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📄 extgl.h

📁 PDE simulator on GPU.
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#define GL_ALPHA_BITS                                           0x0D55
#define GL_DEPTH_BITS                                           0x0D56
#define GL_STENCIL_BITS                                         0x0D57
#define GL_ACCUM_RED_BITS                                       0x0D58
#define GL_ACCUM_GREEN_BITS                                     0x0D59
#define GL_ACCUM_BLUE_BITS                                      0x0D5A
#define GL_ACCUM_ALPHA_BITS                                     0x0D5B
#define GL_NAME_STACK_DEPTH                                     0x0D70
#define GL_AUTO_NORMAL                                          0x0D80
#define GL_MAP1_COLOR_4                                         0x0D90
#define GL_MAP1_INDEX                                           0x0D91
#define GL_MAP1_NORMAL                                          0x0D92
#define GL_MAP1_TEXTURE_COORD_1                                 0x0D93
#define GL_MAP1_TEXTURE_COORD_2                                 0x0D94
#define GL_MAP1_TEXTURE_COORD_3                                 0x0D95
#define GL_MAP1_TEXTURE_COORD_4                                 0x0D96
#define GL_MAP1_VERTEX_3                                        0x0D97
#define GL_MAP1_VERTEX_4                                        0x0D98
#define GL_MAP2_COLOR_4                                         0x0DB0
#define GL_MAP2_INDEX                                           0x0DB1
#define GL_MAP2_NORMAL                                          0x0DB2
#define GL_MAP2_TEXTURE_COORD_1                                 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2                                 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3                                 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4                                 0x0DB6
#define GL_MAP2_VERTEX_3                                        0x0DB7
#define GL_MAP2_VERTEX_4                                        0x0DB8
#define GL_MAP1_GRID_DOMAIN                                     0x0DD0
#define GL_MAP1_GRID_SEGMENTS                                   0x0DD1
#define GL_MAP2_GRID_DOMAIN                                     0x0DD2
#define GL_MAP2_GRID_SEGMENTS                                   0x0DD3
#define GL_TEXTURE_1D                                           0x0DE0
#define GL_TEXTURE_2D                                           0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER                              0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE                                 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE                                 0x0DF2
#define GL_SELECTION_BUFFER_POINTER                             0x0DF3
#define GL_SELECTION_BUFFER_SIZE                                0x0DF4
#define GL_TEXTURE_WIDTH                                        0x1000
#define GL_TEXTURE_HEIGHT                                       0x1001
#define GL_TEXTURE_INTERNAL_FORMAT                              0x1003
#define GL_TEXTURE_BORDER_COLOR                                 0x1004
#define GL_TEXTURE_BORDER                                       0x1005
#define GL_DONT_CARE                                            0x1100
#define GL_FASTEST                                              0x1101
#define GL_NICEST                                               0x1102
#define GL_LIGHT0                                               0x4000
#define GL_LIGHT1                                               0x4001
#define GL_LIGHT2                                               0x4002
#define GL_LIGHT3                                               0x4003
#define GL_LIGHT4                                               0x4004
#define GL_LIGHT5                                               0x4005
#define GL_LIGHT6                                               0x4006
#define GL_LIGHT7                                               0x4007
#define GL_AMBIENT                                              0x1200
#define GL_DIFFUSE                                              0x1201
#define GL_SPECULAR                                             0x1202
#define GL_POSITION                                             0x1203
#define GL_SPOT_DIRECTION                                       0x1204
#define GL_SPOT_EXPONENT                                        0x1205
#define GL_SPOT_CUTOFF                                          0x1206
#define GL_CONSTANT_ATTENUATION                                 0x1207
#define GL_LINEAR_ATTENUATION                                   0x1208
#define GL_QUADRATIC_ATTENUATION                                0x1209
#define GL_COMPILE                                              0x1300
#define GL_COMPILE_AND_EXECUTE                                  0x1301
#define GL_CLEAR                                                0x1500
#define GL_AND                                                  0x1501
#define GL_AND_REVERSE                                          0x1502
#define GL_COPY                                                 0x1503
#define GL_AND_INVERTED                                         0x1504
#define GL_NOOP                                                 0x1505
#define GL_XOR                                                  0x1506
#define GL_OR                                                   0x1507
#define GL_NOR                                                  0x1508
#define GL_EQUIV                                                0x1509
#define GL_INVERT                                               0x150A
#define GL_OR_REVERSE                                           0x150B
#define GL_COPY_INVERTED                                        0x150C
#define GL_OR_INVERTED                                          0x150D
#define GL_NAND                                                 0x150E
#define GL_SET                                                  0x150F
#define GL_EMISSION                                             0x1600
#define GL_SHININESS                                            0x1601
#define GL_AMBIENT_AND_DIFFUSE                                  0x1602
#define GL_COLOR_INDEXES                                        0x1603
#define GL_MODELVIEW                                            0x1700
#define GL_PROJECTION                                           0x1701
#define GL_TEXTURE                                              0x1702
#define GL_COLOR                                                0x1800
#define GL_DEPTH                                                0x1801
#define GL_STENCIL                                              0x1802
#define GL_COLOR_INDEX                                          0x1900
#define GL_STENCIL_INDEX                                        0x1901
#define GL_DEPTH_COMPONENT                                      0x1902
#define GL_RED                                                  0x1903
#define GL_GREEN                                                0x1904
#define GL_BLUE                                                 0x1905
#define GL_ALPHA                                                0x1906
#define GL_RGB                                                  0x1907
#define GL_RGBA                                                 0x1908
#define GL_LUMINANCE                                            0x1909
#define GL_LUMINANCE_ALPHA                                      0x190A
#define GL_BITMAP                                               0x1A00
#define GL_POINT                                                0x1B00
#define GL_LINE                                                 0x1B01
#define GL_FILL                                                 0x1B02
#define GL_RENDER                                               0x1C00
#define GL_FEEDBACK                                             0x1C01
#define GL_SELECT                                               0x1C02
#define GL_FLAT                                                 0x1D00
#define GL_SMOOTH                                               0x1D01
#define GL_KEEP                                                 0x1E00
#define GL_REPLACE                                              0x1E01
#define GL_INCR                                                 0x1E02
#define GL_DECR                                                 0x1E03
#define GL_VENDOR                                               0x1F00
#define GL_RENDERER                                             0x1F01
#define GL_VERSION                                              0x1F02
#define GL_EXTENSIONS                                           0x1F03
#define GL_S                                                    0x2000
#define GL_T                                                    0x2001
#define GL_R                                                    0x2002
#define GL_Q                                                    0x2003
#define GL_MODULATE                                             0x2100
#define GL_DECAL                                                0x2101
#define GL_TEXTURE_ENV_MODE                                     0x2200
#define GL_TEXTURE_ENV_COLOR                                    0x2201
#define GL_TEXTURE_ENV                                          0x2300
#define GL_EYE_LINEAR                                           0x2400
#define GL_OBJECT_LINEAR                                        0x2401
#define GL_SPHERE_MAP                                           0x2402
#define GL_TEXTURE_GEN_MODE                                     0x2500
#define GL_OBJECT_PLANE                                         0x2501
#define GL_EYE_PLANE                                            0x2502
#define GL_NEAREST                                              0x2600
#define GL_LINEAR                                               0x2601
#define GL_NEAREST_MIPMAP_NEAREST                               0x2700
#define GL_LINEAR_MIPMAP_NEAREST                                0x2701
#define GL_NEAREST_MIPMAP_LINEAR                                0x2702
#define GL_LINEAR_MIPMAP_LINEAR                                 0x2703
#define GL_TEXTURE_MAG_FILTER                                   0x2800
#define GL_TEXTURE_MIN_FILTER                                   0x2801
#define GL_TEXTURE_WRAP_S                                       0x2802
#define GL_TEXTURE_WRAP_T                                       0x2803
#define GL_CLAMP                                                0x2900
#define GL_REPEAT                                               0x2901
#define GL_CLIENT_PIXEL_STORE_BIT                               0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT                              0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS                               0xffffffff
#define GL_POLYGON_OFFSET_FACTOR                                0x8038
#define GL_POLYGON_OFFSET_UNITS                                 0x2A00
#define GL_POLYGON_OFFSET_POINT                                 0x2A01
#define GL_POLYGON_OFFSET_LINE                                  0x2A02
#define GL_POLYGON_OFFSET_FILL                                  0x8037
#define GL_ALPHA4                                               0x803B
#define GL_ALPHA8                                               0x803C
#define GL_ALPHA12                                              0x803D
#define GL_ALPHA16                                              0x803E
#define GL_LUMINANCE4                                           0x803F
#define GL_LUMINANCE8                                           0x8040
#define GL_LUMINANCE12                                          0x8041
#define GL_LUMINANCE16                                          0x8042
#define GL_LUMINANCE4_ALPHA4                                    0x8043
#define GL_LUMINANCE6_ALPHA2                                    0x8044
#define GL_LUMINANCE8_ALPHA8                                    0x8045
#define GL_LUMINANCE12_ALPHA4                                   0x8046
#define GL_LUMINANCE12_ALPHA12                                  0x8047
#define GL_LUMINANCE16_ALPHA16                                  0x8048
#define GL_INTENSITY                                            0x8049
#define GL_INTENSITY4                                           0x804A
#define GL_INTENSITY8                                           0x804B
#define GL_INTENSITY12                                          0x804C
#define GL_INTENSITY16                                          0x804D
#define GL_R3_G3_B2                                             0x2A10
#define GL_RGB4                                                 0x804F
#define GL_RGB5                                                 0x8050
#define GL_RGB8                                                 0x8051
#define GL_RGB10                                                0x8052
#define GL_RGB12                                                0x8053
#define GL_RGB16                                                0x8054
#define GL_RGBA2                                                0x8055
#define GL_RGBA4                                                0x8056
#define GL_RGB5_A1                                              0x8057
#define GL_RGBA8                                                0x8058
#define GL_RGB10_A2                                             0x8059
#define GL_RGBA12                                               0x805A
#define GL_RGBA16                                               0x805B
#define GL_TEXTURE_RED_SIZE                                     0x805C
#define GL_TEXTURE_GREEN_SIZE                                   0x805D
#define GL_TEXTURE_BLUE_SIZE                                    0x805E
#define GL_TEXTURE_ALPHA_SIZE                                   0x805F
#define GL_TEXTURE_LUMINANCE_SIZE                               0x8060
#define GL_TEXTURE_INTENSITY_SIZE                               0x8061
#define GL_PROXY_TEXTURE_1D                                     0x8063
#define GL_PROXY_TEXTURE_2D                                     0x8064
#define GL_TEXTURE_PRIORITY                                     0x8066
#define GL_TEXTURE_RESIDENT                                     0x8067
#define GL_TEXTURE_BINDING_1D                                   0x8068
#define GL_TEXTURE_BINDING_2D                                   0x8069
#define GL_VERTEX_ARRAY                                         0x8074
#define GL_NORMAL_ARRAY                                         0x8075
#define GL_COLOR_ARRAY                                          0x8076
#define GL_INDEX_ARRAY                                          0x8077
#define GL_TEXTURE_COORD_ARRAY                                  0x8078
#define GL_EDGE_FLAG_ARRAY                                      0x8079
#define GL_VERTEX_ARRAY_SIZE                                    0x807A
#define GL_VERTEX_ARRAY_TYPE                                    0x807B
#define GL_VERTEX_ARRAY_STRIDE                                  0x807C
#define GL_NORMAL_ARRAY_TYPE                                    0x807E
#define GL_NORMAL_ARRAY_STRIDE                                  0x807F
#define GL_COLOR_ARRAY_SIZE                                     0x8081
#define GL_COLOR_ARRAY_TYPE                                     0x8082
#define GL_COLOR_ARRAY_STRIDE                                   0x8083
#define GL_INDEX_ARRAY_TYPE                                     0x8085
#define GL_INDEX_ARRAY_STRIDE                                   0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE                             0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE                             0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE                           0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE                               0x808C
#define GL_VERTEX_ARRAY_POINTER                                 0x808E
#define GL_NORMAL_ARRAY_POINTER                                 0x808F
#define GL_COLOR_ARRAY_POINTER                                  0x8090
#define GL_INDEX_ARRAY_POINTER                                  0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER                          0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER                              0x8093
#define GL_V2F                                                  0x2A20
#define GL_V3F                                                  0x2A21
#define GL_C4UB_V2F                                             0x2A22
#define GL_C4UB_V3F                                             0x2A23

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