📄 win32process.cpp
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//// This file is part of the "More for C++" library//// Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)//// The "More for C++" library is free software; you can redistribute it and/or// modify it under the terms of the license that comes with this package.//// Read "license.txt" for more details.//// THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED// WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES// OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.////////////////////////////////////////////////////////////////////////////////#ifndef _WIN32#define _WIN32#endif#ifndef _MT#define _MT#endif#include <windows.h>#include <process.h>#include <more/create.hpp>#include <more/synchronized.hpp>#include <more/os/file.hpp>#include "win32process.hpp"using namespace more::os;using namespace more::os::win32;using namespace more::util;////////////////////////////////////////////////////////////////////////////////void Win32Process::setConsoleCtrlHandler( const p<SignalHandler>& pSignalHandler){ CREATE ConsoleCtrlHandler( pSignalHandler ); SetConsoleCtrlHandler( Win32Process::consoleCtrlHandler, TRUE );}////////////////////////////////////////////////////////////////////////////////Win32Process::Win32Process( const p<File>& pBinary): m_pMutex( Mutex::create( ) ), m_pBinary( pBinary ){ m_processInfo.hProcess = INVALID_HANDLE_VALUE; m_processInfo.hThread = INVALID_HANDLE_VALUE;}////////////////////////////////////////////////////////////////////////////////void Win32Process::finalize( ){ if( m_processInfo.hProcess != INVALID_HANDLE_VALUE ) { CloseHandle( m_processInfo.hProcess ); } if( m_processInfo.hThread != INVALID_HANDLE_VALUE ) { CloseHandle( m_processInfo.hThread ); }}////////////////////////////////////////////////////////////////////////////////void Win32Process::execute( const Array<String>& sArgV) throw( more::io::IOException ){ synchronized( m_pMutex ) { String sBinary = m_pBinary -> getDescriptor( ) -> getFullName( ); size_t nPosOfSpace; String sArgs; const char* pcArgs; STARTUPINFO startUpInfo; if( !m_pBinary -> exists( ) ) { throw more::io::IOException( -1, "Binary \"" + sBinary + "\" does not exist" ); } if( m_processInfo.hProcess != INVALID_HANDLE_VALUE ) { throw more::io::IOException( -1, "Process already executing" ); } if( sBinary.find( " ", 0, nPosOfSpace ) ) { sArgs = "\"" + sBinary + "\""; } else { sArgs = sBinary; } for( size_t i = 0; i < sArgV.getLength( ); i++ ) { if( sArgV[i].find( " ", 0, nPosOfSpace ) ) { sArgs << " \"" << sArgV[i] << "\""; } else { sArgs << " " << sArgV[i]; } } pcArgs = sArgs; memset( &startUpInfo, 0, sizeof( STARTUPINFO ) ); startUpInfo.cb = sizeof( STARTUPINFO ); if( CreateProcess( sBinary, ( char* ) pcArgs, NULL, NULL, FALSE, 0, NULL, NULL, &startUpInfo, &m_processInfo ) == FALSE ) { throw more::io::IOException( -1, "CreateProcess( ... ) failed" ); } } end_synchronized}////////////////////////////////////////////////////////////////////////////////void Win32Process::terminate( ){ synchronized( m_pMutex ) { if( m_processInfo.hProcess != INVALID_HANDLE_VALUE ) { TerminateProcess( m_processInfo.hProcess, 0 ); } } end_synchronized}////////////////////////////////////////////////////////////////////////////////void Win32Process::join( ){ HANDLE hProcess = INVALID_HANDLE_VALUE; synchronized( m_pMutex ) { hProcess = m_processInfo.hProcess; } end_synchronized if( hProcess != INVALID_HANDLE_VALUE ) { WaitForSingleObject( hProcess, INFINITE ); synchronized( m_pMutex ) { CloseHandle( m_processInfo.hProcess ); m_processInfo.hProcess = INVALID_HANDLE_VALUE; } end_synchronized }}////////////////////////////////////////////////////////////////////////////////Win32Process::ConsoleCtrlHandler::ConsoleCtrlHandler( const p<SignalHandler>& pSignalHandler): m_pMutex( Mutex::create( ) ), m_pSignalHandler( pSignalHandler ){ Singleton<ConsoleCtrlHandler>::setInstance( this );}////////////////////////////////////////////////////////////////////////////////void Win32Process::ConsoleCtrlHandler::handleSignal( ){ if( m_pSignalHandler != 0 ) { synchronized( m_pMutex ) { if( m_pSignalHandler != 0 ) { try { m_pSignalHandler -> onSignal( ); } catch( ... ) { } } } end_synchronized }}////////////////////////////////////////////////////////////////////////////////BOOL WINAPI Win32Process::consoleCtrlHandler( DWORD nEvent){ static bool bHandled = false; if( !bHandled ) { bHandled = true; Singleton<ConsoleCtrlHandler>::getInstance( ) -> handleSignal( ); } return TRUE;}////////////////////////////////////////////////////////////////////////////////
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