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📄 sdl_bwin.h

📁 linux下面的一个开源的多媒体中间件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#ifndef _SDL_BWin_h#define _SDL_BWin_h#include "SDL_config.h"#include <stdio.h>#include <AppKit.h>#include <InterfaceKit.h>#include <be/game/DirectWindow.h>#if SDL_VIDEO_OPENGL#include <be/opengl/GLView.h>#endif#include <support/UTF8.h>#include "../../main/beos/SDL_BeApp.h"#include "SDL_events.h"#include "SDL_BView.h"extern "C" {#include "../../events/SDL_events_c.h"};class SDL_BWin : public BDirectWindow{public:	SDL_BWin(BRect bounds) :			BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {		InitKeyboard();		last_buttons = 0;		the_view = NULL;#if SDL_VIDEO_OPENGL		SDL_GLView = NULL;#endif		SDL_View = NULL;		Unlock();		shown = false;		inhibit_resize = false;	}	virtual ~SDL_BWin() {		Lock();		if ( the_view ) {#if SDL_VIDEO_OPENGL			if ( the_view == SDL_GLView ) {				SDL_GLView->UnlockGL();			}#endif			RemoveChild(the_view);			the_view = NULL;		}		Unlock();#if SDL_VIDEO_OPENGL		if ( SDL_GLView ) {			delete SDL_GLView;		}#endif		if ( SDL_View ) {			delete SDL_View;		}	}		virtual void InitKeyboard(void) {		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )			keymap[i] = SDLK_UNKNOWN;		keymap[0x01]		= SDLK_ESCAPE;		keymap[B_F1_KEY]	= SDLK_F1;		keymap[B_F2_KEY]	= SDLK_F2;		keymap[B_F3_KEY]	= SDLK_F3;		keymap[B_F4_KEY]	= SDLK_F4;		keymap[B_F5_KEY]	= SDLK_F5;		keymap[B_F6_KEY]	= SDLK_F6;		keymap[B_F7_KEY]	= SDLK_F7;		keymap[B_F8_KEY]	= SDLK_F8;		keymap[B_F9_KEY]	= SDLK_F9;		keymap[B_F10_KEY]	= SDLK_F10;		keymap[B_F11_KEY]	= SDLK_F11;		keymap[B_F12_KEY]	= SDLK_F12;		keymap[B_PRINT_KEY]	= SDLK_PRINT;		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;		keymap[0x11]		= SDLK_BACKQUOTE;		keymap[0x12]		= SDLK_1;		keymap[0x13]		= SDLK_2;		keymap[0x14]		= SDLK_3;		keymap[0x15]		= SDLK_4;		keymap[0x16]		= SDLK_5;		keymap[0x17]		= SDLK_6;		keymap[0x18]		= SDLK_7;		keymap[0x19]		= SDLK_8;		keymap[0x1a]		= SDLK_9;		keymap[0x1b]		= SDLK_0;		keymap[0x1c]		= SDLK_MINUS;		keymap[0x1d]		= SDLK_EQUALS;		keymap[0x1e]		= SDLK_BACKSPACE;		keymap[0x1f]		= SDLK_INSERT;		keymap[0x20]		= SDLK_HOME;		keymap[0x21]		= SDLK_PAGEUP;		keymap[0x22]		= SDLK_NUMLOCK;		keymap[0x23]		= SDLK_KP_DIVIDE;		keymap[0x24]		= SDLK_KP_MULTIPLY;		keymap[0x25]		= SDLK_KP_MINUS;		keymap[0x26]		= SDLK_TAB;		keymap[0x27]		= SDLK_q;		keymap[0x28]		= SDLK_w;		keymap[0x29]		= SDLK_e;		keymap[0x2a]		= SDLK_r;		keymap[0x2b]		= SDLK_t;		keymap[0x2c]		= SDLK_y;		keymap[0x2d]		= SDLK_u;		keymap[0x2e]		= SDLK_i;		keymap[0x2f]		= SDLK_o;		keymap[0x30]		= SDLK_p;		keymap[0x31]		= SDLK_LEFTBRACKET;		keymap[0x32]		= SDLK_RIGHTBRACKET;		keymap[0x33]		= SDLK_BACKSLASH;		keymap[0x34]		= SDLK_DELETE;		keymap[0x35]		= SDLK_END;		keymap[0x36]		= SDLK_PAGEDOWN;		keymap[0x37]		= SDLK_KP7;		keymap[0x38]		= SDLK_KP8;		keymap[0x39]		= SDLK_KP9;		keymap[0x3a]		= SDLK_KP_PLUS;		keymap[0x3b]		= SDLK_CAPSLOCK;		keymap[0x3c]		= SDLK_a;		keymap[0x3d]		= SDLK_s;		keymap[0x3e]		= SDLK_d;		keymap[0x3f]		= SDLK_f;		keymap[0x40]		= SDLK_g;		keymap[0x41]		= SDLK_h;		keymap[0x42]		= SDLK_j;		keymap[0x43]		= SDLK_k;		keymap[0x44]		= SDLK_l;		keymap[0x45]		= SDLK_SEMICOLON;		keymap[0x46]		= SDLK_QUOTE;		keymap[0x47]		= SDLK_RETURN;		keymap[0x48]		= SDLK_KP4;		keymap[0x49]		= SDLK_KP5;		keymap[0x4a]		= SDLK_KP6;		keymap[0x4b]		= SDLK_LSHIFT;		keymap[0x4c]		= SDLK_z;		keymap[0x4d]		= SDLK_x;		keymap[0x4e]		= SDLK_c;		keymap[0x4f]		= SDLK_v;		keymap[0x50]		= SDLK_b;		keymap[0x51]		= SDLK_n;		keymap[0x52]		= SDLK_m;		keymap[0x53]		= SDLK_COMMA;		keymap[0x54]		= SDLK_PERIOD;		keymap[0x55]		= SDLK_SLASH;		keymap[0x56]		= SDLK_RSHIFT;		keymap[0x57]		= SDLK_UP;		keymap[0x58]		= SDLK_KP1;		keymap[0x59]		= SDLK_KP2;		keymap[0x5a]		= SDLK_KP3;		keymap[0x5b]		= SDLK_KP_ENTER;		keymap[0x5c]		= SDLK_LCTRL;		keymap[0x5d]		= SDLK_LALT;		keymap[0x5e]		= SDLK_SPACE;		keymap[0x5f]		= SDLK_RALT;		keymap[0x60]		= SDLK_RCTRL;		keymap[0x61]		= SDLK_LEFT;		keymap[0x62]		= SDLK_DOWN;		keymap[0x63]		= SDLK_RIGHT;		keymap[0x64]		= SDLK_KP0;		keymap[0x65]		= SDLK_KP_PERIOD;		keymap[0x66]		= SDLK_LMETA;		keymap[0x67]		= SDLK_RMETA;		keymap[0x68]		= SDLK_MENU;		keymap[0x69]		= SDLK_EURO;		keymap[0x6a]		= SDLK_KP_EQUALS;		keymap[0x6b]		= SDLK_POWER;	}	/* Override the Show() method so we can tell when we've been shown */	virtual void Show(void) {		BWindow::Show();		shown = true;	}	virtual bool Shown(void) {		return (shown);	}	/* If called, the next resize event will not be forwarded to SDL. */	virtual void InhibitResize(void) {		inhibit_resize=true;	}	/* Handle resizing of the window */	virtual void FrameResized(float width, float height) {		if(inhibit_resize)			inhibit_resize = false;		else 			SDL_PrivateResize((int)width, (int)height);	}	virtual int CreateView(Uint32 flags, Uint32 gl_flags) {		int retval;		retval = 0;		Lock();		if ( flags & SDL_OPENGL ) {#if SDL_VIDEO_OPENGL			if ( SDL_GLView == NULL ) {				SDL_GLView = new BGLView(Bounds(), "SDL GLView",					 	B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS),					 	gl_flags);			}			if ( the_view != SDL_GLView ) {				if ( the_view ) {					RemoveChild(the_view);				}				AddChild(SDL_GLView);				SDL_GLView->LockGL();				the_view = SDL_GLView;			}#else			SDL_SetError("OpenGL support not enabled");			retval = -1;#endif		} else {			if ( SDL_View == NULL ) {				SDL_View = new SDL_BView(Bounds());			}			if ( the_view != SDL_View ) {				if ( the_view ) {#if SDL_VIDEO_OPENGL					if ( the_view == SDL_GLView ) {						SDL_GLView->UnlockGL();					}#endif					RemoveChild(the_view);				}				AddChild(SDL_View);				the_view = SDL_View;			}		}		Unlock();		return(retval);	}	virtual void SetBitmap(BBitmap *bitmap) {		SDL_View->SetBitmap(bitmap);	}	virtual void SetXYOffset(int x, int y) {#if SDL_VIDEO_OPENGL		if ( the_view == SDL_GLView ) {			return;		}#endif		SDL_View->SetXYOffset(x, y);			}	virtual void GetXYOffset(int &x, int &y) {#if SDL_VIDEO_OPENGL		if ( the_view == SDL_GLView ) {			x = 0;			y = 0;			return;		}#endif		SDL_View->GetXYOffset(x, y);	}	virtual bool BeginDraw(void) {		return(Lock());	}	virtual void DrawAsync(BRect updateRect) {		SDL_View->DrawAsync(updateRect);	}	virtual void EndDraw(void) {		SDL_View->Sync();		Unlock();	}#if SDL_VIDEO_OPENGL	virtual void SwapBuffers(void) {		SDL_GLView->UnlockGL();		SDL_GLView->LockGL();		SDL_GLView->SwapBuffers();	}#endif	virtual BView *View(void) {		return(the_view);	}	/* Hook functions -- overridden */	virtual void Minimize(bool minimize) {		/* This is only called when mimimized, not when restored */		//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);		BWindow::Minimize(minimize);	}	virtual void WindowActivated(bool active) {		SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);	}	virtual bool QuitRequested(void) {		if ( SDL_BeAppActive > 0 ) {			SDL_PrivateQuit();			/* We don't ever actually close the window here because			   the application should respond to the quit request,			   or ignore it as desired.			 */			return(false);		}		return(true);	/* Close the app window */	}	virtual void Quit() {		if (!IsLocked())			Lock();		BDirectWindow::Quit();	}	virtual int16 Translate2Unicode(const char *buf) {		int32 state, srclen, dstlen;		unsigned char destbuf[2];		Uint16 unicode = 0;		if ((uchar)buf[0] > 127) {			state = 0;			srclen = SDL_strlen(buf);			dstlen = sizeof(destbuf);			convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);			unicode = destbuf[0];			unicode <<= 8;			unicode |= destbuf[1];		} else			unicode = buf[0];		/* For some reason function keys map to control characters */# define CTRL(X)	((X)-'@')		switch (unicode) {		    case CTRL('A'):		    case CTRL('B'):		    case CTRL('C'):		    case CTRL('D'):		    case CTRL('E'):		    case CTRL('K'):		    case CTRL('L'):		    case CTRL('P'):			if ( ! (SDL_GetModState() & KMOD_CTRL) )				unicode = 0;			break;			/* Keyboard input maps newline to carriage return */			case '\n':				unicode = '\r';			break;		    default:			break;		}		return unicode;	}	virtual void DispatchMessage(BMessage *msg, BHandler *target) {		switch (msg->what) {			case B_MOUSE_MOVED:			{				BPoint where;				int32 transit;				if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {					if (transit == B_EXITED_VIEW) {						if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {							SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);							be_app->SetCursor(B_HAND_CURSOR);						}					} else {						int x, y;						if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {							SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);							SDL_SetCursor(NULL);						}						GetXYOffset(x, y);						x = (int)where.x - x;						y = (int)where.y - y;						SDL_PrivateMouseMotion(0, 0, x, y);					}				}				break;			}			case B_MOUSE_DOWN:			{				/*	it looks like mouse down is send only for first clicked					button, each next is not send while last one is holded */				int32 buttons;				int sdl_buttons = 0;				if (msg->FindInt32("buttons", &buttons) == B_OK) {					/* Add any mouse button events */					if (buttons & B_PRIMARY_MOUSE_BUTTON) {						sdl_buttons |= SDL_BUTTON_LEFT;					}					if (buttons & B_SECONDARY_MOUSE_BUTTON) {						sdl_buttons |= SDL_BUTTON_RIGHT;					}					if (buttons & B_TERTIARY_MOUSE_BUTTON) {						sdl_buttons |= SDL_BUTTON_MIDDLE;					}					SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);					last_buttons = buttons;				}				break;			}			case B_MOUSE_UP:			{				/*	mouse up doesn't give which button was released,					only state of buttons (after release, so it's always = 0),					which is not what we need ;]					So we need to store button in mouse down, and restore					in mouse up :(					mouse up is (similarly to mouse down) send only for					first button down (ie. it's no send if we click another button					without releasing previous one first) - but that's probably					because of how drivers are written?, not BeOS itself. */				int32 buttons;				int sdl_buttons = 0;				if (msg->FindInt32("buttons", &buttons) == B_OK) {					/* Add any mouse button events */					if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {						sdl_buttons |= SDL_BUTTON_LEFT;					}					if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {						sdl_buttons |= SDL_BUTTON_RIGHT;					}					if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {						sdl_buttons |= SDL_BUTTON_MIDDLE;					}					SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);					last_buttons = buttons;				}				break;			}			case B_MOUSE_WHEEL_CHANGED:			{				float x, y;				x = y = 0;				if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {					if (x < 0 || y < 0) {						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);					} else if (x > 0 || y > 0) {						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);					}				}				break;			}			case B_KEY_DOWN:			case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */			{				int32 key;				int32 modifiers;				int32 key_repeat;				/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */				if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)					break;				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {					SDL_keysym keysym;					keysym.scancode = key;					if ((key > 0) && (key < 128)) {						keysym.sym = keymap[key];					} else {						keysym.sym = SDLK_UNKNOWN;					}					/*	FIX THIS?						it seems SDL_PrivateKeyboard() changes mod value						anyway, and doesn't care about what we setup here */					keysym.mod = KMOD_NONE;					keysym.unicode = 0;					if (SDL_TranslateUNICODE) {						const char *bytes;						if (msg->FindString("bytes", &bytes) == B_OK) {							/*	FIX THIS?								this cares only about first "letter",								so if someone maps some key to print								"BeOS rulez!" only "B" will be used. */							keysym.unicode = Translate2Unicode(bytes);						}					}					SDL_PrivateKeyboard(SDL_PRESSED, &keysym);				}				break;			}			case B_KEY_UP:			case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */			{				int32 key;				int32 modifiers;				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {					SDL_keysym keysym;					keysym.scancode = key;					if ((key > 0) && (key < 128)) {						keysym.sym = keymap[key];					} else {						keysym.sym = SDLK_UNKNOWN;					}					keysym.mod = KMOD_NONE; /* FIX THIS? */					keysym.unicode = 0;					if (SDL_TranslateUNICODE) {						const char *bytes;						if (msg->FindString("bytes", &bytes) == B_OK) {							keysym.unicode = Translate2Unicode(bytes);						}					}					SDL_PrivateKeyboard(SDL_RELEASED, &keysym);				}				break;			}			default:				/* move it after switch{} so it's always handled					that way we keep BeOS feautures like:					- CTRL+Q to close window (and other shortcuts)					- PrintScreen to make screenshot into /boot/home					- etc.. */				//BDirectWindow::DispatchMessage(msg, target);				break;		}		BDirectWindow::DispatchMessage(msg, target);	}private:#if SDL_VIDEO_OPENGL	BGLView *SDL_GLView;#endif	SDL_BView *SDL_View;	BView *the_view;	bool shown;	bool inhibit_resize;	int32 last_buttons;	SDLKey keymap[128];};#endif /* _SDL_BWin_h */

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