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📄 zlistnode.java

📁 NetWar是一个实时策略游戏
💻 JAVA
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/*
	Netwar
	Copyright (C) 2002  Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.

	This file is part of Netwar.

	Netwar is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Netwar is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Netwar; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
package netwar.utils.vectorgraphics;
import netwar.game.GameViewer;
import netwar.utils.*;

public class ZListNode {
	private float Z;
	private GraphicThing thing;
	private ZOrderedList owner;
	private ZListNode next = null;
	private ZListNode prev = null;
	public ZListNode(GraphicThing gt, ZOrderedList zol) {
		thing = gt;
		owner = zol;
		Z = thing.getZ(owner.getT());
		owner.count++;
		gt.addNode(this);
		
		next = zol.zNode;
		while((next != null) && (next.Z < Z)) {
			prev = next;
			next = next.next;
		}
		if(next != null)
			next.prev = this;
		if(prev != null)
			prev.next = this;
		else
			zol.zNode = this;
	}
	void update(float newZ){
		Z = newZ;
		
		
		if((prev != null) && (prev.Z > Z)) {
			prev.next = next;
			if(next != null)
				next.prev = prev;
			while((prev != null) && (prev.Z > Z)) {
				next = prev;
				prev = prev.prev;
			}
			if(next != null)
				next.prev = this;
			if(prev != null)
				prev.next = this;
			else
				owner.zNode = this;

		}else if((next != null) && (next.Z < Z)) {
			if(prev != null)
				prev.next = next;
			else
				owner.zNode = next;
			next.prev = prev;
			while((next != null) && (next.Z < Z)) {
				prev = next;
				next = next.next;
			}
			if(next != null)
				next.prev = this;
			if(prev != null)
				prev.next = this;
			else
				owner.zNode = this;

		}
	}
	void remove() {
		if(prev == null)
			owner.zNode = next;
		else
			prev.next = next;
		if(next != null)
			next.prev = prev;
		thing.remNode(this);
		owner.count--;
		next = null;
		prev = null;
		thing = null;
		owner = null;
	}
	Transform getT() {
		return owner.getT();
	}
	//Static only in order to avoid unneeded recursion.
	static void draw(GameViewer v, ZListNode node) {
		ZListNode zln = node;
		while(zln != null) {
			zln.thing.draw(v);
			zln = zln.next;
		}
	}
	float getZ(Transform t) {
		return thing.getZ(t);
	}
	public GraphicThing getThing() {
		return thing;
	}
	public ZListNode getNext() {
		return next;
	}
}

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