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📄 sdl_xbios.c

📁 linux下面的一个开源的多媒体中间件
💻 C
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	/* 8 bits -> list 0 */	/* 16 bits -> list 1 */	if ((format->BitsPerPixel != 8) && (format->BitsPerPixel !=16)) {		return NULL;	}	return(SDL_modelist[(format->BitsPerPixel)>>4]);}static void XBIOS_FreeBuffers(_THIS){	int i;	for (i=0;i<2;i++) {		if (XBIOS_screensmem[i]!=NULL) {			Mfree(XBIOS_screensmem[i]);			XBIOS_screensmem[i]=NULL;		}	}	if (XBIOS_shadowscreen!=NULL) {		Mfree(XBIOS_shadowscreen);		XBIOS_shadowscreen=NULL;	}}static SDL_Surface *XBIOS_SetVideoMode(_THIS, SDL_Surface *current,				int width, int height, int bpp, Uint32 flags){	int mode, new_depth;	int i;	xbiosmode_t *new_video_mode;	Uint32 new_screen_size;	Uint32 modeflags;	/* Free current buffers */	XBIOS_FreeBuffers(this);	/* Limit bpp */	if (bpp>16) {		bpp = 16;	}	bpp >>= 4;	/* Search if the mode exists (width, height, bpp) */	for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {		if ( (SDL_modelist[bpp][mode]->w == width) &&		     (SDL_modelist[bpp][mode]->h == height) ) {			break;		}	}	if ( SDL_modelist[bpp][mode] == NULL ) {		SDL_SetError("Couldn't find requested mode in list");		return(NULL);	}	modeflags = SDL_FULLSCREEN | SDL_PREALLOC;	/* Allocate needed buffers: simple/double buffer and shadow surface */	new_video_mode = XBIOS_videomodes[bpp][mode];	new_depth = new_video_mode->depth;	if (new_depth == 4) {		SDL_Atari_C2pConvert = SDL_Atari_C2pConvert4;		new_depth=8;		modeflags |= SDL_SWSURFACE|SDL_HWPALETTE;	} else if (new_depth == 8) {		SDL_Atari_C2pConvert = SDL_Atari_C2pConvert8;		modeflags |= SDL_SWSURFACE|SDL_HWPALETTE;	} else {		modeflags |= SDL_HWSURFACE;	}	new_screen_size = width * height * ((new_depth)>>3);	new_screen_size += 256; /* To align on a 256 byte adress */		if (new_depth == 8) {		XBIOS_shadowscreen = Atari_SysMalloc(new_screen_size, MX_PREFTTRAM);		if (XBIOS_shadowscreen == NULL) {			SDL_SetError("Can not allocate %d KB for shadow buffer", new_screen_size>>10);			return (NULL);		}		SDL_memset(XBIOS_shadowscreen, 0, new_screen_size);	}	/* Output buffer needs to be twice in size for the software double-line mode */	XBIOS_doubleline = SDL_FALSE;	if (new_video_mode->doubleline) {		new_screen_size <<= 1;		XBIOS_doubleline = SDL_TRUE;	}	XBIOS_screensmem[0] = Atari_SysMalloc(new_screen_size, MX_STRAM);	if (XBIOS_screensmem[0]==NULL) {		XBIOS_FreeBuffers(this);		SDL_SetError("Can not allocate %d KB for frame buffer", new_screen_size>>10);		return (NULL);	}	SDL_memset(XBIOS_screensmem[0], 0, new_screen_size);	XBIOS_screens[0]=(void *) (( (long) XBIOS_screensmem[0]+256) & 0xFFFFFF00UL);#if SDL_VIDEO_OPENGL	if (flags & SDL_OPENGL) {		if (this->gl_config.double_buffer) {			flags |= SDL_DOUBLEBUF;		}	}#endif	/* Double buffer ? */	if (flags & SDL_DOUBLEBUF) {		XBIOS_screensmem[1] = Atari_SysMalloc(new_screen_size, MX_STRAM);		if (XBIOS_screensmem[1]==NULL) {			XBIOS_FreeBuffers(this);			SDL_SetError("Can not allocate %d KB for double buffer", new_screen_size>>10);			return (NULL);		}		SDL_memset(XBIOS_screensmem[1], 0, new_screen_size);		XBIOS_screens[1]=(void *) (( (long) XBIOS_screensmem[1]+256) & 0xFFFFFF00UL);		modeflags |= SDL_DOUBLEBUF;	}		/* Allocate the new pixel format for the screen */	if ( ! SDL_ReallocFormat(current, new_depth, 0, 0, 0, 0) ) {		XBIOS_FreeBuffers(this);		SDL_SetError("Couldn't allocate new pixel format for requested mode");		return(NULL);	}	current->w = XBIOS_width = width;	current->h = XBIOS_height = height;	current->pitch = (width * new_depth)>>3;	/* this is for C2P conversion */	XBIOS_pitch = (new_video_mode->width * new_video_mode->depth)>>3;	if (new_depth == 8)		current->pixels = XBIOS_shadowscreen;	else		current->pixels = XBIOS_screens[0];	XBIOS_fbnum = 0;#if SDL_VIDEO_OPENGL	if (flags & SDL_OPENGL) {		if (!SDL_AtariGL_Init(this, current)) {			XBIOS_FreeBuffers(this);			SDL_SetError("Can not create OpenGL context");			return NULL;		}		modeflags |= SDL_OPENGL;	}#endif	current->flags = modeflags;	/* Now set the video mode */#ifndef DEBUG_VIDEO_XBIOS	Setscreen(-1,XBIOS_screens[0],-1);#endif	switch(XBIOS_cvdo >> 16) {		case VDO_ST:#ifndef DEBUG_VIDEO_XBIOS			Setscreen(-1,-1,new_video_mode->number);#endif			/* Reset palette */			for (i=0;i<16;i++) {				TT_palette[i]= ((i>>1)<<8) | (((i*8)/17)<<4) | (i>>1);			}#ifndef DEBUG_VIDEO_XBIOS			Setpalette(TT_palette);#endif			break;		case VDO_STE:#ifndef DEBUG_VIDEO_XBIOS			Setscreen(-1,-1,new_video_mode->number);#endif			/* Reset palette */			for (i=0;i<16;i++)			{				int c;				c=((i&1)<<3)|((i>>1)&7);				TT_palette[i]=(c<<8)|(c<<4)|c;			}#ifndef DEBUG_VIDEO_XBIOS			Setpalette(TT_palette);#endif			break;		case VDO_TT:#ifndef DEBUG_VIDEO_XBIOS			EsetShift(new_video_mode->number);#endif			break;		case VDO_F30:#ifndef DEBUG_VIDEO_XBIOS			if (XBIOS_centscreen) {				SDL_XBIOS_CentscreenSetmode(this, width, height, new_depth);			} else {				VsetMode(new_video_mode->number);			}#endif			/* Set hardware palette to black in True Colour */			if (new_depth == 16) {				SDL_memset(F30_palette, 0, sizeof(F30_palette));				VsetRGB(0,256,F30_palette);			}			break;	}	Vsync();	this->UpdateRects = XBIOS_UpdateRects;	return (current);}/* We don't actually allow hardware surfaces other than the main one */static int XBIOS_AllocHWSurface(_THIS, SDL_Surface *surface){	return(-1);}static void XBIOS_FreeHWSurface(_THIS, SDL_Surface *surface){	return;}static int XBIOS_LockHWSurface(_THIS, SDL_Surface *surface){	return(0);}static void XBIOS_UnlockHWSurface(_THIS, SDL_Surface *surface){	return;}static void XBIOS_UpdateRects(_THIS, int numrects, SDL_Rect *rects){	SDL_Surface *surface;	surface = this->screen;	if ((surface->format->BitsPerPixel) == 8) {		int i;		for (i=0;i<numrects;i++) {			void *source,*destination;			int x1,x2;			x1 = rects[i].x & ~15;			x2 = rects[i].x+rects[i].w;			if (x2 & 15) {				x2 = (x2 | 15) +1;			}			source = surface->pixels;			source += surface->pitch * rects[i].y;			source += x1;			destination = XBIOS_screens[XBIOS_fbnum];			destination += XBIOS_pitch * rects[i].y;			destination += x1;			/* Convert chunky to planar screen */			SDL_Atari_C2pConvert(				source,				destination,				x2-x1,				rects[i].h,				XBIOS_doubleline,				surface->pitch,				XBIOS_pitch			);		}	}#ifndef DEBUG_VIDEO_XBIOS	Setscreen(-1,XBIOS_screens[XBIOS_fbnum],-1);#endif	Vsync();	if ((surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {		XBIOS_fbnum ^= 1;		if ((surface->format->BitsPerPixel) > 8) {			surface->pixels=XBIOS_screens[XBIOS_fbnum];		}	}}static int XBIOS_FlipHWSurface(_THIS, SDL_Surface *surface){	if ((surface->format->BitsPerPixel) == 8) {		void *destscr;		int destx;					/* Center on destination screen */		destscr = XBIOS_screens[XBIOS_fbnum];		destscr += XBIOS_pitch * ((XBIOS_height - surface->h) >> 1);		destx = (XBIOS_width - surface->w) >> 1;		destx &= ~15;		destscr += destx;		/* Convert chunky to planar screen */		SDL_Atari_C2pConvert(			surface->pixels,			destscr,			surface->w,			surface->h,			XBIOS_doubleline,			surface->pitch,			XBIOS_pitch		);	}#ifndef DEBUG_VIDEO_XBIOS	Setscreen(-1,XBIOS_screens[XBIOS_fbnum],-1);#endif	Vsync();	if ((surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {		XBIOS_fbnum ^= 1;		if ((surface->format->BitsPerPixel) > 8) {			surface->pixels=XBIOS_screens[XBIOS_fbnum];		}	}	return(0);}static int XBIOS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){	int		i;	int		r,v,b;	switch( XBIOS_cvdo >> 16) {		case VDO_ST:		case VDO_STE:		 	for (i=0;i<ncolors;i++)			{				r = colors[i].r;					v = colors[i].g;				b = colors[i].b;				TT_palette[firstcolor+i]=((r*30)+(v*59)+(b*11))/100;			}			SDL_Atari_C2pConvert4_pal(TT_palette); /* convert the lighting */			break;		case VDO_TT:			for(i = 0; i < ncolors; i++)			{				r = colors[i].r;					v = colors[i].g;				b = colors[i].b;									TT_palette[i]=((r>>4)<<8)|((v>>4)<<4)|(b>>4);			}#ifndef DEBUG_VIDEO_XBIOS			EsetPalette(firstcolor,ncolors,TT_palette);#endif			break;		case VDO_F30:			for(i = 0; i < ncolors; i++)			{				r = colors[i].r;					v = colors[i].g;				b = colors[i].b;				F30_palette[i]=(r<<16)|(v<<8)|b;			}#ifndef DEBUG_VIDEO_XBIOS			VsetRGB(firstcolor,ncolors,F30_palette);#endif			break;	}	return(1);}/* Note:  If we are terminated, this could be called in the middle of   another SDL video routine -- notably UpdateRects.*/static void XBIOS_VideoQuit(_THIS){	int i,j;	Atari_ShutdownEvents();	/* Restore video mode and palette */#ifndef DEBUG_VIDEO_XBIOS	switch(XBIOS_cvdo >> 16) {		case VDO_ST:		case VDO_STE:			Setscreen(-1,XBIOS_oldvbase,XBIOS_oldvmode);			if (XBIOS_oldnumcol) {				Setpalette(XBIOS_oldpalette);			}			break;		case VDO_TT:			Setscreen(-1,XBIOS_oldvbase,-1);			EsetShift(XBIOS_oldvmode);			if (XBIOS_oldnumcol) {				EsetPalette(0, XBIOS_oldnumcol, XBIOS_oldpalette);			}			break;		case VDO_F30:			Setscreen(-1, XBIOS_oldvbase, -1);			if (XBIOS_centscreen) {				SDL_XBIOS_CentscreenRestore(this, XBIOS_oldvmode);			} else {				VsetMode(XBIOS_oldvmode);			}			if (XBIOS_oldnumcol) {				VsetRGB(0, XBIOS_oldnumcol, XBIOS_oldpalette);			}			break;	}	Vsync();#endif#if SDL_VIDEO_OPENGL	if (gl_active) {		SDL_AtariGL_Quit(this, SDL_TRUE);	}#endif	if (XBIOS_oldpalette) {		SDL_free(XBIOS_oldpalette);		XBIOS_oldpalette=NULL;	}	XBIOS_FreeBuffers(this);	/* Free mode list */	for (j=0;j<NUM_MODELISTS;j++) {		for (i=0;i<SDL_NUMMODES;i++) {			if (SDL_modelist[j][i]!=NULL) {				SDL_free(SDL_modelist[j][i]);				SDL_modelist[j][i]=NULL;			}		}	}	if (XBIOS_modelist) {		SDL_free(XBIOS_modelist);		XBIOS_nummodes=0;		XBIOS_modelist=NULL;	}	this->screen->pixels = NULL;	}#if SDL_VIDEO_OPENGLstatic void XBIOS_GL_SwapBuffers(_THIS){	SDL_AtariGL_SwapBuffers(this);	XBIOS_FlipHWSurface(this, this->screen);	SDL_AtariGL_MakeCurrent(this);}#endif

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