📄 unit_main.h
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//---------------------------------------------------------------------------
#ifndef Unit_MainH
#define Unit_MainH
//---------------------------------------------------------------------------
#include <vcl\Classes.hpp>
#include <vcl\Controls.hpp>
#include <vcl\StdCtrls.hpp>
#include <vcl\Forms.hpp>
#include <math.h>
#include <values.h>
#include <vcl\ExtCtrls.hpp>
#include <vcl\ComCtrls.hpp>
#include <vcl\Dialogs.hpp>
#include "unit1.h"
#include "unit2.h"
#include "titlebar.h"
#include "Digits.hpp"
//---------------------------------------------------------------------------
class cities {
public:
// use different arrays to sotre tao and visibility to gain
// a little bit speed up and flexibility (as for ATSP)
double **tao,
**visibility,
**city; // coordinates of cities
int nofc, // number of cities
nofa; // number of ants
int **ants, **allowed;
int * optimal_solution, * best_solution;
int cycle_count_when_best_found;
double optimal_length, best_length;
double alpha, beta, evaporation, Q, tolerance; // parameters
double * prob;
// public:
double * lengths;
int best_ant;
bool loaded;
AnsiString file_loaded;
cities(int nc, int na, double pa, double pb, double pe, double pq, double pt);
~cities();
void change_p(double pa, double pb, double pe, double pq, double pt);
void generate_city_map();
void load_city_map(AnsiString pf, AnsiString tf);
void ini_visibility_and_tao();
bool one_cycle();
void paint_result();
};
class TASForm : public TForm
{
__published: // IDE-managed Components
TButton *Button_go;
TButton *Button_step;
TGroupBox *GroupBox1;
TEdit *Edit_cities;
TEdit *Edit_ants;
TEdit *Edit_alpha;
TEdit *Edit_beta;
TEdit *Edit_eva;
TEdit *Edit_Q;
TEdit *Edit_tolerance;
TLabel *Label1;
TLabel *Label2;
TLabel *Label3;
TLabel *Label4;
TLabel *Label5;
TLabel *Label6;
TLabel *Label7;
TBevel *Bevel1;
TEdit *Edit_steps;
TLabel *Label8;
TStatusBar *StatusBar;
TCheckBox *CheckBox_random;
TEdit *Edit_seed;
TLabel *Label9;
TCheckBox *CheckBox_bestlength;
TOpenDialog *OpenDialog1;
TButton *Button_load;
TImage *Image1;
TTitleBar *TitleBar1;
TButton *Button_write;
TDigits *Digits1;
TLabel *Label10;
void __fastcall Button_goClick(TObject *Sender);
void __fastcall Button_stepClick(TObject *Sender);
void __fastcall Button_loadClick(TObject *Sender);
void __fastcall Show_About(TObject *Sender);
void __fastcall FormPaint(TObject *Sender);
void __fastcall Change(TObject *Sender);
void __fastcall write_result(TObject *Sender);
private: // User declarations
public: // User declarations
__fastcall TASForm(TComponent* Owner);
cities * AS;
bool AS_start;
unsigned int step_count, steps_to_run;
FILE * output_file;
};
//---------------------------------------------------------------------------
extern TASForm *ASForm;
//---------------------------------------------------------------------------
#endif
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