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📄 animaldlg.cpp

📁 人工智能课程里的动物程序
💻 CPP
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// AnimalDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Animal.h"
#include "AnimalDlg.h"
#include "Rule.h"
#include "Dbase.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAnimalDlg dialog

CAnimalDlg::CAnimalDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CAnimalDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CAnimalDlg)
	m_bmaofa = FALSE;
	m_bmilk = FALSE;
	m_byumao = FALSE;
	m_bfly = FALSE;
	m_begg = FALSE;
	m_bmeat = FALSE;
	m_bquanchi = FALSE;
	m_bzhao = FALSE;
	m_beyeforward = FALSE;
	m_strresult = _T("");
	m_bti = FALSE;
	m_bjuefanchu = FALSE;
	m_bhuanghe = FALSE;
	m_bswim = FALSE;
	m_bgoodatfly = FALSE;
	m_bblackwhite = FALSE;
	m_banban = FALSE;
	m_bblackstripe = FALSE;
	m_blongsnake = FALSE;
	m_blongleg = FALSE;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CAnimalDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAnimalDlg)
	DDX_Check(pDX, IDC_CHECK1, m_bmaofa);
	DDX_Check(pDX, IDC_CHECK2, m_bmilk);
	DDX_Check(pDX, IDC_CHECK3, m_byumao);
	DDX_Check(pDX, IDC_CHECK4, m_bfly);
	DDX_Check(pDX, IDC_CHECK5, m_begg);
	DDX_Check(pDX, IDC_CHECK6, m_bmeat);
	DDX_Check(pDX, IDC_CHECK7, m_bquanchi);
	DDX_Check(pDX, IDC_CHECK8, m_bzhao);
	DDX_Check(pDX, IDC_CHECK9, m_beyeforward);
	DDX_Text(pDX, IDC_RESULT, m_strresult);
	DDX_Check(pDX, IDC_CHECK10, m_bti);
	DDX_Check(pDX, IDC_CHECK11, m_bjuefanchu);
	DDX_Check(pDX, IDC_CHECK12, m_bhuanghe);
	DDX_Check(pDX, IDC_CHECK17, m_bswim);
	DDX_Check(pDX, IDC_CHECK18, m_bgoodatfly);
	DDX_Check(pDX, IDC_CHECK19, m_bblackwhite);
	DDX_Check(pDX, IDC_CHECK13, m_banban);
	DDX_Check(pDX, IDC_CHECK14, m_bblackstripe);
	DDX_Check(pDX, IDC_CHECK15, m_blongsnake);
	DDX_Check(pDX, IDC_CHECK16, m_blongleg);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAnimalDlg, CDialog)
	//{{AFX_MSG_MAP(CAnimalDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_REC, OnRec)
	ON_BN_CLICKED(IDC_AGAIN, OnAgain)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAnimalDlg message handlers

BOOL CAnimalDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CAnimalDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CAnimalDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CAnimalDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CAnimalDlg::OnRec() 
{
	// TODO: Add your control notification handler code here
	this->rule.db.flag=0x000000;
	UpdateData(TRUE);
	if(this->m_banban==TRUE) this->rule.db.flag|=CDbase::anban;
	if(this->m_bblackstripe==TRUE) this->rule.db.flag|=CDbase::blackstripe;
	if(this->m_bblackwhite==TRUE) rule.db.flag|=CDbase::blackwhite;
	if(this->m_begg==TRUE) rule.db.flag|=CDbase::egg;
	if(this->m_beyeforward==TRUE) rule.db.flag|=CDbase::eyeforward;
	if(this->m_bfly==TRUE) rule.db.flag|=CDbase::fly;
	if(this->m_bgoodatfly==TRUE) rule.db.flag|=CDbase::goodatfly;
	if(this->m_bhuanghe==TRUE) rule.db.flag|=CDbase::huanghe;
	if(this->m_bjuefanchu==TRUE) rule.db.flag|=CDbase::juefanchu;
	if(this->m_blongleg==TRUE) rule.db.flag|=CDbase::longleg;
	if(this->m_blongsnake==TRUE) rule.db.flag|=CDbase::longsnake;
	if(this->m_bmaofa==TRUE) rule.db.flag|=CDbase::maofa;
	if(this->m_bmeat==TRUE) rule.db.flag|=CDbase::meat;
	if(this->m_bmilk==TRUE) rule.db.flag|=CDbase::milk;
	if(this->m_bquanchi==TRUE) rule.db.flag|=CDbase::quanchi;
	if(this->m_bswim==TRUE) rule.db.flag|=CDbase::swim;
	if(this->m_bti==TRUE) rule.db.flag|=CDbase::ti;
	if(this->m_byumao==TRUE) rule.db.flag|=CDbase::yumao;
	if(this->m_bzhao==TRUE) rule.db.flag|=CDbase::zhao;
	this->rule.GuiZe();
	if(rule.IsBao())  this->m_strresult="金钱豹";
	else if(rule.IsTiger())  this->m_strresult="虎";
	else if(rule.IsChangJingLu())  this->m_strresult="长颈鹿";
	else if(rule.IsBanMa())   this->m_strresult="斑马";
	else if(rule.IsTuoNiao())  this->m_strresult="鸵鸟";
	else if(rule.IsQiE())  this->m_strresult="企鹅";
	else if(rule.IsXinTianWeng())  this->m_strresult="信天翁";
	else this->m_strresult="没有您要找的动物";
	UpdateData(FALSE);
}

void CAnimalDlg::OnAgain() 
{
	// TODO: Add your control notification handler code here
	m_banban=FALSE;
    m_bblackstripe=FALSE;
    m_bblackwhite=FALSE;
    m_begg=FALSE;
    m_beyeforward=FALSE;
    m_bfly=FALSE;
    m_bgoodatfly=FALSE;
    m_bhuanghe=FALSE;
    m_bjuefanchu=FALSE;
    m_blongleg=FALSE;
    m_blongsnake=FALSE;
    m_bmaofa=FALSE;
    m_bmeat=FALSE;
	m_bmilk=FALSE;
    m_bquanchi=FALSE;
    m_bswim=FALSE;
	m_bti=FALSE;
	m_byumao=FALSE;
	m_bzhao=FALSE;
	UpdateData(FALSE);
}

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