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📄 fireworks.asm

📁 网站上只有delphi,flash类的源程序
💻 ASM
📖 第 1 页 / 共 2 页
字号:
.686p
.MMX
.model flat,stdcall
option casemap:none
include windows.inc
include kernel32.inc
include gdi32.inc
include user32.inc

includelib kernel32.lib
includelib gdi32.lib
includelib user32.lib

; struct spark {float x,xv,y,yv;};
; struct FireShell {DWORD life; float air; spark d[250];};
; sizeof FireShell = 250*4*4+8 = 4008 bytes

EXX   EQU 4
EXY   EQU 8
AIR   EQU 12
SPARC EQU 16

.data
ClassName db "apocalypse",0
AppName   db "Fireworks MMX ...by ronybc",0,0,0,0,0,0
info      db "Fireworks Version: 3.40229 - Freeware",13,10
          db  13,10
          db "WARNING: This is a Fireware, softwares that push CPU temperature",13,10
          db "to its maximum. It does No harm, but overclockers better stay away :)",13,10
          db "Entire source code of this program is free available at my website. ",13,10
          db  13,10
          db "If you like the work, help the author with donations.",13,10
          db "see http://www.ronybc.8k.com/support.htm",13,10
          db  13,10
          db "SPACE & ENTER keys toggles 'Gravity and Air' and",13,10
          db "'Light and Smoke' effects respectively.",13,10
          db "And clicks explode..! close clicks produce more light",13,10
          db  13,10
          db "Manufactured, bottled and distributed by",13,10
          db "Silicon Fumes Digital Distilleries, Kerala, INDIA",13,10
          db 13,10
          db "Copyright 1999-2006 ?Rony B Chandran. All Rights Reserved",13,10
          db 13,10
          db "This isn't the Final Version",13,10
          db "check http://www.ronybc.8k.com for updates and more",0
seed      dd 2037280626
wwidth    dd 680               ; 1:1.618, The ratio of beauty ;)
wheight   dd 420               ; smaller the window faster the fires
maxx      dd 123               ; 123: values set on execution
maxy      dd 123               ; this thing is best for comparing
lightx    dd 123               ; cpu performance.
lighty    dd 123
flash     dd 123
flfactor  dd 0.92
adg       dd 0.00024           ; 0.00096 acceleration due to gravity
xcut      dd 0.00064
nb        dd 5                 ; number of shells
nd        dd 400               ; sparks per shell
sb        dd 0                 ; value set on execution
maxpower  dd 5
minlife   dd 500               ; altered @WndProc:WM_COMMAND:1300
motionQ   dd 16                ; 01-25, altered @WndProc:WM_COMMAND:1210
fcount    dd 0
GMode     dd 1                 ; atmosphere or outer-space
CMode     dd 0                 ; color shifter
EMode     dd 1                 ; special effects
click     dd 0
stop      dd 0
fadelvl   dd 1
chemtable dd 00e0a0ffh, 00f08030h, 00e6c080h, 0040b070h,  00aad580h

bminf     BITMAPINFO <<40,0,0,1,24,0,0,0,0,0,0>>

.data?
hInstance HINSTANCE ?
hwnd      LPVOID ?
hmnu      HWND ?
wnddc     HDC ?
hFThread  HANDLE ?
hHeap     HANDLE ?
idThread1 DWORD ?
idThread2 DWORD ?
bitmap1   LPVOID ?
bitmap2   LPVOID ?
hFShells  LPVOID ?
msg       MSG <>
wc        WNDCLASSEX <>

.code

random PROC base:DWORD         ; Park Miller random number algorithm
    mov eax, seed              ; from M32lib/nrand.asm
    xor edx, edx
    mov ecx, 127773
    div ecx
    mov ecx, eax
    mov eax, 16807
    mul edx
    mov edx, ecx
    mov ecx, eax
    mov eax, 2836
    mul edx
    sub ecx, eax
    xor edx, edx
    mov eax, ecx
    mov seed, ecx
    div base
    mov eax, edx
    ret
random ENDP
; -------------------------------------------------------------------------
Light_Flash3 PROC x1:DWORD, y1:DWORD, lum:DWORD, src:DWORD, des:DWORD
    LOCAL mx:DWORD, my:DWORD, x2:DWORD, y2:DWORD, tff:DWORD
    mov eax,lum
    shr eax,1                  ; Light_Flash: dynamic 2D lighting routine
    mov lum,eax                ; does not uses any pre-computed data
    mov tff,255                ; ie. pure light frum tha melting cpu core :)
    mov eax,maxx
    mov mx,eax
    mov eax,maxy
    dec eax
    mov my,eax
    mov esi,src
    mov edi,des
    xor eax,eax
    mov y2,eax
ylp3:                          ; 2x2 instead of per pixel lighting 
    xor eax,eax                ; half the quality, but higher speed
    mov x2,eax
xlp3:
    mov eax,y2
    sub eax,y1
    imul eax
    mov ebx,x2
    sub ebx,x1
    imul ebx,ebx
    add eax,ebx
    mov edx,lum
    imul edx,edx
    xor ebx,ebx
    cmp eax,edx
    ja @F                      ; jump to end causes time waves
    push eax
    fild dword ptr[esp]
    fsqrt
    fidiv lum                  ; this code is -nonlinear-
    fld1
    fsubrp st(1),st(0)
    fmul st(0),st(0)           ; curve
    fmul st(0),st(0)           ; curve more
    fimul tff
    fistp dword ptr[esp]

    pop ebx
    imul ebx,01010101h
@@:
    mov eax,y2
    imul maxx
    add eax,x2
    lea eax,[eax+eax*2]
    mov edx,maxx
    lea edx,[edx+edx*2]
    add edx,eax
    
    movd MM2,ebx               ; simply add with saturation
    movq MM0,[esi+eax]         ; gamma correction is against this code
    psllq MM2,32
    movq MM1,[esi+edx]
    movd MM3,ebx
    por MM2,MM3
    paddusb MM0,MM2
    movd [edi+eax],MM0
    paddusb MM1,MM2
    psrlq MM0,32
    movd [edi+edx],MM1
    movd ebx,MM0
    psrlq MM1,32
    mov [edi+eax+4],bx
    movd ecx,MM1
    mov [edi+edx+4],cx
    emms
@@:
    mov eax,x2
    add eax,2
    mov x2,eax
    cmp eax,mx
    jbe xlp3
    mov eax,y2
    add eax,2
    mov y2,eax
    cmp eax,my
    jbe ylp3
    ret
Light_Flash3 ENDP
; -------------------------------------------------------------------------
Blur_MMX2 PROC                 ; 24bit color version
    mov edi,bitmap2            ; (Developed under an old SiS6326 graphic card
    mov esi,bitmap1            ;  which prefers 24bit for faster operation)
    mov bitmap1,edi            ;  Note: SiS315 is excellent, good rendering quality
    mov bitmap2,esi
    pxor MM7,MM7
    mov eax,fadelvl
    imul eax,00010001h
    mov [ebp-4],eax
    mov [ebp-8],eax
    movq MM6,[ebp-8]
    mov eax,maxx
    lea eax,[eax+eax*2]
    mov ebx,eax
    imul maxy
    push eax                   ; maxy*maxx*3
    lea edx,[ebx-3]
    lea ebx,[ebx+3]
    neg edx
    xor eax,eax
    lea esi,[esi-3]
@@:
    movd MM0,[esi]             ; code enlarged version
    punpcklbw MM0,MM7          ; optimized for speed, not size
    movd MM1,[esi+8]
    movd MM2,[esi+16]
    punpcklbw MM1,MM7
    punpcklbw MM2,MM7
    
    movd MM3,[esi+6]
    movd MM4,[esi+14]
    movd MM5,[esi+22]
    punpcklbw MM3,MM7
    paddw MM0,MM3
    punpcklbw MM4,MM7
    paddw MM1,MM4
    punpcklbw MM5,MM7
    paddw MM2,MM5

    movd MM3,[esi+ebx]
    punpcklbw MM3,MM7
    paddw MM0,MM3
    movd MM4,[esi+ebx+8]
    movd MM5,[esi+ebx+16]
    punpcklbw MM4,MM7
    paddw MM1,MM4
    punpcklbw MM5,MM7
    paddw MM2,MM5

    movd MM3,[esi+edx]
    punpcklbw MM3,MM7
    paddw MM0,MM3
    movd MM4,[esi+edx+8]
    movd MM5,[esi+edx+16]
    punpcklbw MM4,MM7
    paddw MM1,MM4
    punpcklbw MM5,MM7
    paddw MM2,MM5

    psrlw MM0,2                ; neibours only, ie. smoky blur
    psrlw MM1,2
    psrlw MM2,2
    psubusw MM0,MM6            ; fade
    psubusw MM1,MM6
    psubusw MM2,MM6
    packuswb MM0,MM7
    lea esi,[esi+12]
    packuswb MM1,MM7
    packuswb MM2,MM7
    movd [edi+eax],MM0
    movd [edi+eax+8],MM1
    movd [edi+eax+16],MM2
    lea eax,[eax+12]
    cmp eax,[esp]
    jbe @B
    pop eax
    emms                       ; free fpu registers for following
    ret                        ; floating-point functions
Blur_MMX2 ENDP
; -------------------------------------------------------------------------
FShell_explodeOS PROC hb:DWORD
    mov edi,hb
    add edi,SPARC
    mov eax,nd
    dec eax
    shl eax,4
@@:
    fld dword ptr[edi+eax]     ; x coordinate
    fadd dword ptr[edi+eax+4]  ; x velocity
    fstp dword ptr[edi+eax]
    fld dword ptr[edi+eax+8]   ; y coordinate
    fadd dword ptr[edi+eax+12] ; y velocity
    fstp dword ptr[edi+eax+8]
    sub eax,16
    jnc @B
    dec dword ptr[edi-SPARC]
    mov eax,[edi-SPARC]        ; return(--life)
    ret
FShell_explodeOS ENDP
; -------------------------------------------------------------------------
FShell_explodeAG PROC hb:DWORD
    mov edi,hb
    fld adg                    ; acceleration due to gravity
    fld dword ptr[edi+AIR]     ; air resistance
    add edi,SPARC
    mov eax,nd
    dec eax
    shl eax,4
@@:
    fld dword ptr[edi+eax+4]   ; x velocity
    fmul st(0),st(1)           ; deceleration by air
    fst dword ptr[edi+eax+4]
    fadd dword ptr[edi+eax]    ; x coordinate
    fstp dword ptr[edi+eax]
    fld dword ptr[edi+eax+12]  ; y velocity
    fmul st(0),st(1)           ; deceleration by air
    fadd st(0),st(2)           ; gravity
    fst dword ptr[edi+eax+12]
    fadd dword ptr[edi+eax+8]  ; y coordinate
    fstp dword ptr[edi+eax+8]
    sub eax,16
    jnc @B
    fcompp                     ; marks st(0) and st(1) empty
    dec dword ptr[edi-SPARC]
    mov eax,[edi-SPARC]        ; return(--life)
    ret
FShell_explodeAG ENDP
; -------------------------------------------------------------------------
FShell_render PROC hb:DWORD, color:DWORD
    LOCAL expx:DWORD, expy:DWORD
    mov edi,hb
    mov eax,[edi+EXX]
    mov expx,eax
    mov eax,[edi+EXY]
    mov expy,eax
    add edi,SPARC
    mov ebx,color
    dec ebx
    ;and ebx,3
    mov ecx,offset chemtable
    mov edx,hFShells           ; floats are beautiful, and cheap source of
    add edx,32                 ; the chemical used for multi colored fires
    mov eax,CMode
    or eax,eax
    cmovz edx,ecx
    mov edx,[edx+ebx*4]
    mov ecx,nd
    dec ecx
    shl ecx,4
    mov esi,bitmap1
    push maxy                  ; using stack adds speed
    push maxx                  ; (local variables)
    push edx
@@:
    fld dword ptr[edi+ecx+4]
    fabs
    fld xcut                   ; low cost code for independant burnouts
    fcomip st(0),st(1)
    fistp dword ptr[esp-4]
    jae forget

    fld dword ptr[edi+ecx]
    fistp dword ptr[esp-4]
    fld dword ptr[edi+ecx+8]
    fistp dword ptr[esp-8]
    mov eax,[esp-8]
    cmp eax,[esp+8]
    jae forget
    mov ebx,[esp-4]
    cmp ebx,[esp+4]
    jae forget
    imul dword ptr[esp+4]
    add eax,ebx
    lea eax,[eax+eax*2]
    mov edx,[esp]
    mov [esi+eax],dx
    shr edx,16
    mov [esi+eax+2],dl
forget:
    sub ecx,16
    jnc @B
    ;add esp,12  'leave'ing (ENDP)
    ret
FShell_render ENDP
; -------------------------------------------------------------------------
FShell_recycle PROC hb:DWORD, x:DWORD, y:DWORD
    mov edi,hb
    mov eax,x
    mov [edi+EXX],eax
    mov eax,y
    mov [edi+EXY],eax
    mov eax,x

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