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📄 fortune2.mak

📁 VC++串口通信设。本书详细说明讲解了在VC++环境下编写串口通信得过程。值得一看
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

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CFG=Fortune2 - Win32 Debug
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!MESSAGE "Fortune2 - Win32 Release" (based on\
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!IF "$(OS)" == "Windows_NT"
NULL=
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# Begin Project
# PROP Target_Last_Scanned "Fortune2 - Win32 Debug"
RSC=rc.exe
CPP=cl.exe

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INTDIR=.\Release

ALL : "$(OUTDIR)\Fortune2.exe"

CLEAN : 
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"$(OUTDIR)" :
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\Common" /I "..\..\..\..\Common" /D\
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ALL : "$(OUTDIR)\Fortune2.exe"

CLEAN : 
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"$(OUTDIR)" :
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\Common" /I\
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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LINK32_OBJS= \
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"$(OUTDIR)\Fortune2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
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<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
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.cpp{$(CPP_OBJS)}.obj:
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.cxx{$(CPP_OBJS)}.obj:
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.c{$(CPP_SBRS)}.sbr:
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.cpp{$(CPP_SBRS)}.sbr:
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.cxx{$(CPP_SBRS)}.sbr:
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################################################################################
# Begin Target

# Name "Fortune2 - Win32 Release"
# Name "Fortune2 - Win32 Debug"

!IF  "$(CFG)" == "Fortune2 - Win32 Release"

!ELSEIF  "$(CFG)" == "Fortune2 - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\Client2.cpp
DEP_CPP_CLIEN=\
	"..\..\..\..\Common\StdInc.h"\
	"..\..\..\..\Common\Utility.h"\
	"..\common\GUIDS.h"\
	"..\Common\IFortune.h"\
	

"$(INTDIR)\Client2.obj" : $(SOURCE) $(DEP_CPP_CLIEN) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=\Books\DCOM\Common\Utility.cpp
DEP_CPP_UTILI=\
	"..\..\..\..\Common\StdInc.h"\
	"..\..\..\..\Common\Utility.h"\
	{$(INCLUDE)}"\sys\timeb.h"\
	{$(INCLUDE)}"\sys\types.h"\
	

"$(INTDIR)\Utility.obj" : $(SOURCE) $(DEP_CPP_UTILI) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


# End Source File
# End Target
# End Project
################################################################################

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