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📄 lib.001

📁 vc写的源程序,是关于游戏类的程序。调用了系统的很多API
💻 001
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# Microsoft Developer Studio Project File - Name="Lib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=Lib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Lib.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Lib.mak" CFG="Lib - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Lib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Lib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe

!IF  "$(CFG)" == "Lib - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "Lib - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Lib___Wi"
# PROP BASE Intermediate_Dir "Lib___Wi"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Lib___Wi"
# PROP Intermediate_Dir "Lib___Wi"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "Lib - Win32 Release"
# Name "Lib - Win32 Debug"
# Begin Group "graphics"

# PROP Default_Filter ""
# Begin Group "graphics lib"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\additive.cpp
# End Source File
# Begin Source File

SOURCE=.\alpha.cpp
# End Source File
# Begin Source File

SOURCE=.\alphablt.cpp
# End Source File
# Begin Source File

SOURCE=.\bitmap.cpp
# End Source File
# Begin Source File

SOURCE=.\blit.cpp
# End Source File
# Begin Source File

SOURCE=.\compress.cpp
# End Source File
# Begin Source File

SOURCE=.\debug.cpp
# End Source File
# Begin Source File

SOURCE=.\draw.cpp
# End Source File
# Begin Source File

SOURCE=.\fstbitmap.cpp
# End Source File
# Begin Source File

SOURCE=.\gmain.cpp
# End Source File
# Begin Source File

SOURCE=.\pack.cpp
# End Source File
# Begin Source File

SOURCE=.\set.cpp
# End Source File
# Begin Source File

SOURCE=.\update.cpp
# End Source File
# End Group
# Begin Group "graphics include"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\alphablt.inc
# End Source File
# Begin Source File

SOURCE=.\clipblit.inc
# End Source File
# Begin Source File

SOURCE=.\graphics.h

!IF  "$(CFG)" == "Lib - Win32 Release"

!ELSEIF  "$(CFG)" == "Lib - Win32 Debug"

# PROP Intermediate_Dir "Lib"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\maskalphablit.inc
# End Source File
# End Group
# End Group
# Begin Group "input"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\dinput.cpp
# End Source File
# End Group
# Begin Group "data struct"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\struct.cpp
# End Source File
# End Group
# Begin Group "sound"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\dsound.cpp
# End Source File
# End Group
# Begin Group "findpath"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\AstarFind.cpp
# End Source File
# Begin Source File

SOURCE=.\AstarFind.h
# End Source File
# Begin Source File

SOURCE=.\FindPath.cpp
# End Source File
# Begin Source File

SOURCE=.\FindPath.h
# End Source File
# End Group
# End Target
# End Project

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