client.cpp

来自「VC++串口通信设。本书详细说明讲解了在VC++环境下编写串口通信得过程。值得一」· C++ 代码 · 共 59 行

CPP
59
字号
// Get needed include files
#define INITGUID
#include "GUIDs.h"
#include "Resource.h"
#include "Utility.h"
#include "SpyDlg.h"
#include "AttachDlg.h"


//
// Main application/client class
//

class CPizzaSpy : public CWinApp
{
public:

   // Public method inherited from CWinApp
   virtual BOOL InitInstance();
};


// Our one-and-only application object
CPizzaSpy TheApp;

// Our one-and-only ATL module object
QueATLModule _Module;


//
// The entire program is run out of this method
//

BOOL CPizzaSpy::InitInstance()
{
   // Standard initialization
   Enable3dControls();

   // Initialize OLE libraries
   if (!AfxOleInit()) {
	   AfxMessageBox("Could not initialize OLE subsystem.");
	   return FALSE;
   }

   // Initialize our ATL module
	_Module.Init(NULL, m_hInstance);

   // Ask the user for the name of the host
   CAttachDialog Attach;
   if (Attach.DoModal() != IDCANCEL) {

      // Bring up the main window
      CSpyDialog Spy(Attach.GetHostname());
      Spy.DoModal();
   }

   return FALSE;
}

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