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📄 controlpane.java

📁 北大Java 语言程序设计 ppt课件及源码
💻 JAVA
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package bingo.player;import java.awt.*;import javax.swing.*;import bingo.shared.Utilities;public class ControlPane extends JPanel {    protected long seed = System.currentTimeMillis();    protected static boolean DEBUG = false;    protected JLabel nameLabel;    protected JTextField nameField;    protected String name = "";    protected JLabel seedLabel;    protected JTextField seedField;    protected JLabel hostLabel;    protected String hostString = "BINGO server's hostname:";    protected JTextField hostField;    protected JLabel cardsLabel;    protected String cardsString = "Number of cards:";    protected static int MAX_NUM_CARDS = 3; //XXX    protected JRadioButton cardRB[];    protected JButton registerButton;    protected JButton clearButton;    protected String parametersTitle = "Game Parameters";    private Player player;    protected int numCardWindows = 0;    protected CardWindow[] cardWindows = new CardWindow[3]; //XXX    public ControlPane(Player player) {	//super(false);	this.player = player;	// The player can type their name.        nameLabel = new JLabel("Your name:", JLabel.RIGHT);        nameField = new JTextField(20);	nameField.setText(player.params.getName());	// The player can enter a seed value for their card.        seedLabel = new JLabel("A random number seed:", JLabel.RIGHT);        seedField = new JTextField(new Long(seed).toString(), 20);	// The player can choose the number of cards to play (1-MAX_NUM_CARDS).        cardsLabel = new JLabel(cardsString, JLabel.RIGHT);	String rbString;	char rbChar;	int num;        ButtonGroup group = new ButtonGroup();        cardRB = new JRadioButton[MAX_NUM_CARDS]; //XXX	for (int i = 0; i < MAX_NUM_CARDS; i++) {	    num = i + 1;	    rbString = new Integer(num).toString();	    rbChar = rbString.charAt(0);            cardRB[i] = new JRadioButton(rbString);            cardRB[i].setActionCommand(rbString);            cardRB[i].setMnemonic(rbChar);             cardRB[i].addActionListener(player); 	    group.add(cardRB[i]);	}	int numCards = player.params.getNumCards();	if (numCards < MAX_NUM_CARDS) {	    cardRB[numCards - 1].setSelected(true);	} else {	    cardRB[MAX_NUM_CARDS - 1].setSelected(true);	}	//XXXNeed to delete Player.one, etc.	// Choose the host that the GameKeeper is running on.        hostLabel = new JLabel(hostString, JLabel.RIGHT);        hostField = new JTextField(20);	hostField.setText(player.params.getHostname());	/*	 * The player clicks this button when	 * ready to register.	 */        registerButton = new JButton(Player.register);	registerButton.setMnemonic(Player.registerKey);	registerButton.setActionCommand(Player.register);	registerButton.addActionListener(player);	/* 	 * The player clicks this button after a game	 * is finished to clear the game.	 */        clearButton = new JButton(Player.clear);	clearButton.setMnemonic(Player.clearKey);	clearButton.setActionCommand(Player.clear);	clearButton.addActionListener(player);	clearButton.setEnabled(false);	// Do the layout.	JPanel parameters = new JPanel(false);	GridBagLayout gridbag = new GridBagLayout();	parameters.setLayout(gridbag);	parameters.setBorder(BorderFactory.createTitledBorder(				parametersTitle));        // three rows        Utilities.addParameterRow(parameters, nameLabel, nameField);        Utilities.addParameterRow(parameters, seedLabel, seedField);        Utilities.addParameterRow(parameters, hostLabel, hostField);        // radio button row        Box cardNumBox = Utilities.makeEvenlySpacedBox(cardRB);        Utilities.addParameterRow(parameters, cardsLabel, cardNumBox);        // register and clear buttons	JComponent compList[] = new JComponent[2];	compList[0] = registerButton;	compList[1] = clearButton;	Box buttonBox = Utilities.makeEvenlySpacedBox(compList);	setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));	add(parameters);	add(Box.createRigidArea(new Dimension(Player.BIGPAD, 					      Player.BIGPAD)));	add(buttonBox);	add(Box.createRigidArea(new Dimension(Player.BIGPAD, 					      Player.BIGPAD)));    }    /** Maximum size == preferred height, unlimited width. */    public Dimension getMaximumSize() {	Dimension d = getPreferredSize();	    d.width = Short.MAX_VALUE;	return d;    }    /** Need not be called from AWT thread. */    public void reset() {	SwingUtilities.invokeLater(new Runnable() {		public void run() {		    enableAll(true);		    clearButton.setEnabled(false);		}	    });    }    /** Need not be called from AWT thread. */    public void gameOver() {	SwingUtilities.invokeLater(new Runnable() {		public void run() {		    clearButton.setEnabled(true);		}	    });    }    /** Call this only from the AWT thread. */    public void didRegister() {	enableAll(false);    }    /** Call this only from AWT thread. */    /*     * This couldn't be private in 1.1 because it's called from     * an inner class, which causes the 1.1.4 and earlier compilers     * to hang.     */    void enableAll(boolean enable) {        nameLabel.setEnabled(enable);        seedLabel.setEnabled(enable);        hostLabel.setEnabled(enable);        cardsLabel.setEnabled(enable);	//XXX JTextFields never become disabled (in Swing 0.5.1).        nameField.setEnabled(enable);        seedField.setEnabled(enable);        hostField.setEnabled(enable);	for (int i = 0; i < MAX_NUM_CARDS; i++) {	    cardRB[i].setEnabled(enable);	}	registerButton.setEnabled(enable);	repaint(); //XXX this shouldn't be necessary, but it is    }}

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