📄 workerthread.h
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#if !defined(AFX_WORKERTHREAD_H__3D53538E_46BD_11D2_9C2B_B46F06C10000__INCLUDED_)
#define AFX_WORKERTHREAD_H__3D53538E_46BD_11D2_9C2B_B46F06C10000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WorkerThread.h : header file
//
#define MYMESSAGE (WM_USER+1000)
/////////////////////////////////////////////////////////////////////////////
// WorkerThread thread
class WorkerThread : public CWinThread
{
DECLARE_DYNCREATE(WorkerThread)
WorkerThread(); // protected constructor used by dynamic creation
protected:
// Attributes
public:
// Operations
public:
virtual int Run();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(WorkerThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~WorkerThread();
// Generated message map functions
//{{AFX_MSG(WorkerThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WORKERTHREAD_H__3D53538E_46BD_11D2_9C2B_B46F06C10000__INCLUDED_)
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