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📄 led.h

📁 89S52 单片机 + 74HC595 + 组成的8X8 LED 点阵驱动显示程序
💻 H
📖 第 1 页 / 共 2 页
字号:
                          { 'H', 11, 3},
                          { 'V', 18, 5},
					  	  { 'H', 59, 3},
						  { 'V', 38, 3},
						  { 'D', 37, 1},
                          { 'D', 22, 1},
       					 };

//unsigned int code  H[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,1,1,1,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						  };

   code struct Character H[3] = {
                          { 'V', 10, 7},
                          { 'H', 35, 3},
					  	  { 'V', 14, 7},
       					 };


//unsigned int code  I[]={ 0,0,0,0,0,0,0,0,
///						   0,0,1,1,1,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,1,1,1,0,0,0,
//						  };


   code struct Character I[3] = {
                          { 'H', 11, 3},
                          { 'V', 20, 5},
					  	  { 'H', 59, 3},
       					 };


//unsigned int code  J[]={ 0,0,0,0,0,0,0,0,
//						   0,0,0,0,0,1,0,0,
//						   0,0,0,0,0,1,0,0,
//						   0,0,0,0,0,1,0,0,
//						   0,0,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,0,1,1,1,0,0,0,
//						  };

   code struct Character J[3] = {
                          { 'V', 14, 6},
					  	  { 'H', 59, 3},
						  { 'V', 42, 2},
       					 };


//unsigned int code  K[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,1,0,0,0,
//						   0,1,0,1,0,0,0,0,
//						   0,1,1,0,0,0,0,0,
//						   0,1,0,1,0,0,0,0,
//						   0,1,0,0,1,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						  };

   code struct Character K[3] = {
                          { 'V', 10, 7},
					  	  { 'L', 14, 4},
						  { 'R', 44, 3},
       					 };

//unsigned int code  L[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,1,1,1,1,0,0,
//						  };

   code struct Character L[2] = {
                          { 'V', 10, 7},
					  	  { 'H', 59, 4},
       					 };


//unsigned int code  M[]={ 0,0,0,0,0,0,0,0,
//						   1,0,0,0,0,0,1,0,
//						   1,1,0,0,0,1,1,0,
//						   1,0,1,0,1,0,1,0,
//						   1,0,0,1,0,0,1,0,
//						   1,0,0,0,0,0,1,0,
//						   1,0,0,0,0,0,1,0,
//						   1,0,0,0,0,0,1,0,
//						  };

   code struct Character M[4] = {
                          { 'V', 10, 7},
					  	  { 'R', 19, 3},
						  { 'L', 16, 3},
                          { 'V', 24, 6},
       					 };


//unsigned int code  N[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,1,0,0,0,1,0,
//						   0,1,0,1,0,0,1,0,
//						   0,1,0,0,1,0,1,0,
//						   0,1,0,0,0,1,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,0,0,0,0,0,0,0,
//						  };

   code struct Character N[3] = {
                          { 'V', 10, 6},
					  	  { 'R', 19, 5},
						  { 'V', 15, 5},
       					 };

//unsigned int code O[]={ 0,0,0,0,0,0,0,0,
///						   0,0,1,1,1,1,0,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,0,1,1,1,1,0,0,
//						  };


   code struct Character O[4] = {
                          { 'H', 11, 4},
					  	  { 'V', 23, 5},
						  { 'H', 59, 4},
						  { 'V', 18, 5},
       					 };


//unsigned int code  pp[]={ 0,0,0,0,0,0,0,0,
//						   0,1,1,1,1,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,1,1,1,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,0,
//						  };

   code struct Character PP[4] = {
                          { 'V', 10, 7},
					  	  { 'H', 11, 3},
						  { 'V', 22, 2},
						  { 'H', 35, 3},
       					 };



//unsigned int code Q[]={ 0,0,0,0,0,0,0,0,
///						   0,0,1,1,1,1,0,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,1,0,0,0,1,1,0,
//						   0,1,0,0,0,0,1,0,
//						   0,0,1,1,1,1,0,1,
//						  };

   code struct Character Q[5] = {
                          { 'H', 11, 4},
					  	  { 'V', 23, 5},
						  { 'H', 59, 4},
						  { 'V', 18, 5},
						  { 'R', 46, 3}, 
       					 };


//unsigned int code    R[]={ 0,0,0,0,0,0,0,0,
//						   0,1,1,1,1,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,1,1,1,0,0,0,
//						   0,1,0,1,0,0,0,0,
//						   0,1,0,0,1,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						  };

   code struct Character R[5] = {
                          { 'V', 10, 7},
					  	  { 'H', 11, 3},
						  { 'V', 22, 2},
						  { 'H', 35, 3},
						  { 'R', 44, 3},
       					 };


//unsigned int code    S[]={ 0,0,0,0,0,0,0,0,
//						   0,0,1,1,1,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,0,0,0,
//						   0,0,1,1,1,0,0,0,
//						   0,0,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,0,1,1,1,0,0,0,
//						  };

   code struct Character S[7] = {
                          { 'D', 22, 1},
					  	  { 'H', 11, 3},
						  { 'V', 18, 2},
						  { 'H', 35, 3},
                          { 'V', 46, 2},
						  { 'H', 59, 3},
                          { 'D', 50, 1},
       					 };


//unsigned int code    T[]={ 0,0,0,0,0,0,0,0,
//						   0,1,1,1,1,1,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						  };

  code struct Character T[2]= {
                        { 'H', 10, 5},
						{ 'V', 20, 6},
					   };


//unsigned int code    U[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,0,1,1,1,0,0,0,
//						  };


  code struct Character U[3]= {
                        { 'V', 10, 6},
						{ 'H', 59, 3},
						{ 'V', 14, 6},
					   };


//unsigned int code  V[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,0,1,0,1,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						  };

  code struct Character V[4]= {
                        { 'V', 10, 5},
						{ 'R', 51, 2},
						{ 'L', 46, 2},
						{ 'V', 14, 4},
					   };

//unsigned int code  W[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,0,0,1,
//						   0,1,0,0,0,0,0,1,
//						   0,1,0,0,0,0,0,1,
//						   0,1,0,0,1,0,0,1,
//						   0,1,0,0,1,0,0,1,
//						   0,1,0,1,0,1,0,1,
//						   0,0,1,0,0,0,1,0,
//						  };

  code struct Character W[5]= {
                        { 'V', 10, 6},
						{ 'L', 45, 3},
						{ 'D', 37, 1},
						{ 'R', 54, 2},
						{ 'V', 16, 6},
					   };

//unsigned int code  X[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,0,1,0,
//						   0,0,1,0,0,1,0,0,
//						   0,0,0,1,1,0,0,0,
//						   0,0,0,1,1,0,0,0,
//						   0,0,1,0,0,1,0,0,
//						   0,1,0,0,0,0,1,0,
//						   0,0,0,0,0,0,0,0,
//						  };

  code struct Character X[2]= {
                        { 'R', 10, 6},
						{ 'L', 15, 6},
					   };

//unsigned int code    Y[]={ 0,0,0,0,0,0,0,0,
//						   0,1,0,0,0,1,0,0,
//						   0,0,1,0,1,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						  };

  code struct Character Y[3]= {
                        { 'R', 10, 2},
						{ 'L', 14, 2},
						{ 'V', 28, 5},
					   };


//unsigned int code  Z[]={ 0,0,0,0,0,0,0,0,
//						   0,1,1,1,1,1,1,0,
//						   0,0,0,0,0,1,0,0,
//						   0,0,0,0,1,0,0,0,
//						   0,0,0,1,0,0,0,0,
//						   0,0,1,0,0,0,0,0,
//						   0,1,1,1,1,1,1,0,
//						   0,0,0,0,0,0,0,0,
//						  };


  code struct Character Z[3]= {
                        { 'H', 10, 6},
						{ 'L', 22, 5},
						{ 'H', 51, 5},
					   };

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