📄 shadow.cpp
字号:
// Shadow.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Shadow.h"
#include "MainFrm.h"
#include "ShadowDoc.h"
#include "ShadowView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CShadowApp
BEGIN_MESSAGE_MAP(CShadowApp, CWinApp)
//{{AFX_MSG_MAP(CShadowApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_COMMAND(ID_HOWTO, OnHowto)
//}}AFX_MSG_MAP
// Standard file based document commands
//ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
//ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShadowApp construction
CShadowApp::CShadowApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CShadowApp object
CShadowApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CShadowApp initialization
BOOL CShadowApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("ISCAS_CG"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CShadowDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CShadowView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
//EnableShellOpen();
//RegisterShellFileTypes();
// The one and only window has been initialized, so show and update it.
//////we can drop the model file directly into the view now.
CMainFrame *pFrame = (CMainFrame*)m_pMainWnd;
CShadowView *pView = (CShadowView *)pFrame->m_wndSplitter.GetPane(0,1);
pView->DragAcceptFiles();
//////we can open the file just by click the file's name now.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CShadowApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CShadowApp message handlers
void CShadowApp::OnHowto()
{
// Here to get the current application file's path ,
// so we can find the help file in the same directory
// Maybe it can be changed to better
TCHAR exeFullPath[MAX_PATH];
GetModuleFileName(NULL,exeFullPath,MAX_PATH);
CString tmp = exeFullPath;
int len = tmp.GetLength();
int pos = tmp.ReverseFind('\\');
CString tmp1 = tmp.Left(pos);
tmp1 = tmp1 + CString("\\Help.htm");
ShellExecute(NULL,"open",tmp1.GetBuffer(tmp1.GetLength()),0,0,SW_SHOW);
}
//DEL BOOL CShadowApp::OnIdle(LONG lCount)
//DEL {
//DEL // TODO: Add your specialized code here and/or call the base class
//DEL CMainFrame *pFrame = (CMainFrame*)m_pMainWnd;
//DEL CShadowView *pView = (CShadowView *)pFrame->m_wndSplitter.GetPane(0,1);
//DEL pView->Invalidate(FALSE);
//DEL return CWinApp::OnIdle(lCount);
//DEL }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -