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📄 dice.cpp

📁 用vc++开发的一个经典程序:Dice。自己开发的
💻 CPP
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// dice.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "dice.h"
#include "diceDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDiceApp

BEGIN_MESSAGE_MAP(CDiceApp, CWinApp)
	//{{AFX_MSG_MAP(CDiceApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDiceApp construction

//##ModelId=4507556B0164
CDiceApp::CDiceApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CDiceApp object

CDiceApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CDiceApp initialization

//##ModelId=4507556B0165
BOOL CDiceApp::InitInstance()
{
	InitCommonControls();  //Registers and initializes the common control window classes

	CWinApp::InitInstance();
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	SetRegistryKey(_T("应用程序向导生成的本地应用程序"));

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CDiceDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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