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📄 vector.hpp

📁 "More for C++" is a class library that provides some features that are usually common for object ori
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////  This file is part of the "More for C++" library////  Copyright (c) 1999-2003 by Thorsten Goertz (thorsten@morefor.org)////  The "More for C++" library is free software; you can redistribute it and/or//  modify it under the terms of the license that comes with this package.////  Read "license.txt" for more details.////  THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED//  WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES//  OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.//////////////////////////////////////////////////////////////////////////////////#ifndef MORE_UTIL_VECTOR_HPP#define MORE_UTIL_VECTOR_HPP////////////////////////////////////////////////////////////////////////////////#include <more/array.hpp>#include <more/create.hpp>#include <more/pointer.hpp>#include <more/synchronized.hpp>#include <more/core/finalizable.hpp>#include <more/os/mutex.hpp>////////////////////////////////////////////////////////////////////////////////namespace more{  namespace util  {    template<typename Type>    class Vector    {      public:        Vector( );        Vector( const Array<Type>& );        void add( const Type& rElement );        void remove( const Type& rElement );        void clear( );        bool isEmpty( ) const;        size_t getSize( ) const;        Array<Type> toArray( bool flush = false );      protected:        virtual ~Vector( );      private:        struct Node        {          Node( const Type& rType ) : m_element( rType ) { }      //  Node( const Type& rType );          virtual ~Node( ) { }      //  virtual ~Node( );          p<Node> m_pNext;          Type    m_element;        };        p<more::os::Mutex>  m_pMutex;        size_t              m_nNoOfNodes;        p<Node>             m_pFirstNode;        p<Node>             m_pLastNode;    };  }}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline more::util::Vector<Type>::Vector( ){  m_pMutex = more::os::Mutex::create( );  m_nNoOfNodes = 0;}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline more::util::Vector<Type>::Vector( const Array<Type>& rArray ){  m_pMutex = more::os::Mutex::create( );  m_nNoOfNodes = 0;  for( size_t i = 0; i < rArray.getLength( ); i++ )  {    add( rArray[i] );  }}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline void more::util::Vector<Type>::add( const Type& rElement ){  synchronized( m_pMutex )  {    p<Node> pNode = CREATE Node( rElement );    if( m_pFirstNode == 0 && m_pLastNode == 0 )    {      m_pFirstNode = m_pLastNode = pNode;    }    else    {      m_pLastNode -> m_pNext = pNode;      m_pLastNode = pNode;    }    m_nNoOfNodes++;  } end_synchronized}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline void more::util::Vector<Type>::remove( const Type& rElement ){  synchronized( m_pMutex )  {    while( m_pFirstNode != 0 && m_pFirstNode -> m_element == rElement )    {      m_nNoOfNodes--;      m_pFirstNode = m_pFirstNode -> m_pNext;    }    if( m_pFirstNode == 0 )    {      m_pLastNode = 0;    }    else    {      p<Node> pPrevNode( m_pFirstNode );      p<Node> pNode( pPrevNode -> m_pNext );      while( pNode != 0 )      {        if( pNode -> m_element == rElement )        {          m_nNoOfNodes--;          pPrevNode -> m_pNext = pNode -> m_pNext;        }        else        {          pPrevNode = pNode;        }        pNode = pPrevNode -> m_pNext;      }      if( m_pLastNode != pPrevNode )      {        m_pLastNode = pPrevNode;      }    }  } end_synchronized}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline void more::util::Vector<Type>::clear( ){  synchronized( m_pMutex )  {    m_nNoOfNodes = 0;    m_pFirstNode = 0;    m_pLastNode = 0;  } end_synchronized}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline bool more::util::Vector<Type>::isEmpty( ) const{  return getSize( ) == 0;}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline size_t more::util::Vector<Type>::getSize( ) const{  return m_nNoOfNodes;}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline more::Array<Type> more::util::Vector<Type>::toArray(  bool bFlush){  Array<Type> result;  synchronized( m_pMutex )  {    size_t   index = 0;    p<Node>  pNode = m_pFirstNode;    result = Array<Type>( getSize( ) );    while( pNode != 0 )    {      result[index++] = pNode -> m_element;      pNode = pNode -> m_pNext;    }    if( bFlush )    {      clear( );    }  } end_synchronized  return result;}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline more::util::Vector<Type>::~Vector( ){}/////////////////////////////////////////////////////////////////////////////////*template<typename Type>inline more::util::Vector<Type>::Node::Node(  const Type& rType): m_element( rType ){}////////////////////////////////////////////////////////////////////////////////template<typename Type>inline more::util::Vector<Type>::Node::~Node( ){}*/////////////////////////////////////////////////////////////////////////////////#endif

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