📄 robot.java
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package like.wuziqi;
public class Robot
{
QiBan qb;
int levelState = 1;
int first = 0;
//下落此子后的得分
int [][] blackScore = new int[15][15];
int [][] whiteScore = new int[15][15];
int blackHighScore;
int whiteHigeScore;
int [] zu = new int[7];
boolean blackWin,whiteWin,blackWin4,whiteWin4;
public Robot(QiBan qb)
{
this.qb = qb;
}
public void start()
{
this.blackWin = false;
this.whiteWin = false;
this.first = 0;
}
public void setLevel(int level)
{
this.levelState = level;
}
public void next()
{
first++;
System.out.println("ba"+this.qb.lastQiZi);
if(this.qb.lastQiZi==-1)
{
System.out.println("c");
qb.putDown(new ZuoBiao((int)(Math.random()*3)+6,(int)(Math.random()*3)+6),!qb.ifBlack);
}
else
qb.putDown(this.getAttack(),!qb.ifBlack);
qb.canPutBen = true;
}
public ZuoBiao getAttack()
{
ZuoBiao z1 = this.getHighBlackScore();
ZuoBiao z2 = this.getHighWhiteScore();
if(z1==null||z2==null)
{
this.qb.setStr("棋盘满,游戏结束");
this.qb.setGameOver(true);
}
System.out.println("黑=="+this.blackHighScore+" 白=="+this.whiteHigeScore);
if(qb.ifBlack)
{
if(this.whiteWin4)
{
System.out.println("必胜白点4");
this.whiteWin4 = false;
this.blackWin4 = false;
this.whiteWin = false;
this.blackWin = false;
return z2;
}
else if(this.blackWin4)
{
System.out.println("必胜黑点4");
this.whiteWin4 = false;
this.blackWin4 = false;
this.whiteWin = false;
this.blackWin = false;
return z1;
}
}
else
{
if(this.blackWin4)
{
System.out.println("必胜黑点4");
this.whiteWin4 = false;
this.blackWin4 = false;
return z1;
}
else if(this.whiteWin4)
{
System.out.println("必胜白点4");
this.whiteWin4 = false;
this.blackWin4 = false;
return z2;
}
}
if(qb.ifBlack)
{
if(this.whiteWin)
{
System.out.println("必胜白点");
this.whiteWin = false;
this.blackWin = false;
return z2;
}
else if(this.blackWin)
{
System.out.println("必胜黑点");
this.whiteWin = false;
this.blackWin = false;
return z1;
}
}
else
{
if(this.blackWin)
{
System.out.println("必胜黑点");
this.whiteWin = false;
this.blackWin = false;
return z1;
}
else if(this.whiteWin)
{
System.out.println("必胜白点");
this.whiteWin = false;
this.blackWin = false;
return z2;
}
}
if(qb.ifBlack)
{
if(this.blackHighScore>this.whiteHigeScore)
{
System.out.println("防守");
return z1;
}
else
{
System.out.println("进攻");
return z2;
}
}
else
{
if(this.blackHighScore<this.whiteHigeScore)
{
System.out.println("防守");
return z2;
}
else
{
System.out.println("进攻");
return z1;
}
}
}
public ZuoBiao getHighBlackScore()
{
int high = -1;
ZuoBiao [] hz = new ZuoBiao[8];
for(int i=0;i<=14;i++)
for(int j=0;j<=14;j++)
{
if(high<this.blackScore[i][j])
{
if(qb.qiGes[i][j]==qb.none_state)
{
high = this.blackScore[i][j];
hz[0] = new ZuoBiao(0,0);
hz[0].x = i;
hz[0].y = j;
}
}
}
int curr=0;
stop :
{
for(int i=0;i<=14;i++)
for(int j=0;j<=14;j++)
{
if(this.blackScore[i][j]==high)
{
if(qb.qiGes[i][j]==qb.none_state)
{
if(++curr>7)
break stop;
hz[curr] = new ZuoBiao(0,0);
hz[curr].x = i;
hz[curr].y = j;
}
}
}
}
this.blackHighScore = high;
return hz[(int)(Math.random()*curr)];
}
public ZuoBiao getHighWhiteScore()
{
int high = -1;
ZuoBiao [] hz = new ZuoBiao[8];
for(int i=0;i<=14;i++)
for(int j=0;j<=14;j++)
{
if(high<this.whiteScore[i][j])
{
if(qb.qiGes[i][j] == qb.none_state)
{
high = this.whiteScore[i][j];
hz[0] = new ZuoBiao(0,0);
hz[0].x = i;
hz[0].y = j;
}
}
//System.out.print(whiteScore[i][j]+" ");
}
int curr = 0;
stop :
{
for(int i=0;i<=14;i++)
for(int j=0;j<=14;j++)
{
if(this.whiteScore[i][j]==high)
{
if(qb.qiGes[i][j]==qb.none_state)
{
if(++curr>7)
break stop;
hz[curr] = new ZuoBiao(0,0);
hz[curr].x = i;
hz[curr].y = j;
}
}
}
}
this.whiteHigeScore = high;
return hz[(int)(Math.random()*curr)];
}
public void updateScore()
{//System.out.print("updateScore(),");
this.whiteWin4 = false;
this.blackWin4 = false;
this.whiteWin = false;
this.blackWin = false;
int hei = 0;
int bai = 0;
for(int i=0;i<=14;i++)
for(int j=0;j<=14;j++)
{
this.blackScore[i][j] = 0;
this.whiteScore[i][j] = 0;
//----------------纵向检查-------------------
int m = i-4;
if(m<0)
m = 0;
for(;m<=i&&m+4<=14;m++)
{
hei = bai = 0;
for(int n=m;n<=m+4;n++)
{
zu[n-m+1] = qb.qiGes[n][j];
if(qb.qiGes[n][j]==qb.hei_state)
hei++;
else if(qb.qiGes[n][j]==qb.bai_state)
bai++;
}
zu[i-m+1] = 3;
if(m-1<0)
zu[0] = 2;
else
zu[0] = qb.qiGes[m-1][j];
if(m+5>14)
zu[6] = 2;
else
zu[6] = qb.qiGes[m+5][j];
addScore(hei,bai,i,j);
}
//-------------------横向检查-----------------
m = j -4;
if(m<0)
m = 0;
for(;m<=j&&m+4<=14;m++)
{
hei = bai = 0;
for(int n=m;n<=m+4;n++)
{
zu[n-m+1] = qb.qiGes[i][n];
if(qb.qiGes[i][n]==qb.hei_state)
hei++;
else if(qb.qiGes[i][n]==qb.bai_state)
bai++;
}
zu[j-m+1] = 3;
if(m-1<0)
zu[0] = 2;
else
zu[0] = qb.qiGes[i][m-1];
if(m+5>14)
zu[6] = 2;
else
zu[6] = qb.qiGes[i][m+5];
addScore(hei,bai,i,j);
}
//-----------------左上到右下-----------------
m = 4;
if(i-m<0)
m = i;
if(j-m<0)
m = j;
for(;m>=0;m--)
{
if(i-m+4>14)
break;
if(j-m+4>14)
break;
hei = bai = 0;
for(int n=m;n>=m-4;n--)
{
zu[m-n+1] = qb.qiGes[i-n][j-n];
if(qb.qiGes[i-n][j-n]==qb.hei_state)
hei++;
else if(qb.qiGes[i-n][j-n]==qb.bai_state)
bai++;
}
zu[m+1] = 3;
if(i-m-1<0||j-m-1<0)
zu[0] = 2;
else
zu[0] = qb.qiGes[i-m-1][j-m-1];
if(i-m+5>14||j-m+5>14)
zu[6] = 2;
else
zu[6] = qb.qiGes[i-m+5][j-m+5];
addScore(hei,bai,i,j);
}
//-------------------左下到右上-------------------
m = 4;
if(i+m>14)
m = 14 - i;
if(j-m<0)
m = j;
for(;m>=0;m--)
{
hei = bai = 0;
if(i+m-4<0)
break;
if(j-m+4>14)
break;
for(int n=m;n>=m-4;n--)
{
zu[m-n+1] = qb.qiGes[i+n][j-n];
if(qb.qiGes[i+n][j-n]==qb.hei_state)
hei++;
else if(qb.qiGes[i+n][j-n]==qb.bai_state)
bai++;
}
zu[m+1] = 3;
if(j-m-1<0||i+m+1>14)
zu[0] = 2;
else
zu[0] = qb.qiGes[i+m+1][j-m-1];
if(j-m+5>14||i+m-5<0)
zu[6] = 2;
else
zu[6] = qb.qiGes[i+m-5][j-m+5];
addScore(hei,bai,i,j);
}
}
}//method updateScore()
private void addScore(int hei,int bai,int i,int j)
{
int k = 0;
if(this.levelState == 1)
k = 0;
else
{
if(first<=3)
;
else //(first>3)
{
if(this.qb.ifBlack)
k = 1;
else
k = -1;
}
}
if(bai==0)
{
for(int m=1;m<=5;m++)
{
if(zu[m]==3)
zu[m] = -1;
}
if(hei==0)
this.blackScore[i][j] += 1;
else if(hei==1)
this.blackScore[i][j] += 3;
else if(hei==2)
{
if(this.levelState==3)
{
int v = 0;
if(zu[0]==2||zu[0]==1)
v++;
if(zu[6]==2||zu[6]==1)
v++;
if(zu[1]==-1&&zu[3]==-1&&zu[5]==-1)
{
if(v==2)
this.blackScore[i][j] += 3;
else if(v==1)
this.blackScore[i][j] += 9;
else if(v==0)
this.blackScore[i][j] += 27;
}
else
{
if(v==2)
this.blackScore[i][j] += 4;
else if(v==0)
this.blackScore[i][j] += 54;
else
{
if(zu[1]==0&&zu[5]==0)
this.blackScore[i][j] += 54;
else if(zu[1]==-1)
{
if(zu[0]==0||zu[0]==-1)
this.blackScore[i][j] += 54;
else
this.blackScore[i][j] += 9;
}
else if(zu[5]==-1)
{
if(zu[6]==0||zu[6]==-1)
this.blackScore[i][j] += 54;
else
this.blackScore[i][j] += 9;
}
}
}
}
else
{
this.blackScore[i][j] += 9;
}
}
else if(hei==3)
{
int m = this.blackScore[i][j];
if(true)
{
int v = 0;
if(zu[0]==2||zu[0]==1)
v++;
if(zu[6]==2||zu[6]==1)
v++;
if(v==2)
{
this.blackScore[i][j] += 40;
}
else if(v==1)
{
if(zu[0]==2||zu[0]==1)
{
if(zu[1]==0)
{
this.blackWin = true;
this.blackScore[i][j] += 1000;
}
else
{
this.blackScore[i][j] += 40;
}
}
else if(zu[6]==2||zu[6]==1)
{
if(zu[5]==0)
{
this.blackWin = true;
this.blackScore[i][j] += 1000;
}
else
{
this.blackScore[i][j] += 40;
}
}
}
else if(v==0)
{
if(zu[1]==0||zu[5]==0)
{
this.blackWin = true;
this.blackScore[i][j] += 1000;
}
else
{
this.blackScore[i][j] += 63;
}
}
}
if(this.levelState==3)
;
else
{
this.blackScore[i][j] = m;
this.blackScore[i][j] += 27;
}
}
else if(hei==4)
{
this.blackWin4 = true;
this.blackScore[i][j] += 10000;
}
else if(hei==5)
{
qb.gameOver = true;
qb.str = "五连珠,黑胜~!";
}
}
if(hei==0)
{
for(int m=1;m<=5;m++)
{
if(zu[m]==-1)
zu[m] = 1;
}
if(bai==0)
this.whiteScore[i][j] += 1;
else if(bai==1)
this.whiteScore[i][j] += 3+k;
else if(bai==2)
{
if(this.levelState==3)
{
int v = 0;
if(zu[0]==2||zu[0]==-1)
v++;
if(zu[6]==2||zu[6]==-1)
v++;
if(zu[1]==1&&zu[3]==1&&zu[5]==1)
{
if(v==2)
this.whiteScore[i][j] += 3+k*2;
else if(v==1)
this.whiteScore[i][j] += 9+k*2;
else if(v==0)
this.whiteScore[i][j] += 27+k*2;
}
else
{
if(v==2)
this.whiteScore[i][j] += 4+k*2;
else if(v==0)
this.whiteScore[i][j] += 54+k*2;
else
{
if(zu[1]==0&&zu[5]==0)
this.whiteScore[i][j] += 54+k*2;
else if(zu[1]==1)
{
if(zu[0]==0||zu[0]==1)
this.whiteScore[i][j] += 54+k*2;
else
this.whiteScore[i][j] += 9+k*2;
}
else if(zu[5]==1)
{
if(zu[6]==0||zu[6]==1)
this.whiteScore[i][j] += 54+k*2;
else
this.whiteScore[i][j] += 9+k*2;
}
}
}
}
else
{
this.whiteScore[i][j] += 9+k*2;
}
}
else if(bai==3)
{
int m = this.whiteScore[i][j];
if(true)
{
int v = 0;
if(zu[0]==2||zu[0]==-1)
v++;
if(zu[6]==2||zu[6]==-1)
v++;
if(v==2)
{
this.whiteScore[i][j] += 40+k*3;
}
else if(v==1)
{
if(zu[0]==2||zu[0]==-1)
{
if(zu[1]==0)
{
this.whiteWin = true;
this.whiteScore[i][j] += 1000+k*3;
}
else
{
this.whiteScore[i][j] += 40+k*3;
}
}
else if(zu[6]==2||zu[6]==-1)
{
if(zu[5]==0)
{
this.whiteWin = true;
this.whiteScore[i][j] += 1000+k*3;
}
else
{
this.whiteScore[i][j] += 40+k*3;
}
}
}
else if(v==0)
{
if(zu[1]==0||zu[5]==0)
{
this.whiteWin = true;
this.whiteScore[i][j] += 1000+k*3;
}
else
{
this.whiteScore[i][j] += 63+k*3;
}
}
}
if(this.levelState==3)
;
else
{
this.whiteScore[i][j] = m;
this.whiteScore[i][j] += 27+k*3;
}
}
else if(bai==4)
{
this.whiteWin4 = true;
this.whiteScore[i][j] += 10000+k*4;
}
else if(bai==5)
{
qb.gameOver = true;
qb.str = "五连珠,白胜~!";
}
}
}
}
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