📄 win32process.hpp
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//// This file is part of the "More for C++" library//// Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)//// The "More for C++" library is free software; you can redistribute it and/or// modify it under the terms of the license that comes with this package.//// Read "license.txt" for more details.//// THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED// WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES// OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.////////////////////////////////////////////////////////////////////////////////#ifndef WIN32PROCESS_HPP#define WIN32PROCESS_HPP////////////////////////////////////////////////////////////////////////////////// "windows.h" and "process.h" must have been included!!!#include <more/core/finalizable.hpp>#include <more/os/mutex.hpp>#include <more/os/process.hpp>#include <more/util/singleton.hpp>////////////////////////////////////////////////////////////////////////////////namespace more{ namespace os { namespace win32 { class Win32Process: public Process, public more::core::Finalizable { public: static void setConsoleCtrlHandler( const p<SignalHandler>& ); Win32Process( const p<File>& pBinary ); virtual void finalize ( ); virtual void execute( const Array<String>& sArgV ) throw( more::io::IOException ); virtual void terminate( ); virtual void join( ); private: class ConsoleCtrlHandler: public more::util::Singleton<ConsoleCtrlHandler> { public: ConsoleCtrlHandler( const p<SignalHandler>& ); void handleSignal( ); private: p<Mutex> m_pMutex; p<SignalHandler> m_pSignalHandler; }; static BOOL WINAPI consoleCtrlHandler( DWORD nEvent ); p<Mutex> m_pMutex; p<File> m_pBinary; PROCESS_INFORMATION m_processInfo; }; } }}////////////////////////////////////////////////////////////////////////////////#endif
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