📄 pm.c
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/****************************************************************************** SciTech OS Portability Manager Library** ========================================================================** The contents of this file are subject to the SciTech MGL Public* License Version 1.0 (the "License"); you may not use this file* except in compliance with the License. You may obtain a copy of* the License at http://www.scitechsoft.com/mgl-license.txt** Software distributed under the License is distributed on an* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or* implied. See the License for the specific language governing* rights and limitations under the License.** The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.** The Initial Developer of the Original Code is SciTech Software, Inc.* All Rights Reserved.** ========================================================================** Language: ANSI C* Environment: BeOS** Description: Implementation for the OS Portability Manager Library, which* contains functions to implement OS specific services in a* generic, cross platform API. Porting the OS Portability* Manager library is the first step to porting any SciTech* products to a new platform.*****************************************************************************/#include "pmapi.h"#include "drvlib/os/os.h"#include <stdio.h>#include <stdlib.h>#include <string.h>// TODO: Include any BeOS specific headers here!/*--------------------------- Global variables ----------------------------*/static void (PMAPIP fatalErrorCleanup)(void) = NULL;/*----------------------------- Implementation ----------------------------*/void PMAPI PM_init(void){ // TODO: Do any initialisation in here. This includes getting IOPL // access for the process calling PM_init. This will get called // more than once. // TODO: If you support the supplied MTRR register stuff (you need to // be at ring 0 for this!), you should initialise it in here./* MTRR_init(); */}long PMAPI PM_getOSType(void){ return _OS_BEOS; }int PMAPI PM_getModeType(void){ return PM_386; }void PMAPI PM_backslash(char *s){ uint pos = strlen(s); if (s[pos-1] != '/') { s[pos] = '/'; s[pos+1] = '\0'; }}void PMAPI PM_setFatalErrorCleanup( void (PMAPIP cleanup)(void)){ fatalErrorCleanup = cleanup;}void PMAPI PM_fatalError(const char *msg){ // TODO: If you are running in a GUI environment without a console, // this needs to be changed to bring up a fatal error message // box and terminate the program. if (fatalErrorCleanup) fatalErrorCleanup(); fprintf(stderr,"%s\n", msg); exit(1);}void * PMAPI PM_getVESABuf(uint *len,uint *rseg,uint *roff){ // No BIOS access for the BeOS return NULL;}int PMAPI PM_kbhit(void){ // TODO: This function checks if a key is available to be read. This // should be implemented, but is mostly used by the test programs // these days. return true;}int PMAPI PM_getch(void){ // TODO: This returns the ASCII code of the key pressed. This // should be implemented, but is mostly used by the test programs // these days. return 0xD;}int PMAPI PM_openConsole(void){ // TODO: Opens up a fullscreen console for graphics output. If your // console does not have graphics/text modes, this can be left // empty. The main purpose of this is to disable console switching // when in graphics modes if you can switch away from fullscreen // consoles (if you want to allow switching, this can be done // elsewhere with a full save/restore state of the graphics mode). return 0;}int PMAPI PM_getConsoleStateSize(void){ // TODO: Returns the size of the console state buffer used to save the // state of the console before going into graphics mode. This is // used to restore the console back to normal when we are done. return 1;}void PMAPI PM_saveConsoleState(void *stateBuf,int console_id){ // TODO: Saves the state of the console into the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty.}void PMAPI PM_restoreConsoleState(const void *stateBuf,int console_id){ // TODO: Restore the state of the console from the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty.}void PMAPI PM_closeConsole(int console_id){ // TODO: Close the console when we are done, going back to text mode.}void PM_setOSCursorLocation(int x,int y){ // TODO: Set the OS console cursor location to the new value. This is // generally used for new OS ports (used mostly for DOS).}void PM_setOSScreenWidth(int width,int height){ // TODO: Set the OS console screen width. This is generally unused for // new OS ports.}ibool PMAPI PM_setRealTimeClockHandler(PM_intHandler ih, int frequency){ // TODO: Install a real time clock interrupt handler. Normally this // will not be supported from most OS'es in user land, so an // alternative mechanism is needed to enable software stereo. // Hence leave this unimplemented unless you have a high priority // mechanism to call the 32-bit callback when the real time clock // interrupt fires. return false;}void PMAPI PM_setRealTimeClockFrequency(int frequency){ // TODO: Set the real time clock interrupt frequency. Used for stereo // LC shutter glasses when doing software stereo. Usually sets // the frequency to around 2048 Hz.}void PMAPI PM_restoreRealTimeClockHandler(void){ // TODO: Restores the real time clock handler.}char * PMAPI PM_getCurrentPath( char *path, int maxLen){ return getcwd(path,maxLen);}char PMAPI PM_getBootDrive(void){ return '/'; }const char * PMAPI PM_getVBEAFPath(void){ return PM_getNucleusConfigPath(); }const char * PMAPI PM_getNucleusPath(void){ char *env = getenv("NUCLEUS_PATH"); return env ? env : "/usr/lib/nucleus";}const char * PMAPI PM_getNucleusConfigPath(void){ static char path[256]; strcpy(path,PM_getNucleusPath()); PM_backslash(path); strcat(path,"config"); return path;}const char * PMAPI PM_getUniqueID(void){ // TODO: Return a unique ID for the machine. If a unique ID is not // available, return the machine name. static char buf[128]; gethostname(buf, 128); return buf;}const char * PMAPI PM_getMachineName(void){ // TODO: Return the network machine name for the machine. static char buf[128]; gethostname(buf, 128); return buf;}void * PMAPI PM_getBIOSPointer(void){ // No BIOS access on the BeOS return NULL;}void * PMAPI PM_getA0000Pointer(void){ static void *bankPtr; if (!bankPtr) bankPtr = PM_mapPhysicalAddr(0xA0000,0xFFFF,true); return bankPtr;}void * PMAPI PM_mapPhysicalAddr(ulong base,ulong limit,ibool isCached){ // TODO: This function maps a physical memory address to a linear // address in the address space of the calling process. // NOTE: This function *must* be able to handle any phsyical base // address, and hence you will have to handle rounding of // the physical base address to a page boundary (ie: 4Kb on // x86 CPU's) to be able to properly map in the memory // region. // NOTE: If possible the isCached bit should be used to ensure that // the PCD (Page Cache Disable) and PWT (Page Write Through) // bits are set to disable caching for a memory mapping used // for MMIO register access. We also disable caching using // the MTRR registers for Pentium Pro and later chipsets so if // MTRR support is enabled for your OS then you can safely ignore // the isCached flag and always enable caching in the page // tables. return NULL;
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