📄 dice.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (中国) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\dice.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\dice.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于 dice"
FONT 9, "宋体"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20
LTEXT "dice 1.0 版",IDC_STATIC,40,10,119,8,SS_NOPREFIX
LTEXT "版权所有 (C) 2006",IDC_STATIC,40,25,119,8
DEFPUSHBUTTON "确定",IDOK,178,7,50,14,WS_GROUP
END
IDD_DICE_DIALOG DIALOGEX 0, 0, 320, 253
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "dice"
FONT 9, "宋体"
BEGIN
PUSHBUTTON "Game rules",IDC_BUTTON5,253,88,51,15
LTEXT "rank:",IDC_STATIC,39,181,21,8
PUSHBUTTON "Quit game",IDC_BUTTON4,195,89,51,15
PUSHBUTTON "re_start",IDC_BUTTON2,80,89,51,15
LTEXT "Player:",IDC_STATIC,39,135,27,8
LTEXT "Round:",IDC_STATIC,170,134,25,8
LTEXT "Info:",IDC_STATIC,39,204,21,8
LTEXT "Score:",IDC_STATIC,39,158,21,8
PUSHBUTTON "Keep Score",IDC_BUTTON3,136,89,51,15
PUSHBUTTON "roll 6 Dices",IDC_BUTTON1,19,89,51,15
EDITTEXT IDC_EDIT1,22,23,24,18,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT12,264,49,41,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT11,214,50,41,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT10,164,51,41,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT9,114,52,41,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT8,64,53,41,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT7,14,53,41,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT14,79,133,60,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT15,203,131,60,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT13,80,156,187,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT16,80,179,187,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT17,80,202,187,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT2,72,23,24,18,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT3,123,22,24,18,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT4,172,22,24,18,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT5,223,21,24,18,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT6,271,21,24,18,ES_AUTOHSCROLL
END
IDD_DIALOG1 DIALOG DISCARDABLE 0, 0, 174, 62
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "对话"
FONT 10, "System"
BEGIN
DEFPUSHBUTTON "确定",IDOK,41,35,34,12
PUSHBUTTON "取消",IDCANCEL,102,35,34,12
LTEXT "How many players?(1 to 4)",IDC_STATIC,14,19,89,8
EDITTEXT IDC_EDIT1,120,17,37,12,ES_AUTOHSCROLL
END
IDD_DIALOG2 DIALOG DISCARDABLE 0, 0, 208, 202
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "对话"
FONT 10, "System"
BEGIN
DEFPUSHBUTTON "确定",IDOK,145,177,33,12
LTEXT " 本游戏使用6个立方体骰子,可供两个游戏者玩。骰子的六面分别标有阿拉伯数字1~6的点数。游戏时若干个骰子同时集中掷下,依据所得到点数组合计算得分。",
IDC_STATIC,15,13,179,32
LTEXT " 游戏计分规则如下:·获得一个1点得100分;· 获得一个5点得50分;· 获得三个1点得1000分;· 获得六个1点得3000分;· 获得三个相同点(三个一点除外)将此单独点数乘以100后计算得分;(例:三个2点得分为2×100=200分)。",
IDC_STATIC,14,46,181,41
LTEXT " 游戏控制规则如下:· 游戏者依次获得一轮游戏机会,得分由各轮游戏的得分累计获得。· 每一轮开始时有六个骰子可以投掷。每掷一把后计算得分并将得分的骰子取出,再汇集其余的骰子掷下一把。逐次掷下去直至掷完骰子或主动放弃再掷。· 游戏开始时,掷一把得到300分或以上分既可入局(已得积分带入)。否则将失去本轮游戏资格须待下一轮机会。· 在入局后的每轮投掷中,若有一把未能得分,则本轮已得的全部积分作废且失去本轮游戏资格须待下一轮机会。· 首先获得3000分者为赢家。",
IDC_STATIC,15,88,180,84
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "dice Microsoft 基础类应用程序\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "dice\0"
VALUE "LegalCopyright", "版权所有 (C) 2006\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "dice.EXE\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "dice 应用程序\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 228
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
IDD_DICE_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 313
TOPMARGIN, 7
BOTTOMMARGIN, 246
END
IDD_DIALOG1, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 169
TOPMARGIN, 7
BOTTOMMARGIN, 56
END
IDD_DIALOG2, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 201
TOPMARGIN, 7
BOTTOMMARGIN, 195
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_ABOUTBOX "关于 dice(&A)..."
END
#endif // Chinese (中国) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\dice.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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