📄 win32semaphore.cpp
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//// This file is part of the "More for C++" library//// Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)//// The "More for C++" library is free software; you can redistribute it and/or// modify it under the terms of the license that comes with this package.//// Read "license.txt" for more details.//// THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED// WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES// OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.////////////////////////////////////////////////////////////////////////////////#ifndef _WIN32#define _WIN32#endif#include <windows.h>#include "win32semaphore.hpp"using namespace more::os::win32;////////////////////////////////////////////////////////////////////////////////Win32Semaphore::Win32Semaphore( size_t nNoOfResources){ m_hSemaphore = CreateSemaphore( NULL, nNoOfResources, nNoOfResources, NULL );}////////////////////////////////////////////////////////////////////////////////void Win32Semaphore::finalize( ){ CloseHandle( m_hSemaphore );}////////////////////////////////////////////////////////////////////////////////void Win32Semaphore::acquire( size_t nMillisecondsToWait) throw( Semaphore::TimeOut ){ if( WaitForSingleObject( m_hSemaphore, nMillisecondsToWait ) == WAIT_TIMEOUT ) { throw Semaphore::TimeOut( ); }}////////////////////////////////////////////////////////////////////////////////void Win32Semaphore::acquire( ){ WaitForSingleObject( m_hSemaphore, INFINITE );}////////////////////////////////////////////////////////////////////////////////void Win32Semaphore::release( ){ LONG nLastCount; ReleaseSemaphore( m_hSemaphore, 1, &nLastCount );}////////////////////////////////////////////////////////////////////////////////
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