📄 codec.dsp
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# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\mem_align.c
# End Source File
# Begin Source File
SOURCE=.\common\mem_align.h
# End Source File
# Begin Source File
SOURCE=.\common\quan_h263_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\common\quan_h263_mmx.asm
InputName=quan_h263_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\common\quan_h263_mmx.asm
InputName=quan_h263_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\quan_mpeg_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\common\quan_mpeg_mmx.asm
InputName=quan_mpeg_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\common\quan_mpeg_mmx.asm
InputName=quan_mpeg_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\common\quant_h263.c
# End Source File
# Begin Source File
SOURCE=.\common\quant_mpeg.c
# End Source File
# Begin Source File
SOURCE=.\common\quant_mpeg.h
# End Source File
# Begin Source File
SOURCE=.\common\stat.c
# End Source File
# Begin Source File
SOURCE=.\common\stat.h
# End Source File
# Begin Source File
SOURCE=.\common\timer.c
# End Source File
# Begin Source File
SOURCE=.\common\timer.h
# End Source File
# Begin Source File
SOURCE=.\common\transfer.c
# End Source File
# Begin Source File
SOURCE=.\common\transfer_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\common\transfer_mmx.asm
InputName=transfer_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\common\transfer_mmx.asm
InputName=transfer_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "image"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\image\colorspace.c
# End Source File
# Begin Source File
SOURCE=.\image\colorspace.h
# End Source File
# Begin Source File
SOURCE=.\image\deinterlacing.c
# End Source File
# Begin Source File
SOURCE=.\image\deinterlacing.h
# End Source File
# Begin Source File
SOURCE=.\image\deinterlacing_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\image\deinterlacing_mmx.asm
InputName=deinterlacing_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\image\deinterlacing_mmx.asm
InputName=deinterlacing_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\image\image.c
# End Source File
# Begin Source File
SOURCE=.\image\image.h
# End Source File
# Begin Source File
SOURCE=.\image\interpolate8x8.c
# End Source File
# Begin Source File
SOURCE=.\image\interpolate8x8.h
# End Source File
# Begin Source File
SOURCE=.\image\interpolate8x8_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\image\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\image\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\image\rgb_to_yv12_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\image\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\image\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\image\yuv_to_yv12_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\image\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\image\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\image\yuyv_to_yv12_mmx.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\image\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\image\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\bswap.asm
!IF "$(CFG)" == "codec - Win32 Release"
# Begin Custom Build
IntDir=.\Release
InputPath=.\bswap.asm
InputName=bswap
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "codec - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug
InputPath=.\bswap.asm
InputName=bswap
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\global.h
# End Source File
# Begin Source File
SOURCE=.\mp4v.c
# End Source File
# Begin Source File
SOURCE=.\mp4v.h
# End Source File
# End Group
# End Target
# End Project
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