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📄 shadow.cpp

📁 PDE simulator on GPU.
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// Shadow.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Shadow.h"

#include "MainFrm.h"
#include "ShadowDoc.h"
#include "ShadowView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CShadowApp

BEGIN_MESSAGE_MAP(CShadowApp, CWinApp)
	//{{AFX_MSG_MAP(CShadowApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
	ON_COMMAND(ID_HOWTO, OnHowto)
	//}}AFX_MSG_MAP
	// Standard file based document commands
	//ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	//ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CShadowApp construction

CShadowApp::CShadowApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CShadowApp object

CShadowApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CShadowApp initialization

BOOL CShadowApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("ISCAS_CG"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)
	
	// Register the application's document templates.  Document templates
	// serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CShadowDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CShadowView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);
	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	//EnableShellOpen();
    //RegisterShellFileTypes();
   
	// The one and only window has been initialized, so show and update it.
	//////we can drop the model file directly into the view now.
	CMainFrame *pFrame = (CMainFrame*)m_pMainWnd;
	CShadowView *pView = (CShadowView *)pFrame->m_wndSplitter.GetPane(0,1);
	pView->DragAcceptFiles();
	//////we can open the file just by click the file's name now.
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();
	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CShadowApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CShadowApp message handlers

void CShadowApp::OnHowto() 
{
	// Here to get the current application file's path ,
	// so we can find the help file in the same directory
	// Maybe it can be changed to better 
	TCHAR exeFullPath[MAX_PATH]; 
	GetModuleFileName(NULL,exeFullPath,MAX_PATH);
	CString tmp = exeFullPath;
	int len = tmp.GetLength();
	int pos = tmp.ReverseFind('\\');
	CString tmp1 = tmp.Left(pos);
	tmp1 = tmp1 + CString("\\Help.htm");
	ShellExecute(NULL,"open",tmp1.GetBuffer(tmp1.GetLength()),0,0,SW_SHOW);
}

//DEL BOOL CShadowApp::OnIdle(LONG lCount) 
//DEL {
//DEL 	// TODO: Add your specialized code here and/or call the base class
//DEL 	CMainFrame *pFrame = (CMainFrame*)m_pMainWnd;
//DEL 	CShadowView *pView = (CShadowView *)pFrame->m_wndSplitter.GetPane(0,1);
//DEL 	pView->Invalidate(FALSE);	
//DEL 	return CWinApp::OnIdle(lCount);
//DEL }

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