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📄 splash.java

📁 数据结构中的迷宫算法
💻 JAVA
字号:
package labyrinth;

import java.awt.BorderLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.Timer;



public class Splash extends JFrame implements ActionListener{
	static JProgressBar pb=new JProgressBar(1,100);
	Splash()	{
		
		pb.setStringPainted(true);
		pb.setValue(0);
		pb.setBorder(BorderFactory.createEtchedBorder());
		//pb.setString("Now Loading...");
		setUndecorated(true);
		JPanel panel=new JPanel();
		JLabel image=new JLabel(new ImageIcon("./res/cover.jpg"));
		panel.setLayout(new BorderLayout());
		panel.add(pb,BorderLayout.SOUTH);
		panel.add(image,BorderLayout.CENTER);
		getContentPane().add(panel);
		pack();
		Toolkit tk = Toolkit.getDefaultToolkit();
		setLocation(tk.getScreenSize().width/2-300
				,tk.getScreenSize().height/2-160);
		setVisible(true);
	}
	//static int num;
	final void dealpb(){
		try {
			Thread.sleep(600);
		} catch (Exception e) {
			// TODO: handle exception
			e.printStackTrace();
		}
		Timer timer=new Timer(50,this);
		timer.start();
		while(pb.getValue()<100){		
		}
		timer.stop();
	}
	public void actionPerformed(ActionEvent e) {
			if(pb.getValue()<100){
				pb.setValue(Splash.pb.getValue()+1);
			}
		//}
	}
	
}


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