📄 rince.hin
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Most Well Rounded: <jkb@mrc-lmb.cam.ac.uk> James Bonfield James Bonfield MRC Laboratory of Molecular Biology, Hills Road, Cambridge, EnglandJudges' comments: To run: make rince rince [cabbage] where: [cabbage] a CABBAGE description file (default: rince.c) The author has provided several CABBAGE files for your amusement: rince.data1 plays breakout. Keys are ',' for left, '/' for right, and '.' for 'fire the ball'. rince.data2 plays the old rince game from IOCCC 1991 rince.data3 Sokoban screen 11. You are the 'o' character. You must push the money 'm' into the dotted region of the screen. The game is considered finished when all the 'm's are then 'M's. rince.data4 Sokoban screen 13. Same rules as above. For a brief design description, see rince.design. The select(2) from SunOS says: BUGS ... select() should probably return the time remaining from the original timeout, if any, by modifying the time value in place. This may be implemented in future versions of the system. Thus, it is unwise to assume that the timeout pointer will be unmodified by the select() call. Systems such as Linux does return the remaining time in timeout field (0 if no keys were pressed), but `rince' assumes that timeout remains unmodified. It has been suggested that: select(k,&y,0,0,&v) should be replaced with: select(k,&y,0,0,(v.tv_usec=1<<whatever_you_want,&v)) where whatever_you_want is some integer such as 17 or 19. WARNING: If you are running SunOS 4.1.x (assuming you can find an ANSI compiler in the first place), this program may be used to log out very quickly. Unfortunately, you can't do anything else with it. Some people may want to slow down the game by increasing the value 17 in the line: struct timeval v= {0,1<<17} ; to something like 18 or 19. One may also need to do a "stty sane" if you kill the program to restore your terminal state. Some people report that rince dumps core on their system. On some systems that use gcc, the curses.h used by gcc (typically /usr/local/include/curses.h) is not compatible with the curses library (typically /lib/libcurses.a) used. It has been suggested that the following gcc command may help: gcc -fno-builtin -I/usr/include -o rince rince.c -lcurses -ltermcap Selected notes from the author: This is a Cellular Automata Based, Beautifully Abysmal Game Environment (or CABBAGE for short). To execute the program simply type 'jkb gamefile', where `gamefile' is a game description file. A couple are supplied for your enjoyment. Alternatively, with no arguments it will default to using it's own datafile (the source code infact). This happens to be a game of space invaders. To prevent people from firing too often a very simple method is employed; you must move after firing to be able to fire again. Keys are: Left : j Right : l Fire : k This is a new breed of generic games. For instance: Game play : Whatever you define Keys : Whatever you define Score : If you can figure out how to update it! Levels : Ahh well... it's not *totally* generic. The proper definition for usage would be: jkb [data_filename] Portability ----------- I have compiled in on the following systems: System OS Compiler ------------------------------------------------------------------------- DECstation 5000/240 Ultrix 4.2A c89 -std SPARCstation 1+ SunOS 4.1 gcc -ansi -pedantic SPARCstation 10/31 Solaris 2.1 gcc -ansi -pedantic (*) DECAlpha 3000/500 OSF/1 V1.2 c89 -std SGI Indigo (R4000) IRIX 4.0.5F cc -ansi Alliant FX2800 Conentrix 3.0.0 fxc (*) I never said it worked! The guidelines state that you dislike programs that won't *compile* under both BSD or SYS V Un*x. This compiles, and indeed runs on all the others (both BSD and SYS V) correctly. Alas, on Solaris it compiles, but mysteriously stops displaying output after a while until you quit with control C, when it all catches up again. I think the problem may lie in either select(), or curses, (or perhaps conflict of the two). The use of select() no doubt makes it less portable to STRICT system V machines. However I have tested this on several so-called system V machines, and all of them support select(). In fact, the select() they support appears to be more portable between them than their poll() call. Obfuscation details ------------------- I have tried to use as many different obfuscation techniques, including some of which (such as sizeof confusion) I have not seen in any winners (hmmm - perhaps there's a reason for that...) so far. Also, very poor structure (yes, I use goto's) has lead to apparently having an fgets() as the last line of main. Note that I have still tried to aim at least some efficiency (provided it makes things slightly more obfuscated of course). One such thing is the way I dynamically allocate a 2-dimensional array using only ONE malloc(). Hence this program could be used as a tutorial for all those people who consistently ask this question in the C newsgroups. Also, the program does require a volatile type (especially when optimising) to perform correctly. This is the first time I have ever truly needed this when not accessing memory external to this process :-) Of course, all the usual obfuscation lurks within, such as combining multiple for loops into single ones; warped and twisted logic; plus a plethora of other minor oddities. It's up to you to discover some of them of course... Sometimes I have sacrificed length for obfuscation. It is all too easy to change the arguments in main to one character identifiers, but in my opinion they add to obfuscation in this case by being longer. Lint complains about lots of things. Firstly the use of curses immediately makes lint complain. The Alpha's lint gave me some positive encouragement! 'precedence confusion possible: parenthesize!' :-) :-) main() does not return correctly, because, basically, it doesn't return. Bugs ---- Very little error checking is performed. I do check for not being able to open the requested filename and return 1 upon failure. However, badly formatted data files will cause major problems. No other checking (such as insufficient memory) is performed. There is no 'end of game' checking method. Hence games like sokoban rely on the user to decide when they have had enough. Also, there is no quit mechanism other than control C.
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