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📄 macosglue.cpp

📁 "More for C++" is a class library that provides some features that are usually common for object ori
💻 CPP
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////  This file is part of the "More for C++" library////  Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)////  The "More for C++" library is free software; you can redistribute it and/or//  modify it under the terms of the license that comes with this package.////  Read "license.txt" for more details.////  THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED//  WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES//  OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.////////////////////////////////////////////////////////////////////////////////#include <MacHeadersPPC>#include <OpenTransport.h>#include <OpenTptInternet.h>#include <more/create.hpp>#include <more/os/osglue.hpp>#include "macosmutex.hpp"#include "macossocket.hpp"#include "macosthread.hpp"using namespace more;using namespace more::os;using namespace more::macos;////////////////////////////////////////////////////////////////////////////////void __start( ){}////////////////////////////////////////////////////////////////////////////////OSGlue::OSGlue( ){  MaxApplZone();  InitGraf( &qd.thePort );  InitFonts();  InitWindows();  InitMenus();  TEInit();  InitDialogs( 0 );  InitCursor();  InitOpenTransport( );  MacOSThread::initialize( );}////////////////////////////////////////////////////////////////////////////////OSGlue::~OSGlue( ){  CloseOpenTransport( );}////////////////////////////////////////////////////////////////////////////////p<Mutex> Mutex::create( ){  return CREATE MacOSMutex( );}////////////////////////////////////////////////////////////////////////////////Mutex::~Mutex( ){}////////////////////////////////////////////////////////////////////////////////p<AcceptorSocket> AcceptorSocket::create( ){  return CREATE MacOSAcceptorSocket( );}////////////////////////////////////////////////////////////////////////////////AcceptorSocket::~AcceptorSocket( ){}////////////////////////////////////////////////////////////////////////////////p<Socket> Socket::create( ){  return CREATE MacOSSocket( );}////////////////////////////////////////////////////////////////////////////////Socket::~Socket( ){}////////////////////////////////////////////////////////////////////////////////p<Thread> Thread::create( ){  return CREATE MacOSThread( );}////////////////////////////////////////////////////////////////////////////////void Thread::joinRemainingThreads( ){  MacOSThread::joinRemainingMacOSThreads( );}////////////////////////////////////////////////////////////////////////////////Thread::~Thread( ){}////////////////////////////////////////////////////////////////////////////////Thread::Controller::~Controller( ){}////////////////////////////////////////////////////////////////////////////////Thread::Runnable::~Runnable( ){}////////////////////////////////////////////////////////////////////////////////

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