📄 maudioadapter.h
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/*
* ==============================================================================
* Name : MAudioAdapter.h
* Part of : Sound Application
* Interface :
* Description : Defines the audio adapter interface
* Version : 1
*
* Copyright (c) 2006, Nokia Corporation All rights reserved. Redistribution
* and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met: Redistributions
* of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer. Redistributions in binary form
* must reproduce the above copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other materials provided
* with the distribution. Neither the name of the Nokia Corporation nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. THIS
* SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
* ==============================================================================
*/
// INCLUDE FILES
#ifndef __MAUDIOADAPTER__
#define __MAUDIOADAPTER__
#include <e32std.h>
#include <assert.h>
#define KAudioAdapterInterfaceUid 0xE020240E
class CEikMenuPane;
// CLASS DECLARATION
/**
* This class defines the audio adapter interface.
*
*/
class MAudioAdapter
{
public:
/**
* Initiates playback using the audio utility
*/
virtual void PlayL() = 0;
/**
* Pause the audio utility
*/
virtual void PauseL() = 0;
/**
* Stops the audio utility
*/
virtual void StopL() = 0;
/**
* Initiates Record using the audio utility
*/
virtual void RecordL() = 0;
/*
* Update the menu aMenuPane to reflect the current state of the audio utility.
* @param aMenuPane the menu pane to update
*/
virtual void UpdateMenuL(CEikMenuPane* aMenuPane) = 0;
/**
* Add additional items to the specified menu
* @param aMenuPane The menu pane to which items are added
*/
virtual void AddExtraMenu(CEikMenuPane* aMenuPane) = 0;
/**
* Handles the commands from the UI
* @param aCommand The command to be handled
* @return ETrue if the command was handled, EFalse otherwise.
*/
virtual TBool HandleCommandL(TInt aCommand) = 0;
/**
* Return an identifying string
* @return An identification string
*/
virtual const TDesC& Identify() const = 0;
/**
* Get number of supported metadata
* @return Number of supported metada
*/
virtual TInt SupportMetadata() const = 0;
/**
* Toggles between play and pause
*/
virtual void TogglePlayPause() = 0;
/**
* Set the volume
* @param aVolume The desired volume level
*/
virtual void SetVolume(TInt aVolume) = 0;
/**
* Get the current volume level
* @return Volume Level
*/
virtual TInt Volume() = 0;
public: // Data
enum TState
{
ENotReady, // Not ready to play
EReadyToPlay, // Ready to play
EPlaying // playing
};
// state of the audio player utility
TState iState;
};
#endif // __MAUDIOADAPTER__
// End of File
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