📄 rectangle.hpp
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// Begin Rectangle.hpp
#include <iostream>
class Point // holds x,y coordinates
{
// no constructor, use default
public:
void SetX(int x) { itsX = x; }
void SetY(int y) { itsY = y; }
int GetX()const { return itsX;}
int GetY()const { return itsY;}
private:
int itsX;
int itsY;
}; // end of Point class declaration
class Rectangle
{
public:
Rectangle (int top, int left, int bottom, int right);
~Rectangle () {}
int GetTop() const { return itsTop; }
int GetLeft() const { return itsLeft; }
int GetBottom() const { return itsBottom; }
int GetRight() const { return itsRight; }
Point GetUpperLeft() const { return itsUpperLeft; }
Point GetLowerLeft() const { return itsLowerLeft; }
Point GetUpperRight() const { return itsUpperRight; }
Point GetLowerRight() const { return itsLowerRight; }
void SetUpperLeft(Point Location) {itsUpperLeft = Location;}
void SetLowerLeft(Point Location) {itsLowerLeft = Location;}
void SetUpperRight(Point Location) {itsUpperRight = Location;}
void SetLowerRight(Point Location) {itsLowerRight = Location;}
void SetTop(int top) { itsTop = top; }
void SetLeft (int left) { itsLeft = left; }
void SetBottom (int bottom) { itsBottom = bottom; }
void SetRight (int right) { itsRight = right; }
int GetArea() const;
private:
Point itsUpperLeft;
Point itsUpperRight;
Point itsLowerLeft;
Point itsLowerRight;
int itsTop;
int itsLeft;
int itsBottom;
int itsRight;
};
// end Rectangle.hpp
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