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📄 rince.hin

📁 1984-1993模糊 C 源代码竞赛.zip 非常的好,不过这是DOS格式,要用UE去打开.
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Most Well Rounded: <jkb@mrc-lmb.cam.ac.uk> James Bonfield	James Bonfield	MRC Laboratory of Molecular Biology,	Hills Road,	Cambridge,	EnglandJudges' comments:    To run:	make rince	rince [cabbage]    where:	[cabbage]	a CABBAGE description file  (default: rince.c)        The author has provided several CABBAGE files for your amusement:	rince.data1	plays breakout.  Keys are ',' for left, '/' 			for right, and '.' for 'fire the ball'.	rince.data2	plays the old rince game from IOCCC 1991	rince.data3	Sokoban screen 11. You are the 'o' character. You 			must push the money 'm' into the dotted region of 			the screen. The game is considered finished when 			all the 'm's are then 'M's.	rince.data4	Sokoban screen 13. Same rules as above.    For a brief design description, see rince.design.    The select(2) from SunOS says:	BUGS	...	select() should probably return the time remaining from  the	original  timeout,  if  any,  by modifying the time value in	place.  This may be implemented in future  versions  of  the	system.   Thus,  it  is  unwise  to  assume that the timeout	pointer will be unmodified by the select() call.	Systems such as Linux does return the remaining time in timeout	field (0 if no keys were pressed), but `rince' assumes that	timeout remains unmodified.	It has been suggested that:	    select(k,&y,0,0,&v)		should be replaced with:	    select(k,&y,0,0,(v.tv_usec=1<<whatever_you_want,&v))		where whatever_you_want is some integer such as 17 or 19.    WARNING:	If you are running SunOS 4.1.x (assuming you can find an ANSI	compiler in the first place), this program may be used to log	out very quickly.  Unfortunately, you can't do anything else	with it.	Some people may want to slow down the game by increasing the	value 17 in the line:	    struct timeval v= {0,1<<17} ;		to something like 18 or 19.	One may also need to do a "stty sane" if you kill the program	to restore your terminal state.	Some people report that rince dumps core on their system.	On some systems that use gcc, the curses.h used by gcc	(typically /usr/local/include/curses.h) is not compatible with	the curses library (typically /lib/libcurses.a) used.  It has	been suggested that the following gcc command may help:	    gcc -fno-builtin -I/usr/include -o rince rince.c -lcurses -ltermcap    Selected notes from the author:    This is a Cellular Automata Based, Beautifully Abysmal Game Environment (or    CABBAGE for short). To execute the program simply type 'jkb gamefile',    where `gamefile' is a game description file. A couple are supplied for    your enjoyment. Alternatively, with no arguments it will default to using    it's own datafile (the source code infact). This happens to be a game of    space invaders. To prevent people from firing too often a very simple    method is employed; you must move after firing to be able to fire again.    Keys are:   Left  :	j    		Right :	l    		Fire  :	k    This is a new breed of generic games. For instance:    Game play   : Whatever you define    Keys        : Whatever you define    Score       : If you can figure out how to update it!    Levels      : Ahh well... it's not *totally* generic.    The proper definition for usage would be:    jkb [data_filename]    Portability    -----------    I have compiled in on the following systems:    System              OS              Compiler            -------------------------------------------------------------------------    DECstation 5000/240 Ultrix 4.2A     c89 -std    SPARCstation 1+     SunOS 4.1       gcc -ansi -pedantic    SPARCstation 10/31  Solaris 2.1     gcc -ansi -pedantic     (*)    DECAlpha 3000/500   OSF/1 V1.2      c89 -std    SGI Indigo (R4000)  IRIX 4.0.5F     cc -ansi    Alliant FX2800      Conentrix 3.0.0 fxc    (*) I never said it worked! The guidelines state that you dislike programs        that won't *compile* under both BSD or SYS V Un*x. This compiles, and        indeed runs on all the others (both BSD and SYS V) correctly.    Alas, on Solaris it compiles, but mysteriously stops displaying output    after a while until you quit with control C, when it all catches up again.    I think the problem may lie in either select(), or curses, (or perhaps    conflict of the two).    The use of select() no doubt makes it less portable to STRICT system V    machines. However I have tested this on several so-called system V    machines, and all of them support select(). In fact, the select() they    support appears to be more portable between them than their poll() call.    Obfuscation details    -------------------    I have tried to use as many different obfuscation techniques, including    some of which (such as sizeof confusion) I have not seen in any winners    (hmmm - perhaps there's a reason for that...) so far. Also, very poor    structure (yes, I use goto's) has lead to apparently having an fgets() as    the last line of main. Note that I have still tried to aim at least some    efficiency (provided it makes things slightly more obfuscated of course).    One such thing is the way I dynamically allocate a 2-dimensional array    using only ONE malloc(). Hence this program could be used as a tutorial    for all those people who consistently ask this question in the C    newsgroups.    Also, the program does require a volatile type (especially when    optimising) to perform correctly. This is the first time I have ever    truly needed this when not accessing memory external to this process :-)    Of course, all the usual obfuscation lurks within, such as combining    multiple for loops into single ones; warped and twisted logic; plus a    plethora of other minor oddities. It's up to you to discover some of them    of course... Sometimes I have sacrificed length for obfuscation. It is all    too easy to change the arguments in main to one character identifiers, but    in my opinion they add to obfuscation in this case by being longer.    Lint complains about lots of things. Firstly the use of curses immediately    makes lint complain. The Alpha's lint gave me some positive encouragement!    'precedence confusion possible: parenthesize!' :-) :-)    main() does not return correctly, because, basically, it doesn't return.    Bugs    ----    Very little error checking is performed. I do check for not being able to    open the requested filename and return 1 upon failure. However, badly    formatted data files will cause major problems. No other checking (such as    insufficient memory) is performed.    There is no 'end of game' checking method. Hence games like sokoban rely    on the user to decide when they have had enough. Also, there is no quit    mechanism other than control C.

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