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📄 win32thread.cpp

📁 "More for C++" is a class library that provides some features that are usually common for object ori
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////  This file is part of the "More for C++" library////  Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)////  The "More for C++" library is free software; you can redistribute it and/or//  modify it under the terms of the license that comes with this package.////  Read "license.txt" for more details.////  THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED//  WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES//  OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.////////////////////////////////////////////////////////////////////////////////#ifndef _WIN32#define _WIN32#endif#ifndef _MT#define _MT#endif#include <windows.h>#include <process.h>#include <more/create.hpp>#include <more/synchronized.hpp>#include "win32thread.hpp"using namespace more::os::win32;////////////////////////////////////////////////////////////////////////////////void Win32Thread::joinRemainingThreads( ){  while( nNoOfRemainingThreads > 0 )  {    sleep( 100 );  }}////////////////////////////////////////////////////////////////////////////////Win32Thread::Win32Thread( ){  m_nThreadId = 0;  m_hThreadHandle = INVALID_HANDLE_VALUE;  m_bScheduled = true;  m_pCondition = Condition::create( );}////////////////////////////////////////////////////////////////////////////////void Win32Thread::finalize( ){  if( m_hThreadHandle != INVALID_HANDLE_VALUE )  {    CloseHandle( m_hThreadHandle );  }}////////////////////////////////////////////////////////////////////////////////bool Win32Thread::scheduled( ){  return m_bScheduled;}////////////////////////////////////////////////////////////////////////////////void Win32Thread::execute(  const p<Runnable>& pRunnable){  if( m_pRunnable == 0 && pRunnable != 0 )  {    nNoOfRemainingThreads++;    m_pRunnable = pRunnable;    m_hThreadHandle = ( HANDLE ) _beginthreadex( NULL, 0,                        ( unsigned int ( __stdcall* )( void* ) ) run,                          new p<Win32Thread>( this ), 0, ( unsigned int* ) &m_nThreadId );  }}////////////////////////////////////////////////////////////////////////////////void Win32Thread::terminate( ){  m_bScheduled = false;}////////////////////////////////////////////////////////////////////////////////void Win32Thread::join( ){  synchronized( m_pCondition )  {    m_pCondition -> wait( );  } end_synchronized}////////////////////////////////////////////////////////////////////////////////Win32Thread::Win32Controller::Win32Controller(  const p<Win32Thread>& pWin32Thread): m_pWin32Thread( pWin32Thread ){}////////////////////////////////////////////////////////////////////////////////bool Win32Thread::Win32Controller::scheduled( ){  return m_pWin32Thread -> scheduled( );}////////////////////////////////////////////////////////////////////////////////DWORD WINAPI Win32Thread::run(  p<Win32Thread>* ppWin32Thread){  synchronized( ( *ppWin32Thread ) -> m_pCondition )  {    try    {      ( *ppWin32Thread ) -> m_pRunnable -> run( CREATE Win32Controller( *ppWin32Thread ) );    }    catch( ... )    {    }    ( *ppWin32Thread ) -> m_pCondition -> notify( );  } end_synchronized  nNoOfRemainingThreads--;  delete ppWin32Thread;  return 0;}////////////////////////////////////////////////////////////////////////////////size_t Win32Thread::nNoOfRemainingThreads = 0;////////////////////////////////////////////////////////////////////////////////

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