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📄 coherentpointset.java

📁 NetWar是一个实时策略游戏
💻 JAVA
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/*
	Netwar
	Copyright (C) 2002  Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
 
	This file is part of Netwar.
 
	Netwar is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
 
	Netwar is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
 
	You should have received a copy of the GNU General Public License
	along with Netwar; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
package netwar.utils.vectorgraphics;

/** A collection of SelfConvertingPoint instances which may be rotated/translated together.
 * This is used for VirtualCoherentGraphicThing and any other context in which
 * a group of GraphicThings must be moved or rotated without guarantee that they
 * do not share any points. The translate and rotate methods on collection type
 * GraphicThings will only work properly if all the subordinate GraphicThings have
 * no shared points.
 */
public class CoherentPointSet {
	private SelfConvertingPoint points[];
	private int count = 0;
	/** Creates a new instance of CoherentPointSet
	 * @param size The number of SelfConvertingPoint objects which will be put in this set.
	 */
	public CoherentPointSet(int size) {
		points = new SelfConvertingPoint[size];
	}
	/** Add the next SelfConvertingPoint to the set.
	 * This will not allow a point to be added if the set is full.
	 * @param pt The SelfConvertingPoint to add.
	 */
	public void add(SelfConvertingPoint pt) {
		netwar.utils.Assert.notFalse(count < points.length, "Too many adds to CoherentPointSet");
		points[count++] = pt;
	}
	/** Get the point with the specified index.
	 * Indexes are array indexes, starting from zero.
	 * @param index The index of the point.
	 * @return The specified SelfConvertingPoint
	 */
	public SelfConvertingPoint getPoint(int index) {
		netwar.utils.Assert.notFalse(index >= 0, "Negative index in getPoint in CoherentPointSet");
		netwar.utils.Assert.notFalse(index < count, "Index too high in getPoint in CoherentPointSet");
		return points[index];
	}
	/** Rotate all of the points in the set.
	 * @param axisPt A point on the axis of rotation.
	 * @param axisDir The direction of the axis of rotation.
	 * @param angle The number of degrees to rotate.
	 */
	public void rotate(Point3D axisPt, Point3D axisDir, int angle) {
		for(int i = 0; i < count; i++)
			points[i].doRotate(axisPt, axisDir, angle);
	}
	/** Translate all the points in the set.
	 * @param offset The distance and direction to move them.
	 */
	public void translate(Point3D offset) {
		for(int i = 0; i < count; i++)
			points[i].doSum(offset);
	}
	
}

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