📄 pm.c
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/****************************************************************************** SciTech OS Portability Manager Library** ========================================================================** The contents of this file are subject to the SciTech MGL Public* License Version 1.0 (the "License"); you may not use this file* except in compliance with the License. You may obtain a copy of* the License at http://www.scitechsoft.com/mgl-license.txt** Software distributed under the License is distributed on an* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or* implied. See the License for the specific language governing* rights and limitations under the License.** The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.** The Initial Developer of the Original Code is SciTech Software, Inc.* All Rights Reserved.** ========================================================================** Language: ANSI C* Environment: *** TODO: ADD YOUR OS ENVIRONMENT NAME HERE ***** Description: Implementation for the OS Portability Manager Library, which* contains functions to implement OS specific services in a* generic, cross platform API. Porting the OS Portability* Manager library is the first step to porting any SciTech* products to a new platform.*****************************************************************************/#include "pmapi.h"#include "drvlib/os/os.h"#include <stdio.h>#include <stdlib.h>#include <string.h>// TODO: Include any OS specific headers here!/*--------------------------- Global variables ----------------------------*/// TODO: If you support access to the BIOS, the following VESABuf globals// keep track of a single VESA transfer buffer. If you don't support// access to the BIOS, remove these variables.static uint VESABuf_len = 1024; /* Length of the VESABuf buffer */static void *VESABuf_ptr = NULL; /* Near pointer to VESABuf */static uint VESABuf_rseg; /* Real mode segment of VESABuf */static uint VESABuf_roff; /* Real mode offset of VESABuf */static void (PMAPIP fatalErrorCleanup)(void) = NULL;/*----------------------------- Implementation ----------------------------*//****************************************************************************REMARKS:Initialise the PM library.****************************************************************************/void PMAPI PM_init(void){ // TODO: Do any initialisation in here. This includes getting IOPL // access for the process calling PM_init. This will get called // more than once. // TODO: If you support the supplied MTRR register stuff (you need to // be at ring 0 for this!), you should initialise it in here./* MTRR_init(); */}/****************************************************************************REMARKS:Return the operating system type identifier.****************************************************************************/long PMAPI PM_getOSType(void){ // TODO: Change this to return the define for your OS from drvlib/os.h return _OS_MYOS;}/****************************************************************************REMARKS:Return the runtime type identifier (always PM_386 for protected mode)****************************************************************************/int PMAPI PM_getModeType(void){ return PM_386; }/****************************************************************************REMARKS:Add a file directory separator to the end of the filename.****************************************************************************/void PMAPI PM_backslash( char *s){ uint pos = strlen(s); if (s[pos-1] != '/') { s[pos] = '/'; s[pos+1] = '\0'; }}/****************************************************************************REMARKS:Add a user defined PM_fatalError cleanup function.****************************************************************************/void PMAPI PM_setFatalErrorCleanup( void (PMAPIP cleanup)(void)){ fatalErrorCleanup = cleanup;}/****************************************************************************REMARKS:Report a fatal error condition and halt the program.****************************************************************************/void PMAPI PM_fatalError( const char *msg){ // TODO: If you are running in a GUI environment without a console, // this needs to be changed to bring up a fatal error message // box and terminate the program. if (fatalErrorCleanup) fatalErrorCleanup(); fprintf(stderr,"%s\n", msg); exit(1);}/****************************************************************************REMARKS:Exit handler to kill the VESA transfer buffer.****************************************************************************/static void ExitVBEBuf(void){ // TODO: If you do not have BIOS access, remove this function. if (VESABuf_ptr) PM_freeRealSeg(VESABuf_ptr); VESABuf_ptr = 0;}/****************************************************************************REMARKS:Allocate the real mode VESA transfer buffer for communicating with the BIOS.****************************************************************************/void * PMAPI PM_getVESABuf( uint *len, uint *rseg, uint *roff){ // TODO: If you do not have BIOS access, simply delete the guts of // this function and return NULL. if (!VESABuf_ptr) { /* Allocate a global buffer for communicating with the VESA VBE */ if ((VESABuf_ptr = PM_allocRealSeg(VESABuf_len, &VESABuf_rseg, &VESABuf_roff)) == NULL) return NULL; atexit(ExitVBEBuf); } *len = VESABuf_len; *rseg = VESABuf_rseg; *roff = VESABuf_roff; return VESABuf_ptr;}/****************************************************************************REMARKS:Check if a key has been pressed.****************************************************************************/int PMAPI PM_kbhit(void){ // TODO: This function checks if a key is available to be read. This // should be implemented, but is mostly used by the test programs // these days. return true;}/****************************************************************************REMARKS:Wait for and return the next keypress.****************************************************************************/int PMAPI PM_getch(void){ // TODO: This returns the ASCII code of the key pressed. This // should be implemented, but is mostly used by the test programs // these days. return 0xD;}/****************************************************************************REMARKS:Open a fullscreen console mode for output.****************************************************************************/int PMAPI PM_openConsole(void){ // TODO: Opens up a fullscreen console for graphics output. If your // console does not have graphics/text modes, this can be left // empty. The main purpose of this is to disable console switching // when in graphics modes if you can switch away from fullscreen // consoles (if you want to allow switching, this can be done // elsewhere with a full save/restore state of the graphics mode). return 0;}/****************************************************************************REMARKS:Return the size of the state buffer used to save the console state.****************************************************************************/int PMAPI PM_getConsoleStateSize(void){ // TODO: Returns the size of the console state buffer used to save the // state of the console before going into graphics mode. This is // used to restore the console back to normal when we are done. return 1;}/****************************************************************************REMARKS:Save the state of the console into the state buffer.****************************************************************************/void PMAPI PM_saveConsoleState( void *stateBuf, int console_id){ // TODO: Saves the state of the console into the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty.}/****************************************************************************REMARKS:Restore the state of the console from the state buffer.****************************************************************************/void PMAPI PM_restoreConsoleState( const void *stateBuf, int console_id){ // TODO: Restore the state of the console from the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty.}/****************************************************************************REMARKS:Close the console and return to non-fullscreen console mode.****************************************************************************/void PMAPI PM_closeConsole( int console_id){ // TODO: Close the console when we are done, going back to text mode.}/****************************************************************************REMARKS:Set the location of the OS console cursor.****************************************************************************/void PM_setOSCursorLocation( int x, int y){ // TODO: Set the OS console cursor location to the new value. This is // generally used for new OS ports (used mostly for DOS).}/****************************************************************************REMARKS:Set the width of the OS console.****************************************************************************/void PM_setOSScreenWidth( int width, int height){ // TODO: Set the OS console screen width. This is generally unused for // new OS ports.}/****************************************************************************REMARKS:Set the real time clock handler (used for software stereo modes).****************************************************************************/ibool PMAPI PM_setRealTimeClockHandler( PM_intHandler ih, int frequency){ // TODO: Install a real time clock interrupt handler. Normally this // will not be supported from most OS'es in user land, so an // alternative mechanism is needed to enable software stereo. // Hence leave this unimplemented unless you have a high priority // mechanism to call the 32-bit callback when the real time clock // interrupt fires. return false;}/****************************************************************************REMARKS:Set the real time clock frequency (for stereo modes).****************************************************************************/void PMAPI PM_setRealTimeClockFrequency( int frequency){ // TODO: Set the real time clock interrupt frequency. Used for stereo // LC shutter glasses when doing software stereo. Usually sets // the frequency to around 2048 Hz.}/****************************************************************************REMARKS:Restore the original real time clock handler.****************************************************************************/void PMAPI PM_restoreRealTimeClockHandler(void){ // TODO: Restores the real time clock handler.}/****************************************************************************REMARKS:Return the current operating system path or working directory.****************************************************************************/char * PMAPI PM_getCurrentPath( char *path, int maxLen){ return getcwd(path,maxLen);
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