📄 sdl_systhread.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#include "SDL_config.h"/* Win32 thread management routines for SDL */#define WIN32_LEAN_AND_MEAN#include <windows.h>#include "SDL_thread.h"#include "../SDL_thread_c.h"#include "../SDL_systhread.h"#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD#ifndef _WIN32_WCE/* We'll use the C library from this DLL */#include <process.h>#endif#if __GNUC__typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID);typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);#elif defined(__WATCOMC__)/* This is for Watcom targets except OS2 */#if __WATCOMC__ < 1240#define __watcall#endiftypedef unsigned long (__watcall *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID);typedef void (__watcall *pfnSDL_CurrentEndThread)(unsigned code);#elsetypedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID);typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);#endif#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */typedef struct ThreadStartParms{ void *args; pfnSDL_CurrentEndThread pfnCurrentEndThread;} tThreadStartParms, *pThreadStartParms;static unsigned __stdcall RunThread(void *data){ pThreadStartParms pThreadParms = (pThreadStartParms)data; pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; // Call the thread function! SDL_RunThread(pThreadParms->args); // Get the current endthread we have to use! if (pThreadParms) { pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; SDL_free(pThreadParms); } // Call endthread! if (pfnCurrentEndThread) (*pfnCurrentEndThread)(0); return(0);}#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREADint SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread){#elseint SDL_SYS_CreateThread(SDL_Thread *thread, void *args){#ifdef _WIN32_WCE pfnSDL_CurrentBeginThread pfnBeginThread = NULL; pfnSDL_CurrentEndThread pfnEndThread = NULL;#else pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex; pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;#endif#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */ unsigned threadid; pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms)); if (!pThreadParms) { SDL_OutOfMemory(); return(-1); } // Save the function which we will have to call to clear the RTL of calling app! pThreadParms->pfnCurrentEndThread = pfnEndThread; // Also save the real parameters we have to pass to thread function pThreadParms->args = args; if (pfnBeginThread) { thread->handle = (SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread, pThreadParms, 0, &threadid); } else { thread->handle = CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid); } if (thread->handle == NULL) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0);}void SDL_SYS_SetupThread(void){ return;}Uint32 SDL_ThreadID(void){ return((Uint32)GetCurrentThreadId());}void SDL_SYS_WaitThread(SDL_Thread *thread){ WaitForSingleObject(thread->handle, INFINITE); CloseHandle(thread->handle);}/* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */void SDL_SYS_KillThread(SDL_Thread *thread){ TerminateThread(thread->handle, FALSE);}
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