📄 stl_alloc.h
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/* * Copyright (c) 1996-1997 * Silicon Graphics Computer Systems, Inc. * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Silicon Graphics makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. *//* NOTE: This is an internal header file, included by other STL headers. * You should not attempt to use it directly. */#ifndef __SGI_STL_INTERNAL_ALLOC_H#define __SGI_STL_INTERNAL_ALLOC_H#ifdef __SUNPRO_CC# define __PRIVATE public // Extra access restrictions prevent us from really making some things // private.#else# define __PRIVATE private#endif#ifdef __STL_STATIC_TEMPLATE_MEMBER_BUG# define __USE_MALLOC#endif// This implements some standard node allocators. These are// NOT the same as the allocators in the C++ draft standard or in// in the original STL. They do not encapsulate different pointer// types; indeed we assume that there is only one pointer type.// The allocation primitives are intended to allocate individual objects,// not larger arenas as with the original STL allocators.#if 0# include <new># define __THROW_BAD_ALLOC throw bad_alloc#elif !defined(__THROW_BAD_ALLOC)# include <iostream.h># define __THROW_BAD_ALLOC cerr << "out of memory" << endl; exit(1)#endif#ifndef __ALLOC# define __ALLOC alloc#endif#ifdef __STL_WIN32THREADS# include <windows.h>#endif#include <stddef.h>#include <stdlib.h>#include <string.h>#include <assert.h>#ifndef __RESTRICT# define __RESTRICT#endif#if !defined(__STL_PTHREADS) && !defined(_NOTHREADS) \ && !defined(__STL_SGI_THREADS) && !defined(__STL_WIN32THREADS)# define _NOTHREADS#endif# ifdef __STL_PTHREADS // POSIX Threads // This is dubious, since this is likely to be a high contention // lock. Performance may not be adequate.# include <pthread.h># define __NODE_ALLOCATOR_LOCK \ if (threads) pthread_mutex_lock(&__node_allocator_lock)# define __NODE_ALLOCATOR_UNLOCK \ if (threads) pthread_mutex_unlock(&__node_allocator_lock)# define __NODE_ALLOCATOR_THREADS true# define __VOLATILE volatile // Needed at -O3 on SGI# endif# ifdef __STL_WIN32THREADS // The lock needs to be initialized by constructing an allocator // objects of the right type. We do that here explicitly for alloc.# define __NODE_ALLOCATOR_LOCK \ EnterCriticalSection(&__node_allocator_lock)# define __NODE_ALLOCATOR_UNLOCK \ LeaveCriticalSection(&__node_allocator_lock)# define __NODE_ALLOCATOR_THREADS true# define __VOLATILE volatile // may not be needed# endif /* WIN32THREADS */# ifdef __STL_SGI_THREADS // This should work without threads, with sproc threads, or with // pthreads. It is suboptimal in all cases. // It is unlikely to even compile on nonSGI machines. extern "C" { extern int __us_rsthread_malloc; } // The above is copied from malloc.h. Including <malloc.h> // would be cleaner but fails with certain levels of standard // conformance.# define __NODE_ALLOCATOR_LOCK if (threads && __us_rsthread_malloc) \ { __lock(&__node_allocator_lock); }# define __NODE_ALLOCATOR_UNLOCK if (threads && __us_rsthread_malloc) \ { __unlock(&__node_allocator_lock); }# define __NODE_ALLOCATOR_THREADS true# define __VOLATILE volatile // Needed at -O3 on SGI# endif# ifdef _NOTHREADS// Thread-unsafe# define __NODE_ALLOCATOR_LOCK# define __NODE_ALLOCATOR_UNLOCK# define __NODE_ALLOCATOR_THREADS false# define __VOLATILE# endif__STL_BEGIN_NAMESPACE#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)#pragma set woff 1174#endif// Malloc-based allocator. Typically slower than default alloc below.// Typically thread-safe and more storage efficient.#ifdef __STL_STATIC_TEMPLATE_MEMBER_BUG# ifdef __DECLARE_GLOBALS_HERE void (* __malloc_alloc_oom_handler)() = 0; // g++ 2.7.2 does not handle static template data members.# else extern void (* __malloc_alloc_oom_handler)();# endif#endiftemplate <int inst>class __malloc_alloc_template {private:static void *oom_malloc(size_t);static void *oom_realloc(void *, size_t);#ifndef __STL_STATIC_TEMPLATE_MEMBER_BUG static void (* __malloc_alloc_oom_handler)();#endifpublic:static void * allocate(size_t n){ void *result = malloc(n); if (0 == result) result = oom_malloc(n); return result;}static void deallocate(void *p, size_t /* n */){ free(p);}static void * reallocate(void *p, size_t /* old_sz */, size_t new_sz){ void * result = realloc(p, new_sz); if (0 == result) result = oom_realloc(p, new_sz); return result;}static void (* set_malloc_handler(void (*f)()))(){ void (* old)() = __malloc_alloc_oom_handler; __malloc_alloc_oom_handler = f; return(old);}};// malloc_alloc out-of-memory handling#ifndef __STL_STATIC_TEMPLATE_MEMBER_BUGtemplate <int inst>void (* __malloc_alloc_template<inst>::__malloc_alloc_oom_handler)() = 0;#endiftemplate <int inst>void * __malloc_alloc_template<inst>::oom_malloc(size_t n){ void (* my_malloc_handler)(); void *result; for (;;) { my_malloc_handler = __malloc_alloc_oom_handler; if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; } (*my_malloc_handler)(); result = malloc(n); if (result) return(result); }}template <int inst>void * __malloc_alloc_template<inst>::oom_realloc(void *p, size_t n){ void (* my_malloc_handler)(); void *result; for (;;) { my_malloc_handler = __malloc_alloc_oom_handler; if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; } (*my_malloc_handler)(); result = realloc(p, n); if (result) return(result); }}typedef __malloc_alloc_template<0> malloc_alloc;template<class T, class Alloc>class simple_alloc {public: static T *allocate(size_t n) { return 0 == n? 0 : (T*) Alloc::allocate(n * sizeof (T)); } static T *allocate(void) { return (T*) Alloc::allocate(sizeof (T)); } static void deallocate(T *p, size_t n) { if (0 != n) Alloc::deallocate(p, n * sizeof (T)); } static void deallocate(T *p) { Alloc::deallocate(p, sizeof (T)); }};// Allocator adaptor to check size arguments for debugging.// Reports errors using assert. Checking can be disabled with// NDEBUG, but it's far better to just use the underlying allocator// instead when no checking is desired.// There is some evidence that this can confuse Purify.template <class Alloc>class debug_alloc {private:enum {extra = 8}; // Size of space used to store size. Note // that this must be large enough to preserve // alignment.public:static void * allocate(size_t n){ char *result = (char *)Alloc::allocate(n + extra); *(size_t *)result = n; return result + extra;}static void deallocate(void *p, size_t n){ char * real_p = (char *)p - extra; assert(*(size_t *)real_p == n); Alloc::deallocate(real_p, n + extra);}static void * reallocate(void *p, size_t old_sz, size_t new_sz){ char * real_p = (char *)p - extra; assert(*(size_t *)real_p == old_sz); char * result = (char *) Alloc::reallocate(real_p, old_sz + extra, new_sz + extra); *(size_t *)result = new_sz; return result + extra;}};# ifdef __USE_MALLOCtypedef malloc_alloc alloc;typedef malloc_alloc single_client_alloc;# else// Default node allocator.// With a reasonable compiler, this should be roughly as fast as the// original STL class-specific allocators, but with less fragmentation.// Default_alloc_template parameters are experimental and MAY// DISAPPEAR in the future. Clients should just use alloc for now.//// Important implementation properties:// 1. If the client request an object of size > __MAX_BYTES, the resulting// object will be obtained directly from malloc.// 2. In all other cases, we allocate an object of size exactly// ROUND_UP(requested_size). Thus the client has enough size// information that we can return the object to the proper free list// without permanently losing part of the object.//// The first template parameter specifies whether more than one thread// may use this allocator. It is safe to allocate an object from// one instance of a default_alloc and deallocate it with another// one. This effectively transfers its ownership to the second one.// This may have undesirable effects on reference locality.// The second parameter is unreferenced and serves only to allow the// creation of multiple default_alloc instances.// Node that containers built on different allocator instances have// different types, limiting the utility of this approach.#ifdef __SUNPRO_CC// breaks if we make these template class members: enum {__ALIGN = 8}; enum {__MAX_BYTES = 128}; enum {__NFREELISTS = __MAX_BYTES/__ALIGN};#endiftemplate <bool threads, int inst>class __default_alloc_template {private: // Really we should use static const int x = N // instead of enum { x = N }, but few compilers accept the former.# ifndef __SUNPRO_CC enum {__ALIGN = 8}; enum {__MAX_BYTES = 128}; enum {__NFREELISTS = __MAX_BYTES/__ALIGN};# endif static size_t ROUND_UP(size_t bytes) { return (((bytes) + __ALIGN-1) & ~(__ALIGN - 1)); }__PRIVATE: union obj { union obj * free_list_link; char client_data[1]; /* The client sees this. */ };private:# ifdef __SUNPRO_CC static obj * __VOLATILE free_list[]; // Specifying a size results in duplicate def for 4.1# else static obj * __VOLATILE free_list[__NFREELISTS]; # endif static size_t FREELIST_INDEX(size_t bytes) { return (((bytes) + __ALIGN-1)/__ALIGN - 1); } // Returns an object of size n, and optionally adds to size n free list. static void *refill(size_t n); // Allocates a chunk for nobjs of size "size". nobjs may be reduced // if it is inconvenient to allocate the requested number. static char *chunk_alloc(size_t size, int &nobjs); // Chunk allocation state. static char *start_free;
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