workerthread.cpp
来自「VC++串口通信设。本书详细说明讲解了在VC++环境下编写串口通信得过程。值得一」· C++ 代码 · 共 64 行
CPP
64 行
// WorkerThread.cpp : implementation file
//
#include "stdafx.h"
#include "cwinthread.h"
#include "WorkerThread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// WorkerThread
IMPLEMENT_DYNCREATE(WorkerThread, CWinThread)
WorkerThread::WorkerThread()
{
}
WorkerThread::~WorkerThread()
{
}
BOOL WorkerThread::InitInstance()
{
// TODO: perform and per-thread initialization here
return TRUE;
}
int WorkerThread::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(WorkerThread, CWinThread)
//{{AFX_MSG_MAP(WorkerThread)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// WorkerThread message handlers
int WorkerThread::Run()
{
MSG msg;
while (::GetMessage(&msg, NULL, 0, 0))
{
switch(msg.message)
{
case MYMESSAGE:
TRACE(":Message Received\n");
break;
default:
break;
}
}
return 0;
}
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