{
if (size == 0)
throw xZero();
if (size > 30000)
throw xTooBig();
if (size <1)
throw xNegative();
if (size < 10)
throw xTooSmall();
pType = new int[size];
for (int i = 0; i < size; i++)
pType[i] = 0;
}
int& Array::operator[](int offSet)
{
int size = GetitsSize();
if (offSet >= 0 && offSet < GetitsSize())
return pType[offSet];
throw xBoundary();
return pType[0]; // appease MFC
}
const int& Array::operator[](int offSet) const
{
int mysize = GetitsSize();
if (offSet >= 0 && offSet < GetitsSize())
return pType[offSet];
throw xBoundary();
return pType[0]; // appease MFC
}
int main()
{
try
{
Array intArray(0);
for (int j = 0; j < 100; j++)
{
intArray[j] = j;
cout << "intArray[" << j << "] okay..." << endl;
}
}
catch (Array::xBoundary)
{
cout << "Unable to process your input!" << endl;
}
catch (Array::xTooBig)
{
cout << "This array is too big..." << endl;
}
catch (Array::xTooSmall)
{
cout << "This array is too small..." << endl;
}
catch (Array::xZero)
{
cout << "You asked for an array";
cout << " of zero objects!" << endl;
}
catch (...)
{
cout << "Something went wrong!" << endl;
}
cout << "Done." << endl;
return 0;
}
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