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📄 extgl.h

📁 PDE simulator on GPU.
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#define GL_FALSE                                                0
#define GL_CLIP_PLANE0                                          0x3000
#define GL_CLIP_PLANE1                                          0x3001
#define GL_CLIP_PLANE2                                          0x3002
#define GL_CLIP_PLANE3                                          0x3003
#define GL_CLIP_PLANE4                                          0x3004
#define GL_CLIP_PLANE5                                          0x3005
#define GL_BYTE                                                 0x1400
#define GL_UNSIGNED_BYTE                                        0x1401
#define GL_SHORT                                                0x1402
#define GL_UNSIGNED_SHORT                                       0x1403
#define GL_INT                                                  0x1404
#define GL_UNSIGNED_INT                                         0x1405
#define GL_FLOAT                                                0x1406
#define GL_2_BYTES                                              0x1407
#define GL_3_BYTES                                              0x1408
#define GL_4_BYTES                                              0x1409
#define GL_DOUBLE                                               0x140A
#define GL_NONE                                                 0
#define GL_FRONT_LEFT                                           0x0400
#define GL_FRONT_RIGHT                                          0x0401
#define GL_BACK_LEFT                                            0x0402
#define GL_BACK_RIGHT                                           0x0403
#define GL_FRONT                                                0x0404
#define GL_BACK                                                 0x0405
#define GL_LEFT                                                 0x0406
#define GL_RIGHT                                                0x0407
#define GL_FRONT_AND_BACK                                       0x0408
#define GL_AUX0                                                 0x0409
#define GL_AUX1                                                 0x040A
#define GL_AUX2                                                 0x040B
#define GL_AUX3                                                 0x040C
#define GL_NO_ERROR                                             0
#define GL_INVALID_ENUM                                         0x0500
#define GL_INVALID_VALUE                                        0x0501
#define GL_INVALID_OPERATION                                    0x0502
#define GL_STACK_OVERFLOW                                       0x0503
#define GL_STACK_UNDERFLOW                                      0x0504
#define GL_OUT_OF_MEMORY                                        0x0505
#define GL_2D                                                   0x0600
#define GL_3D                                                   0x0601
#define GL_3D_COLOR                                             0x0602
#define GL_3D_COLOR_TEXTURE                                     0x0603
#define GL_4D_COLOR_TEXTURE                                     0x0604
#define GL_PASS_THROUGH_TOKEN                                   0x0700
#define GL_POINT_TOKEN                                          0x0701
#define GL_LINE_TOKEN                                           0x0702
#define GL_POLYGON_TOKEN                                        0x0703
#define GL_BITMAP_TOKEN                                         0x0704
#define GL_DRAW_PIXEL_TOKEN                                     0x0705
#define GL_COPY_PIXEL_TOKEN                                     0x0706
#define GL_LINE_RESET_TOKEN                                     0x0707
#define GL_EXP                                                  0x0800
#define GL_EXP2                                                 0x0801
#define GL_CW                                                   0x0900
#define GL_CCW                                                  0x0901
#define GL_COEFF                                                0x0A00
#define GL_ORDER                                                0x0A01
#define GL_DOMAIN                                               0x0A02
#define GL_CURRENT_COLOR                                        0x0B00
#define GL_CURRENT_INDEX                                        0x0B01
#define GL_CURRENT_NORMAL                                       0x0B02
#define GL_CURRENT_TEXTURE_COORDS                               0x0B03
#define GL_CURRENT_RASTER_COLOR                                 0x0B04
#define GL_CURRENT_RASTER_INDEX                                 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS                        0x0B06
#define GL_CURRENT_RASTER_POSITION                              0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID                        0x0B08
#define GL_CURRENT_RASTER_DISTANCE                              0x0B09
#define GL_POINT_SMOOTH                                         0x0B10
#define GL_POINT_SIZE                                           0x0B11
#define GL_POINT_SIZE_RANGE                                     0x0B12
#define GL_POINT_SIZE_GRANULARITY                               0x0B13
#define GL_LINE_SMOOTH                                          0x0B20
#define GL_LINE_WIDTH                                           0x0B21
#define GL_LINE_WIDTH_RANGE                                     0x0B22
#define GL_LINE_WIDTH_GRANULARITY                               0x0B23
#define GL_LINE_STIPPLE                                         0x0B24
#define GL_LINE_STIPPLE_PATTERN                                 0x0B25
#define GL_LINE_STIPPLE_REPEAT                                  0x0B26
#define GL_LIST_MODE                                            0x0B30
#define GL_MAX_LIST_NESTING                                     0x0B31
#define GL_LIST_BASE                                            0x0B32
#define GL_LIST_INDEX                                           0x0B33
#define GL_POLYGON_MODE                                         0x0B40
#define GL_POLYGON_SMOOTH                                       0x0B41
#define GL_POLYGON_STIPPLE                                      0x0B42
#define GL_EDGE_FLAG                                            0x0B43
#define GL_CULL_FACE                                            0x0B44
#define GL_CULL_FACE_MODE                                       0x0B45
#define GL_FRONT_FACE                                           0x0B46
#define GL_LIGHTING                                             0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER                             0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE                                 0x0B52
#define GL_LIGHT_MODEL_AMBIENT                                  0x0B53
#define GL_SHADE_MODEL                                          0x0B54
#define GL_COLOR_MATERIAL_FACE                                  0x0B55
#define GL_COLOR_MATERIAL_PARAMETER                             0x0B56
#define GL_COLOR_MATERIAL                                       0x0B57
#define GL_FOG                                                  0x0B60
#define GL_FOG_INDEX                                            0x0B61
#define GL_FOG_DENSITY                                          0x0B62
#define GL_FOG_START                                            0x0B63
#define GL_FOG_END                                              0x0B64
#define GL_FOG_MODE                                             0x0B65
#define GL_FOG_COLOR                                            0x0B66
#define GL_DEPTH_RANGE                                          0x0B70
#define GL_DEPTH_TEST                                           0x0B71
#define GL_DEPTH_WRITEMASK                                      0x0B72
#define GL_DEPTH_CLEAR_VALUE                                    0x0B73
#define GL_DEPTH_FUNC                                           0x0B74
#define GL_ACCUM_CLEAR_VALUE                                    0x0B80
#define GL_STENCIL_TEST                                         0x0B90
#define GL_STENCIL_CLEAR_VALUE                                  0x0B91
#define GL_STENCIL_FUNC                                         0x0B92
#define GL_STENCIL_VALUE_MASK                                   0x0B93
#define GL_STENCIL_FAIL                                         0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL                              0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS                              0x0B96
#define GL_STENCIL_REF                                          0x0B97
#define GL_STENCIL_WRITEMASK                                    0x0B98
#define GL_MATRIX_MODE                                          0x0BA0
#define GL_NORMALIZE                                            0x0BA1
#define GL_VIEWPORT                                             0x0BA2
#define GL_MODELVIEW_STACK_DEPTH                                0x0BA3
#define GL_PROJECTION_STACK_DEPTH                               0x0BA4
#define GL_TEXTURE_STACK_DEPTH                                  0x0BA5
#define GL_MODELVIEW_MATRIX                                     0x0BA6
#define GL_PROJECTION_MATRIX                                    0x0BA7
#define GL_TEXTURE_MATRIX                                       0x0BA8
#define GL_ATTRIB_STACK_DEPTH                                   0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH                            0x0BB1
#define GL_ALPHA_TEST                                           0x0BC0
#define GL_ALPHA_TEST_FUNC                                      0x0BC1
#define GL_ALPHA_TEST_REF                                       0x0BC2
#define GL_DITHER                                               0x0BD0
#define GL_BLEND_DST                                            0x0BE0
#define GL_BLEND_SRC                                            0x0BE1
#define GL_BLEND                                                0x0BE2
#define GL_LOGIC_OP_MODE                                        0x0BF0
#define GL_INDEX_LOGIC_OP                                       0x0BF1
#define GL_COLOR_LOGIC_OP                                       0x0BF2
#define GL_AUX_BUFFERS                                          0x0C00
#define GL_DRAW_BUFFER                                          0x0C01
#define GL_READ_BUFFER                                          0x0C02
#define GL_SCISSOR_BOX                                          0x0C10
#define GL_SCISSOR_TEST                                         0x0C11
#define GL_INDEX_CLEAR_VALUE                                    0x0C20
#define GL_INDEX_WRITEMASK                                      0x0C21
#define GL_COLOR_CLEAR_VALUE                                    0x0C22
#define GL_COLOR_WRITEMASK                                      0x0C23
#define GL_INDEX_MODE                                           0x0C30
#define GL_RGBA_MODE                                            0x0C31
#define GL_DOUBLEBUFFER                                         0x0C32
#define GL_STEREO                                               0x0C33
#define GL_RENDER_MODE                                          0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT                          0x0C50
#define GL_POINT_SMOOTH_HINT                                    0x0C51
#define GL_LINE_SMOOTH_HINT                                     0x0C52
#define GL_POLYGON_SMOOTH_HINT                                  0x0C53
#define GL_FOG_HINT                                             0x0C54
#define GL_TEXTURE_GEN_S                                        0x0C60
#define GL_TEXTURE_GEN_T                                        0x0C61
#define GL_TEXTURE_GEN_R                                        0x0C62
#define GL_TEXTURE_GEN_Q                                        0x0C63
#define GL_PIXEL_MAP_I_TO_I                                     0x0C70
#define GL_PIXEL_MAP_S_TO_S                                     0x0C71
#define GL_PIXEL_MAP_I_TO_R                                     0x0C72
#define GL_PIXEL_MAP_I_TO_G                                     0x0C73
#define GL_PIXEL_MAP_I_TO_B                                     0x0C74
#define GL_PIXEL_MAP_I_TO_A                                     0x0C75
#define GL_PIXEL_MAP_R_TO_R                                     0x0C76
#define GL_PIXEL_MAP_G_TO_G                                     0x0C77
#define GL_PIXEL_MAP_B_TO_B                                     0x0C78
#define GL_PIXEL_MAP_A_TO_A                                     0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE                                0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE                                0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE                                0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE                                0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE                                0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE                                0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE                                0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE                                0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE                                0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE                                0x0CB9
#define GL_UNPACK_SWAP_BYTES                                    0x0CF0
#define GL_UNPACK_LSB_FIRST                                     0x0CF1
#define GL_UNPACK_ROW_LENGTH                                    0x0CF2
#define GL_UNPACK_SKIP_ROWS                                     0x0CF3
#define GL_UNPACK_SKIP_PIXELS                                   0x0CF4
#define GL_UNPACK_ALIGNMENT                                     0x0CF5
#define GL_PACK_SWAP_BYTES                                      0x0D00
#define GL_PACK_LSB_FIRST                                       0x0D01
#define GL_PACK_ROW_LENGTH                                      0x0D02
#define GL_PACK_SKIP_ROWS                                       0x0D03
#define GL_PACK_SKIP_PIXELS                                     0x0D04
#define GL_PACK_ALIGNMENT                                       0x0D05
#define GL_MAP_COLOR                                            0x0D10
#define GL_MAP_STENCIL                                          0x0D11
#define GL_INDEX_SHIFT                                          0x0D12
#define GL_INDEX_OFFSET                                         0x0D13
#define GL_RED_SCALE                                            0x0D14
#define GL_RED_BIAS                                             0x0D15
#define GL_ZOOM_X                                               0x0D16
#define GL_ZOOM_Y                                               0x0D17
#define GL_GREEN_SCALE                                          0x0D18
#define GL_GREEN_BIAS                                           0x0D19
#define GL_BLUE_SCALE                                           0x0D1A
#define GL_BLUE_BIAS                                            0x0D1B
#define GL_ALPHA_SCALE                                          0x0D1C
#define GL_ALPHA_BIAS                                           0x0D1D
#define GL_DEPTH_SCALE                                          0x0D1E
#define GL_DEPTH_BIAS                                           0x0D1F
#define GL_MAX_EVAL_ORDER                                       0x0D30
#define GL_MAX_LIGHTS                                           0x0D31
#define GL_MAX_CLIP_PLANES                                      0x0D32
#define GL_MAX_TEXTURE_SIZE                                     0x0D33
#define GL_MAX_PIXEL_MAP_TABLE                                  0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH                               0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH                            0x0D36
#define GL_MAX_NAME_STACK_DEPTH                                 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH                           0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH                              0x0D39
#define GL_MAX_VIEWPORT_DIMS                                    0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH                        0x0D3B
#define GL_SUBPIXEL_BITS                                        0x0D50
#define GL_INDEX_BITS                                           0x0D51
#define GL_RED_BITS                                             0x0D52
#define GL_GREEN_BITS                                           0x0D53
#define GL_BLUE_BITS                                            0x0D54

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