⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_systhread.c

📁 linux下面的一个开源的多媒体中间件
💻 C
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*/#include "SDL_config.h"/* Win32 thread management routines for SDL */#define WIN32_LEAN_AND_MEAN#include <windows.h>#include "SDL_thread.h"#include "../SDL_thread_c.h"#include "../SDL_systhread.h"#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD#ifndef _WIN32_WCE/* We'll use the C library from this DLL */#include <process.h>#endif#if __GNUC__typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,        unsigned (__stdcall *func)(void *), void *arg,         unsigned, unsigned *threadID);typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);#elif defined(__WATCOMC__)/* This is for Watcom targets except OS2 */#if __WATCOMC__ < 1240#define __watcall#endiftypedef unsigned long (__watcall *pfnSDL_CurrentBeginThread) (void *, unsigned,        unsigned (__stdcall *func)(void *), void *arg,         unsigned, unsigned *threadID);typedef void (__watcall *pfnSDL_CurrentEndThread)(unsigned code);#elsetypedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,        unsigned (__stdcall *func)(void *), void *arg,         unsigned, unsigned *threadID);typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);#endif#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */typedef struct ThreadStartParms{  void *args;  pfnSDL_CurrentEndThread pfnCurrentEndThread;} tThreadStartParms, *pThreadStartParms;static unsigned __stdcall RunThread(void *data){  pThreadStartParms pThreadParms = (pThreadStartParms)data;  pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;  // Call the thread function!  SDL_RunThread(pThreadParms->args);  // Get the current endthread we have to use!  if (pThreadParms)  {    pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;    SDL_free(pThreadParms);  }  // Call endthread!  if (pfnCurrentEndThread)    (*pfnCurrentEndThread)(0);  return(0);}#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREADint SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread){#elseint SDL_SYS_CreateThread(SDL_Thread *thread, void *args){#ifdef _WIN32_WCE	pfnSDL_CurrentBeginThread pfnBeginThread = NULL;	pfnSDL_CurrentEndThread pfnEndThread = NULL;#else	pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;	pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;#endif#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */	unsigned threadid;	pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms));	if (!pThreadParms) {		SDL_OutOfMemory();		return(-1);	}	// Save the function which we will have to call to clear the RTL of calling app!	pThreadParms->pfnCurrentEndThread = pfnEndThread;	// Also save the real parameters we have to pass to thread function	pThreadParms->args = args;	if (pfnBeginThread) {		thread->handle = (SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread,				pThreadParms, 0, &threadid);	} else {		thread->handle = CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid);	}	if (thread->handle == NULL) {		SDL_SetError("Not enough resources to create thread");		return(-1);	}	return(0);}void SDL_SYS_SetupThread(void){	return;}Uint32 SDL_ThreadID(void){	return((Uint32)GetCurrentThreadId());}void SDL_SYS_WaitThread(SDL_Thread *thread){	WaitForSingleObject(thread->handle, INFINITE);	CloseHandle(thread->handle);}/* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */void SDL_SYS_KillThread(SDL_Thread *thread){	TerminateThread(thread->handle, FALSE);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -