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📄 codec.dsp

📁 经典的MP4编解码核心库
💻 DSP
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# Microsoft Developer Studio Project File - Name="codec" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=codec - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "codec.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "codec.mak" CFG="codec - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "codec - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "codec - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=xicl6.exe
RSC=rc.exe

!IF  "$(CFG)" == "codec - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Ox /Ot /Oa /Ow /Og /Oi /Op /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"bin\codec.lib"

!ELSEIF  "$(CFG)" == "codec - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_STAT_" /D "_PROFILING_" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"bin\codec.lib"

!ENDIF 

# Begin Target

# Name "codec - Win32 Release"
# Name "codec - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "encoder"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\encoder\adpt_quant.c
# End Source File
# Begin Source File

SOURCE=.\encoder\adpt_quant.h
# End Source File
# Begin Source File

SOURCE=.\encoder\B_motion.asm

!IF  "$(CFG)" == "codec - Win32 Release"

# Begin Custom Build
IntDir=.\Release
InputPath=.\encoder\B_motion.asm
InputName=B_motion

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "codec - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=.\encoder\B_motion.asm
InputName=B_motion

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\encoder\bitwriter.c
# End Source File
# Begin Source File

SOURCE=.\encoder\bitwriter.h
# End Source File
# Begin Source File

SOURCE=.\encoder\encoder.c
# End Source File
# Begin Source File

SOURCE=.\encoder\encoder.h
# End Source File
# Begin Source File

SOURCE=.\encoder\field_dct.asm

!IF  "$(CFG)" == "codec - Win32 Release"

# Begin Custom Build
IntDir=.\Release
InputPath=.\encoder\field_dct.asm
InputName=field_dct

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "codec - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=.\encoder\field_dct.asm
InputName=field_dct

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\encoder\mbcoding.c
# End Source File
# Begin Source File

SOURCE=.\encoder\mbfunctions.h
# End Source File
# Begin Source File

SOURCE=.\encoder\mbmotionestcomp.c
# End Source File
# Begin Source File

SOURCE=.\encoder\mbprediction.c
# End Source File
# Begin Source File

SOURCE=.\encoder\mbtransquant.c
# End Source File
# Begin Source File

SOURCE=.\encoder\mefunctions.c
# End Source File
# Begin Source File

SOURCE=.\encoder\mefunctions.h
# End Source File
# Begin Source File

SOURCE=.\encoder\mefunctions_mmx.asm

!IF  "$(CFG)" == "codec - Win32 Release"

# Begin Custom Build
IntDir=.\Release
InputPath=.\encoder\mefunctions_mmx.asm
InputName=mefunctions_mmx

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "codec - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=.\encoder\mefunctions_mmx.asm
InputName=mefunctions_mmx

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\encoder\putvlc.c
# End Source File
# Begin Source File

SOURCE=.\encoder\putvlc.h
# End Source File
# Begin Source File

SOURCE=.\encoder\ratecontrol.c
# End Source File
# End Group
# Begin Group "decoder"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\decoder\bitreader.c
# End Source File
# Begin Source File

SOURCE=.\decoder\bitreader.h
# End Source File
# Begin Source File

SOURCE=.\decoder\decoder.c
# End Source File
# Begin Source File

SOURCE=.\decoder\decoder.h
# End Source File
# Begin Source File

SOURCE=.\decoder\mbdecoding.c
# End Source File
# Begin Source File

SOURCE=.\decoder\mbdecoding.h
# End Source File
# End Group
# Begin Group "common"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\common\common.c
# End Source File
# Begin Source File

SOURCE=.\common\common.h
# End Source File
# Begin Source File

SOURCE=.\common\cpuid.asm

!IF  "$(CFG)" == "codec - Win32 Release"

# Begin Custom Build
IntDir=.\Release
InputPath=.\common\cpuid.asm
InputName=cpuid

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "codec - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=.\common\cpuid.asm
InputName=cpuid

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\fdct.c
# End Source File
# Begin Source File

SOURCE=.\common\fdct_mmx.asm

!IF  "$(CFG)" == "codec - Win32 Release"

# Begin Custom Build
IntDir=.\Release
InputPath=.\common\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "codec - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=.\common\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\idct.c
# End Source File
# Begin Source File

SOURCE=.\common\idct_mmx.asm

!IF  "$(CFG)" == "codec - Win32 Release"

# Begin Custom Build
IntDir=.\Release
InputPath=.\common\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "codec - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=.\common\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

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