📄 sdl_ahiaudio.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"#ifndef _SDL_ahiaudio_h#define _SDL_ahiaudio_h#include <exec/exec.h>#include <dos/dos.h>#ifdef __SASC#include <proto/exec.h>#else#include <inline/exec.h>#endif#include <devices/ahi.h>#include "mydebug.h"#include "../SDL_sysaudio.h"/* Hidden "this" pointer for the audio functions */#define _THIS SDL_AudioDevice *thisstruct SDL_PrivateAudioData { /* The handle for the audio device */ struct AHIRequest *audio_req[2]; struct MsgPort *audio_port; Sint32 freq,type,bytespersample,size; Uint8 *mixbuf[2]; /* The app mixing buffer */ int current_buffer; Uint32 playing;};/* Old variable names */#define audio_port (this->hidden->audio_port)#define audio_req (this->hidden->audio_req)#define mixbuf (this->hidden->mixbuf)#define current_buffer (this->hidden->current_buffer)#define playing (this->hidden->playing)#endif /* _SDL_ahiaudio_h */
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