📄 dicedlg.cpp
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// diceDlg.cpp : implementation file
//
#include "stdafx.h"
#include "dice.h"
#include "diceDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
//##ModelId=4507556B016E
class CAboutDlg : public CDialog
{
public:
//##ModelId=4507556B018B
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
//##ModelId=4507556B01A9
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//##ModelId=4507556B018B
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
//##ModelId=4507556B01A9
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDiceDlg dialog
//##ModelId=4507556A034E
CDiceDlg::CDiceDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDiceDlg::IDD, pParent)
, m_Display1(_T("")),
m_Display2 (_T("")),
m_Display3 (_T("")),
m_Display4 (_T("")),
m_Display5 (_T("")),
m_Display6 (_T("")),
m_Display7 (_T("")),
m_Display8 (_T("")),
m_Display9 (_T("")),
m_Display10 (_T("")),
m_Display11 (_T("")),
m_Display12 (_T("")),
m_Display13 (_T(""))
, m_Display14(_T(""))
, m_Display15(_T(""))
, m_Display16(_T(""))
, m_Display17(_T(""))
{
//{{AFX_DATA_INIT(CDiceDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
//##ModelId=4507556A03BC
void CDiceDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_EDIT1,m_Display1);
DDX_Text(pDX, IDC_EDIT2,m_Display2);
DDX_Text(pDX, IDC_EDIT3,m_Display3);
DDX_Text(pDX, IDC_EDIT4,m_Display4);
DDX_Text(pDX, IDC_EDIT5,m_Display5);
DDX_Text(pDX, IDC_EDIT6,m_Display6);
DDX_Text(pDX, IDC_EDIT7,m_Display7);
DDX_Text(pDX, IDC_EDIT8,m_Display8);
DDX_Text(pDX, IDC_EDIT9,m_Display9);
DDX_Text(pDX, IDC_EDIT10,m_Display10);
DDX_Text(pDX, IDC_EDIT11,m_Display11);
DDX_Text(pDX, IDC_EDIT12,m_Display12);
DDX_Text(pDX, IDC_EDIT13,m_Display13);
DDX_Text(pDX, IDC_EDIT14,m_Display14);
DDX_Text(pDX, IDC_EDIT15,m_Display15);
DDX_Text(pDX, IDC_EDIT16,m_Display16);
DDX_Text(pDX, IDC_EDIT17,m_Display17);
//{{AFX_DATA_MAP(CDiceDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDiceDlg, CDialog)
//{{AFX_MSG_MAP(CDiceDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnBnClickedButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnBnClickedButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnBnClickedButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnBnClickedButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnBnClickedButton5)
ON_EN_CHANGE(IDC_EDIT1, OnEnChangeEdit1)
ON_EN_CHANGE(IDC_EDIT2, OnEnChangeEdit2)
ON_EN_CHANGE(IDC_EDIT3, OnEnChangeEdit3)
ON_EN_CHANGE(IDC_EDIT4, OnEnChangeEdit4)
ON_EN_CHANGE(IDC_EDIT5, OnEnChangeEdit5)
ON_EN_CHANGE(IDC_EDIT6, OnEnChangeEdit6)
ON_EN_CHANGE(IDC_EDIT7, OnEnChangeEdit7)
ON_EN_CHANGE(IDC_EDIT8, OnEnChangeEdit8)
ON_EN_CHANGE(IDC_EDIT9, OnEnChangeEdit9)
ON_EN_CHANGE(IDC_EDIT10, OnEnChangeEdit10)
ON_EN_CHANGE(IDC_EDIT11, OnEnChangeEdit11)
ON_EN_CHANGE(IDC_EDIT12, OnEnChangeEdit12)
ON_EN_CHANGE(IDC_EDIT14, OnEnChangeEdit14)
ON_EN_CHANGE(IDC_EDIT15, OnEnChangeEdit15)
ON_EN_CHANGE(IDC_EDIT13, OnEnChangeEdit13)
ON_EN_CHANGE(IDC_EDIT16, OnEnChangeEdit16)
ON_EN_CHANGE(IDC_EDIT17, OnEnChangeEdit17)
//}}AFX_MSG_MAP
//ON_BN_CLICKED(IDOK, OnBnClickedOk)
//ON_BN_CLICKED(IDCANCEL, OnBnClickedCancel)
ON_BN_CLICKED(IDC_BUTTON1, OnBnClickedButton1)
ON_BN_CLICKED(IDC_BUTTON3, OnBnClickedButton3)
ON_BN_CLICKED(IDC_BUTTON2, OnBnClickedButton2)
ON_BN_CLICKED(IDC_BUTTON5, OnBnClickedButton5)
ON_BN_CLICKED(IDC_BUTTON4, OnBnClickedButton4)
ON_EN_CHANGE(IDC_EDIT1, OnEnChangeEdit1)
ON_EN_CHANGE(IDC_EDIT2, OnEnChangeEdit2)
ON_EN_CHANGE(IDC_EDIT3, OnEnChangeEdit3)
ON_EN_CHANGE(IDC_EDIT4, OnEnChangeEdit4)
ON_EN_CHANGE(IDC_EDIT5, OnEnChangeEdit5)
ON_EN_CHANGE(IDC_EDIT6, OnEnChangeEdit6)
ON_EN_CHANGE(IDC_EDIT7, OnEnChangeEdit7)
ON_EN_CHANGE(IDC_EDIT8, OnEnChangeEdit8)
ON_EN_CHANGE(IDC_EDIT9, OnEnChangeEdit9)
ON_EN_CHANGE(IDC_EDIT10, OnEnChangeEdit10)
ON_EN_CHANGE(IDC_EDIT11, OnEnChangeEdit11)
ON_EN_CHANGE(IDC_EDIT12, OnEnChangeEdit12)
ON_EN_CHANGE(IDC_EDIT13, OnEnChangeEdit13)
ON_EN_CHANGE(IDC_EDIT14, OnEnChangeEdit14)
ON_EN_CHANGE(IDC_EDIT15, OnEnChangeEdit15)
ON_EN_CHANGE(IDC_EDIT16, OnEnChangeEdit16)
ON_EN_CHANGE(IDC_EDIT17, OnEnChangeEdit17)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDiceDlg message handlers
//##ModelId=4507556A03D0
BOOL CDiceDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//初始化用户
player1.setIngame(true);
DisplayDice();
//player1.setRound(1);
//UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
//##ModelId=4507556A03E3
void CDiceDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
//##ModelId=4507556B000F
void CDiceDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
//##ModelId=4507556B0019
HCURSOR CDiceDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//##ModelId=4507556B002F
void CDiceDlg::OnBnClickedButton1() // roll 6 Dices
{
// TODO: Add your control notification handler code here
dicebox.roll();
int score = dicebox.getScore();
int scoreIncrement=0;
DisplayDice();
CString info="";
///////////////////// Player1's Turn /////////////////////
if((player1.getIngame()==true)&&(player2.getIngame()==false))
{ scoreIncrement=score-player1.getScore();
player1.setScore(score);
player1.addRound();
DisplayTXT();
if(score>=3000)//分数在3000以上,赢
{
info="Player1 wins. Game over.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(false);
//player1.addRound();
player1.setRank(1);
player2.setRank(2);
DisplayTXT();
//reset
dicebox.score=score=0;
dicebox.reset();
}
else if((player1.getRound()==1)&&(score>0)&&(score<300))//第一局,300分以下,出局
{
info="Score<300. Player1 isn't IN. Player2's turn.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(true);
player1.setScore(0);
//player1.addRound();
DisplayTXT();
//reset
dicebox.score=score=0;
dicebox.reset();
}
else if((player1.getRound()==1)&&(score>=300))//第一局,300分以上,入局
{
info="Score>300. You IN! Press roll to continue?";
DisplayInfo(info);
}
else if(scoreIncrement==0)//分数增量是0,输,得分清零,换人,重设分数、色子
{
info="Score=0. Player1 OUT. Player2's turn.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(true);
player1.setScore(0);
//player1.addRound();
DisplayTXT();
//reset
dicebox.score=score=0;
dicebox.reset();
}
else if(scoreIncrement>0)
{
if((dicebox.avail_1==false)&&(dicebox.avail_2==false)&&(dicebox.avail_3==false)&&
(dicebox.avail_4==false)&&(dicebox.avail_5==false)&&(dicebox.avail_6==false))
{
info="You have no dice. Player2's turn.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(true);
//player1.addRound();
DisplayTXT();
//reset
dicebox.score=score=0;
dicebox.reset();
}
else
{
info="You get it! Press roll to continue?";
DisplayInfo(info);
}
}
}
//////////////////// Player2's Turn ////////////////////
else if((player1.getIngame()==false)&&(player2.getIngame()==true))
{
scoreIncrement=score-player2.getScore();
player2.setScore(score);
player2.addRound();
DisplayTXT();
if(score>=3000)//分数在3000以上,赢
{
info="Player2 wins. Game over.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(false);
//player1.addRound();
player1.setRank(2);
player2.setRank(1);
DisplayTXT();
//reset
dicebox.score=score=0;
//dicebox.reset();
}
else if((player2.getRound()==1)&&(score>0)&&(score<300))//第一局,300分以下,出局
{
info="Score<300. Player2 isn't IN. Game over.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(false);
player2.setScore(0);
//player1.addRound();
DisplayTXT();
//reset
dicebox.score=score=0;
//dicebox.reset();
}
else if((player2.getRound()==1)&&(score>=300))//第一局,300分以上,入局
{
info="Score>300. You IN! Press roll to continue?";
DisplayInfo(info);
}
else if(scoreIncrement==0)//分数增量是0,输,得分清零,重设分数
{
info="Score=0. Player2 OUT. Game over.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(false);
player2.setScore(0);
//player1.addRound();
DisplayTXT();
//reset
dicebox.score=score=0;
//dicebox.reset();
}
else if(scoreIncrement>0)
{
if((dicebox.avail_1==false)&&(dicebox.avail_2==false)&&(dicebox.avail_3==false)&&
(dicebox.avail_4==false)&&(dicebox.avail_5==false)&&(dicebox.avail_6==false))
{
info="You have no dice. Game over.";
DisplayInfo(info);
player1.setIngame(false);
player2.setIngame(false);
//player1.addRound();
DisplayTXT();
//reset
dicebox.score=score=0;
//dicebox.reset();
}
else
{
info="You get it! Press roll to continue?";
DisplayInfo(info);
}
}
}
///////////////// Game Over //////////////////
else if((player1.getIngame()==false)&&(player2.getIngame()==false))
{
//游戏结束,设置rank,显示info,
if(player1.getScore()>player2.getScore())
{
player1.setRank(1);
player2.setRank(2);
DisplayTXT();
info="Game over. Player1 wins.";
}
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