📄 win32socket.hpp
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//// This file is part of the "More for C++" library//// Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)//// The "More for C++" library is free software; you can redistribute it and/or// modify it under the terms of the license that comes with this package.//// Read "license.txt" for more details.//// THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED// WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES// OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.////////////////////////////////////////////////////////////////////////////////#ifndef WIN32SOCKET_HPP#define WIN32SOCKET_HPP////////////////////////////////////////////////////////////////////////////////// "windows.h" must have been included!!!#include <more/core/finalizable.hpp>#include <more/os/socket.hpp>////////////////////////////////////////////////////////////////////////////////namespace more{ namespace os { namespace win32 { class Win32SocketAddress { public: Win32SocketAddress( struct sockaddr_in& sockAddrIn ); virtual void resolve( const String& sNameOfHost, int nNoOfPort ) throw( IOException ); private: struct sockaddr_in& m_sockAddrIn; }; //////////////////////////////////////////////////////////////////////// class Win32AcceptorSocket: public AcceptorSocket, public more::core::Finalizable { public: Win32AcceptorSocket ( ); virtual void finalize( ); virtual bool isValid( ) const; virtual void bind( const String& sMask, size_t nNoOfPort ) throw( IOException ); virtual void bind( size_t nNoOfPort ) throw( IOException ); virtual String getNameOfHost( ) const; virtual size_t getNoOfPort( ) const; virtual p<Socket> accept( ) throw( IOException ); virtual void cancel( ) throw( IOException ); virtual void close( ) throw( IOException ); protected: virtual void throwIfNotValid( ) throw( IOException ); private: SOCKET m_socket; int m_nNoOfPort; struct sockaddr_in m_sockAddrIn; bool m_bHasBeenCancelled; }; //////////////////////////////////////////////////////////////////////// class Win32Socket: public Socket, public more::core::Finalizable { public: Win32Socket( ); Win32Socket( SOCKET socket, sockaddr_in& sockAddrIn ); virtual void finalize( ); virtual bool isValid( ) const; virtual void connect( const String& sNameOfHost, size_t nNoOfPort ) throw( IOException ); virtual String getNameOfHost( ) const; virtual size_t getNoOfPort( ) const; virtual p<more::io::InputStream> getInputStream ( ) throw( more::io::IOException ); virtual p<more::io::OutputStream> getOutputStream ( ) throw( more::io::IOException ); virtual void close( ) throw( IOException ); protected: void throwIfNotValid( ) const throw( IOException ); void throwIfNotConnected( ) const throw( IOException ); private: SOCKET m_socket; struct sockaddr_in m_sockAddrIn; bool m_bHasBeenConnected; // For Win32SocketInputStream/Win32SocketOutputStream: public: virtual size_t available( ) throw( more::io::IOException ); virtual bool hasBeenClosed( ) throw( more::io::IOException ); virtual size_t skip( size_t nNoOfBytes ) throw( more::io::IOException ); virtual size_t read( void* pBuffer, size_t nMaxNoOfBytes ) throw( more::io::IOException ); virtual void write( const void* pBuffer, size_t nNoOfBytes ) throw( more::io::IOException ); virtual size_t rewind( size_t nNoOfBytes ) throw( more::io::IOException ); virtual void flush( ) throw( more::io::IOException ); }; //////////////////////////////////////////////////////////////////////// class Win32SocketInputStream: public more::io::InputStream { public: Win32SocketInputStream( p<Win32Socket> ); virtual size_t available( ) throw( more::io::IOException ); virtual bool hasBeenClosed( ) throw( more::io::IOException ); virtual size_t skip( size_t nNoOfBytes ) throw( more::io::IOException ); virtual size_t read( void* pBuffer, size_t nMaxNoOfBytes ) throw( more::io::IOException ); private: p<Win32Socket> m_pWin32Socket; }; //////////////////////////////////////////////////////////////////////// class Win32SocketOutputStream: public more::io::OutputStream { public: Win32SocketOutputStream ( p<Win32Socket> ); virtual void write( const void* pBuffer, size_t nNoOfBytes ) throw( more::io::IOException ); virtual size_t rewind( size_t nNoOfBytes ) throw( more::io::IOException ); virtual bool hasBeenClosed( ) throw( more::io::IOException ); virtual void flush( ) throw( more::io::IOException ); private: p<Win32Socket> m_pWin32Socket; }; } }}////////////////////////////////////////////////////////////////////////////////inline void more::os::win32::Win32AcceptorSocket::throwIfNotValid( ){ if( !isValid( ) ) { throw IOException( -1, "Invalid socket" ); }}////////////////////////////////////////////////////////////////////////////////inline void more::os::win32::Win32Socket::throwIfNotValid( ) const{ if( !isValid( ) ) { throw IOException( -1, "Invalid socket" ); }}////////////////////////////////////////////////////////////////////////////////inline void more::os::win32::Win32Socket::throwIfNotConnected( ) const{ if( !m_bHasBeenConnected ) { throw IOException( -1, "Socket has not been connected" ); }}////////////////////////////////////////////////////////////////////////////////#endif
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