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📄 pm.c

📁 AT91RM9200-U-Boot at91rm9200u-boot移植源代码
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/******************************************************************************                   SciTech OS Portability Manager Library**  ========================================================================**    The contents of this file are subject to the SciTech MGL Public*    License Version 1.0 (the "License"); you may not use this file*    except in compliance with the License. You may obtain a copy of*    the License at http://www.scitechsoft.com/mgl-license.txt**    Software distributed under the License is distributed on an*    "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or*    implied. See the License for the specific language governing*    rights and limitations under the License.**    The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.**    The Initial Developer of the Original Code is SciTech Software, Inc.*    All Rights Reserved.**  ========================================================================** Language:     ANSI C* Environment:  *** TODO: ADD YOUR OS ENVIRONMENT NAME HERE ***** Description:  Implementation for the OS Portability Manager Library, which*               contains functions to implement OS specific services in a*               generic, cross platform API. Porting the OS Portability*               Manager library is the first step to porting any SciTech*               products to a new platform.*****************************************************************************/#include "pmapi.h"#include "drvlib/os/os.h"#include <stdio.h>#include <stdlib.h>#include <string.h>// TODO: Include any OS specific headers here!/*--------------------------- Global variables ----------------------------*/// TODO: If you support access to the BIOS, the following VESABuf globals//       keep track of a single VESA transfer buffer. If you don't support//       access to the BIOS, remove these variables.static uint VESABuf_len = 1024;     /* Length of the VESABuf buffer     */static void *VESABuf_ptr = NULL;    /* Near pointer to VESABuf          */static uint VESABuf_rseg;           /* Real mode segment of VESABuf     */static uint VESABuf_roff;           /* Real mode offset of VESABuf      */static void (PMAPIP fatalErrorCleanup)(void) = NULL;/*----------------------------- Implementation ----------------------------*//****************************************************************************REMARKS:Initialise the PM library.****************************************************************************/void PMAPI PM_init(void){    // TODO: Do any initialisation in here. This includes getting IOPL    //       access for the process calling PM_init. This will get called    //       more than once.    // TODO: If you support the supplied MTRR register stuff (you need to    //       be at ring 0 for this!), you should initialise it in here./* MTRR_init(); */}/****************************************************************************REMARKS:Return the operating system type identifier.****************************************************************************/long PMAPI PM_getOSType(void){    // TODO: Change this to return the define for your OS from drvlib/os.h    return _OS_MYOS;}/****************************************************************************REMARKS:Return the runtime type identifier (always PM_386 for protected mode)****************************************************************************/int PMAPI PM_getModeType(void){ return PM_386; }/****************************************************************************REMARKS:Add a file directory separator to the end of the filename.****************************************************************************/void PMAPI PM_backslash(    char *s){    uint pos = strlen(s);    if (s[pos-1] != '/') {        s[pos] = '/';        s[pos+1] = '\0';        }}/****************************************************************************REMARKS:Add a user defined PM_fatalError cleanup function.****************************************************************************/void PMAPI PM_setFatalErrorCleanup(    void (PMAPIP cleanup)(void)){    fatalErrorCleanup = cleanup;}/****************************************************************************REMARKS:Report a fatal error condition and halt the program.****************************************************************************/void PMAPI PM_fatalError(    const char *msg){    // TODO: If you are running in a GUI environment without a console,    //       this needs to be changed to bring up a fatal error message    //       box and terminate the program.    if (fatalErrorCleanup)        fatalErrorCleanup();    fprintf(stderr,"%s\n", msg);    exit(1);}/****************************************************************************REMARKS:Exit handler to kill the VESA transfer buffer.****************************************************************************/static void ExitVBEBuf(void){    // TODO: If you do not have BIOS access, remove this function.    if (VESABuf_ptr)        PM_freeRealSeg(VESABuf_ptr);    VESABuf_ptr = 0;}/****************************************************************************REMARKS:Allocate the real mode VESA transfer buffer for communicating with the BIOS.****************************************************************************/void * PMAPI PM_getVESABuf(    uint *len,    uint *rseg,    uint *roff){    // TODO: If you do not have BIOS access, simply delete the guts of    //       this function and return NULL.    if (!VESABuf_ptr) {        /* Allocate a global buffer for communicating with the VESA VBE */        if ((VESABuf_ptr = PM_allocRealSeg(VESABuf_len, &VESABuf_rseg, &VESABuf_roff)) == NULL)            return NULL;        atexit(ExitVBEBuf);        }    *len = VESABuf_len;    *rseg = VESABuf_rseg;    *roff = VESABuf_roff;    return VESABuf_ptr;}/****************************************************************************REMARKS:Check if a key has been pressed.****************************************************************************/int PMAPI PM_kbhit(void){    // TODO: This function checks if a key is available to be read. This    //       should be implemented, but is mostly used by the test programs    //       these days.    return true;}/****************************************************************************REMARKS:Wait for and return the next keypress.****************************************************************************/int PMAPI PM_getch(void){    // TODO: This returns the ASCII code of the key pressed. This    //       should be implemented, but is mostly used by the test programs    //       these days.    return 0xD;}/****************************************************************************REMARKS:Open a fullscreen console mode for output.****************************************************************************/int PMAPI PM_openConsole(void){    // TODO: Opens up a fullscreen console for graphics output. If your    //       console does not have graphics/text modes, this can be left    //       empty. The main purpose of this is to disable console switching    //       when in graphics modes if you can switch away from fullscreen    //       consoles (if you want to allow switching, this can be done    //       elsewhere with a full save/restore state of the graphics mode).    return 0;}/****************************************************************************REMARKS:Return the size of the state buffer used to save the console state.****************************************************************************/int PMAPI PM_getConsoleStateSize(void){    // TODO: Returns the size of the console state buffer used to save the    //       state of the console before going into graphics mode. This is    //       used to restore the console back to normal when we are done.    return 1;}/****************************************************************************REMARKS:Save the state of the console into the state buffer.****************************************************************************/void PMAPI PM_saveConsoleState(    void *stateBuf,    int console_id){    // TODO: Saves the state of the console into the state buffer. This is    //       used to restore the console back to normal when we are done.    //       We will always restore 80x25 text mode after being in graphics    //       mode, so if restoring text mode is all you need to do this can    //       be left empty.}/****************************************************************************REMARKS:Restore the state of the console from the state buffer.****************************************************************************/void PMAPI PM_restoreConsoleState(    const void *stateBuf,    int console_id){    // TODO: Restore the state of the console from the state buffer. This is    //       used to restore the console back to normal when we are done.    //       We will always restore 80x25 text mode after being in graphics    //       mode, so if restoring text mode is all you need to do this can    //       be left empty.}/****************************************************************************REMARKS:Close the console and return to non-fullscreen console mode.****************************************************************************/void PMAPI PM_closeConsole(    int console_id){    // TODO: Close the console when we are done, going back to text mode.}/****************************************************************************REMARKS:Set the location of the OS console cursor.****************************************************************************/void PM_setOSCursorLocation(    int x,    int y){    // TODO: Set the OS console cursor location to the new value. This is    //       generally used for new OS ports (used mostly for DOS).}/****************************************************************************REMARKS:Set the width of the OS console.****************************************************************************/void PM_setOSScreenWidth(    int width,    int height){    // TODO: Set the OS console screen width. This is generally unused for    //       new OS ports.}/****************************************************************************REMARKS:Set the real time clock handler (used for software stereo modes).****************************************************************************/ibool PMAPI PM_setRealTimeClockHandler(    PM_intHandler ih,    int frequency){    // TODO: Install a real time clock interrupt handler. Normally this    //       will not be supported from most OS'es in user land, so an    //       alternative mechanism is needed to enable software stereo.    //       Hence leave this unimplemented unless you have a high priority    //       mechanism to call the 32-bit callback when the real time clock    //       interrupt fires.    return false;}/****************************************************************************REMARKS:Set the real time clock frequency (for stereo modes).****************************************************************************/void PMAPI PM_setRealTimeClockFrequency(    int frequency){    // TODO: Set the real time clock interrupt frequency. Used for stereo    //       LC shutter glasses when doing software stereo. Usually sets    //       the frequency to around 2048 Hz.}/****************************************************************************REMARKS:Restore the original real time clock handler.****************************************************************************/void PMAPI PM_restoreRealTimeClockHandler(void){    // TODO: Restores the real time clock handler.}/****************************************************************************REMARKS:Return the current operating system path or working directory.****************************************************************************/char * PMAPI PM_getCurrentPath(    char *path,    int maxLen){    return getcwd(path,maxLen);

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