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📄 win32condition.cpp

📁 "More for C++" is a class library that provides some features that are usually common for object ori
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////  This file is part of the "More for C++" library////  Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)////  The "More for C++" library is free software; you can redistribute it and/or//  modify it under the terms of the license that comes with this package.////  Read "license.txt" for more details.////  THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED//  WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES//  OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.////////////////////////////////////////////////////////////////////////////////#ifndef _WIN32#define _WIN32#endif#include <windows.h>#include "win32condition.hpp"using namespace more::os::win32;////////////////////////////////////////////////////////////////////////////////Win32Condition::Win32Condition( ){  InitializeCriticalSection( &m_criticalSection );  m_hEvent = CreateEvent( 0, TRUE, FALSE, 0 );}////////////////////////////////////////////////////////////////////////////////void Win32Condition::finalize( ){  CloseHandle( m_hEvent );  DeleteCriticalSection( &m_criticalSection );}////////////////////////////////////////////////////////////////////////////////void Win32Condition::acquire( ){  EnterCriticalSection( &m_criticalSection );}////////////////////////////////////////////////////////////////////////////////void Win32Condition::release( ){  LeaveCriticalSection( &m_criticalSection );}////////////////////////////////////////////////////////////////////////////////void Win32Condition::wait( ){  wait( INFINITE );}////////////////////////////////////////////////////////////////////////////////void Win32Condition::wait(  size_t nMillisecondsToWait) throw( Condition::TimeOut ){  DWORD nResult;  LeaveCriticalSection( &m_criticalSection );  nResult = WaitForSingleObject( m_hEvent, nMillisecondsToWait );  EnterCriticalSection( &m_criticalSection );  ResetEvent( m_hEvent );  if( nResult == WAIT_TIMEOUT )  {    throw Condition::TimeOut( );  }}////////////////////////////////////////////////////////////////////////////////void Win32Condition::notify( ){  SetEvent( m_hEvent );}////////////////////////////////////////////////////////////////////////////////

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