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📄 workerthread.h

📁 VC++串口通信设。本书详细说明讲解了在VC++环境下编写串口通信得过程。值得一看
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#if !defined(AFX_WORKERTHREAD_H__3D53538E_46BD_11D2_9C2B_B46F06C10000__INCLUDED_)
#define AFX_WORKERTHREAD_H__3D53538E_46BD_11D2_9C2B_B46F06C10000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WorkerThread.h : header file
//

#define MYMESSAGE (WM_USER+1000)

/////////////////////////////////////////////////////////////////////////////
// WorkerThread thread

class WorkerThread : public CWinThread
{
	DECLARE_DYNCREATE(WorkerThread)
	WorkerThread();           // protected constructor used by dynamic creation
protected:

// Attributes
public:

// Operations
public:
	virtual int Run();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(WorkerThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~WorkerThread();

	// Generated message map functions
	//{{AFX_MSG(WorkerThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WORKERTHREAD_H__3D53538E_46BD_11D2_9C2B_B46F06C10000__INCLUDED_)

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